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The Halo Graphic Novelx$11.86
    (59 reviews)
Best Price: $24.99 $11.86
Marvel and Bungie team up to create The Halo Graphic Novel HC based on the best-selling video game. The graphic novel brings the Halo universe to life for the first time in the sequential art medium in a 128-page, full color, high quality, jacketed, hardcover graphic novel. Stories include: "Last Voyage of the Infinite Succor" by Simon Bisley and Lee Hammock. When communications from a Covenant agricultural support ship are mysteriously terminated, an Elite Commander and his squad of Special Forces are sent to investigate. In "Armor Testing" by Ed Lee and Jay Faerber, the only way to test Spartan armor, is to send a Spartan. The question is what's really being tested? In Tsutomo Nihei's "Breaking Quarantine," the untold tale of Sergeant Johnson's escape from the clutches of the Flood menace is revealed! Finally, Moebius and Brett Lewis' "Second Sunrise Over New Mombasa" tells of the subtler, more dangerous fights taking place on the streets of New Mombasa and in the hearts and minds of men. Cover by Phil Hale. Gallery art created a number of elite artists including Rick Berry, Geof Darrow, Scott Fischer, Sterling Hundley, Craig Mullins, George Pratt, Juan Ramirez, George Staples, Justin Sweet, John Van Fleet and Kent Williams.
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Customer Reviews
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Too Short!!!      By A1NJ2GWURL2ONB on 2006-07-31
Fans of Halo are pretty starved for Halo right now. It's been almost two years since Halo 2 was released and it's at least a year until Halo 3 comes out.
This graphic take place between the events in Halo 1 and 2. A short description of the stories is listed in the product description, so I won't repeat myself. I'll just tell you what the product description does not: this graphic novel is only 115 pages long. The four stories only take up 100 pages. The remaining 15 is an "art gallery" which looks good, but adds nothing to the overall story.
If you really like comic books and you really like Halo, then you will probably like this graphic novel. But if you're looking for insight into the secrets of Halo; you will not find it here.
VERY disappointing      By A2BAH5SWCZ1TRZ on 2006-08-10
First, let me say that I am a huge Halo fan. I've played the game and bought the merchandise religiously. So when the Halo graphic novel was released, I purchased it and read it right away. I was deeply disappointed with what I saw. All the stories are way too short and lack any story telling depth. There is absolutely nothing new revealed to the reader.
The first story involves a team of Elites and Grunts boarding an infested Covenant ship to clear and reclaim it. The group is led by the Elite Commander that was seen wearing white armor in Halo 2. We're told that the story explains how he can "smell the flood" and how he got his mandable injury. Neither of these are explained or seen. The entire story is just a trip from A to B with visuals that are hard to tell what's going on. It's all fighting and no substance. The worst part is the ending, which really doesn't exist. You expect to turn the page for more but are left with an unfinished story. Very disappointing.
The armor testing story is just what it sounds like. Another too short process about how the new armor for Halo 2 was tested. This isn't a story so much as it is an excuse to quickly and inadequately explain the introduction of the new MJOLNIR armor. The artwork is clearer and crisper, that's the one good thing. In the end, the armor doesn't go through enough training and what the Spartan says in the end totally clashes with everything we've learned about Spartan soldiers.
The story with Johnson and how he escapes the flood was the most disappointing "story" in the entire book. Visually, it is the best. In this "story," not a single word or explanation is given. It just shows Johnson getting from A to B and the flood that he destroys in the process. Weren't we led to believe that Johnson escaped because of a genetic defect from the Halo games? Yeah, well that's not covered.
Finally, the last story covers what is supposed to be a politically and dramatic story of the inhabitants of New Mombasa when it is first attacked by the Covenant. It's just a bunch of political commentary on war and media relations that makes you ask, "what does this have to do with anything?" The ending tries to be poignant, but after being bored with the story for so long you really don't care.
100 pages of "story" and the remaining pages filled with artwork and meaningless self praise. Being a huge Halo fan, this book was a huge disappointment. It seems like the emphasis was on making the whole thing a visual experience and cranking it out fast rather than taking the time to write good stories and dialogue and making a book of substance. This book should have been at least twice as long as it actually is. I now find myself questioning Bungie and their motives towards their franchise. So if you want a bunch of pretty pictures to look at, buy this book. If you were hoping for in depth, revealing story lines, don't waste your money like I did.
Underwhelming.      By AXMVY1CH5125B on 2006-10-23
In this book, you get a Bungie prologue, 4 stories, and an Appendix of "also ran" artwork.
The Appendix was the best part. Amazing artwork to be seen there. Makes me wonder why those submissions didn't make it fully into this graphic novel...
The first story, "The Last Voyage of the Infinite Succor," had the best plot of the four. Most of the story is told visually, but the overly dark and overdone artwork makes it impossible to tell what's happening half of the time.
"Armor Testing," the second story, was too short and too simple. Decent artwork, however.
The third story, "Breaking Quarantine," is the only real gem of the four. Amazing artwork and a good story, though the ending is a bit lacking.
"Second Sunrise Over New Mombasa," the last story, suffered from goofy artwork and a convoluted plot.
In all, I'm sorry to say this was a let-down. Good thing it wasn't very expensive to purchase.
Bungie Proves Itself Once More      By A5DYGXTK6IYEU on 2006-08-04
As the book is a collection of stories, rather than a single graphic novel, a brief review of each is warranted:
The Last Voyage of the Infinite Succor
This first story, the longest of the group and centerpiece of the book, recounts a mission of a Covenant Spec Ops squad, lead by the Sangheili commander "Half-Jaw" that the player fights alongside in Halo 2. As the Master Chief flees from the newly-released Flood menace on the first Halo, a hijacked Covenant dropship crashes its way into an agricultural ship and proceeds to infect the crew. The Spec Ops squad is dispatched to find out what happened, retake or destroy the ship, and rescue the Prophet who is trapped onboard.
I'm not a big connoisseur of comics, but I do read through them from time to time, and I think I can tell when the artist is into his work. He was here. The art may not be the most realistic, sacrificing clean lines for the gritty and even hideous imagery that derelict corridors and Flood monstrosities entail, but it is very engaging nonetheless. Though Bisley takes some artistic license with Covenant aesthetic and look of the Flood, their essence is preserved. Especially well done are the Sangheili warriors, both while in repose and engaged in blistering death duels with the marauding parasites. And the extensive usage of dual energy swords is a very cool touch, and never overdone.
My only issues with the story was the dialogue early on, which seemed rather clunky, but that cleared up quickly, and the plot was quite easy to follow. The bits of background on the Covenant included and the expansion of the Flood were welcome additions as well.
Armor Testing
This short depicts, as the name suggests, a field test of the new Mjolnir Mark VI armor Master Chief receives at the beginning of Halo 2, conducted at the Songnam research facility also mentioned in the game. The art used for this story couldn't be more different from that of Infinite Succor, clean, clear lines and vibrant colors, but it suits the more familiar human setting. I really liked the art in this one as well, and the action was depicted well. Indeed, my only problem with Testing is the odd depiction of the Spartan at the center of the tale, and I'm not talking about gender. Nevertheless, it's an enjoyable read.
Breaking Quarantine
Essentially a retecon for a controversial part of the novel First Strike, this piece recounts the unkillable Sgt. Johnson's escape from near-certain doom after Captain Keyes accidentally releases the Flood from stasis. Its short and completely free of dialogue, but both of those factors only heighten the desperate and confused mood the story is trying to convey. A mid-ground between the previous two styles, with a good deal of Japanese influence (the artist is a manga author, after all), I think that this piece had the overall best art of the collection.
Second Sunrise Over New Mombasa
The last and most original short in the book, Second Sunrise shows the Covenant invasion of Earth from the point of view of a photographer working in ONI's (UNSC Intelligence) propaganda department. The piece follows him as he attempts to balance artistic credibility and the demands of the military (his job is essentially filtering and editing remote news footage of the war to make it seem as though thing aren't going as badly for humanity as they really are), and then his desperate flight through embattled streets as the Covenant descend upon the city. It also contains a brief lead-in, if a rather obvious one, for Halo 3.
As much as I liked the story of this one, I couldn't really get into the art. Although it shifts from place to place, the overall style is very modern, urban-abstract, a artisitic method I've never been very fond of. Nevertheless, it never gets to over-the-top, although it comes close in places. Another small issue I had was with the portrayal of Covenant weaponry and of the soldiers themselves; it didn't really distract, but I think the artist drew a little too much from older Scifi imagery (although the homage to a Martian tripod was neat).
The collection is completed by a gallery of twenty or so stand-alone pieces of art, each from a different artist, among them Craig Mullins. It was an unexpected touch, and really helped fill out the book. Among my favorites was one by Bungie artist Lorraine McLees (who also wrote the foreword), of the Chief surrounded by a truly formidable arsenal of human weaponry.
Overall, the graphic novel is a must buy for any Halo fan, or anyone with a appreciation for high-quality comic artwork. I have high hopes for the future of the franchise (and Bungie proves that it's the best company ever. Again.)
Simply awesome      By A1ML7EI7V01I2M on 2006-11-13
I'm not the biggest Halo fan in the world, but this graphic novel is awesome! It has beautiful art and simple but well told stories. Each of the different artists has a unique style that make this book worth while. Definitely not for children because of the gore factor which is done tastefully, but this is definitely not Reading Rainbow material. My guess is anyone over 13 should be okay reading this if they are allowed to watch PG-13 movies. This definitely PG-13 from the 80s not the 00s so there is no sexual content. Overall good teen/adult reading without too many words to ruin the real experience which is the artwork. With that being said buy this if you enjoy great graphic novel art.
- A flood of mediocrity
     By A1K9KNLTSJF7Q9 on 2007-09-29
This comic book anthology is not a good value. For $50.00 full retail you can get a game that will take you many hours to finish. For $7.99 you can get a Halo prose novel that may take you anywhere from several hours to a couple of days to read. For $24.99 you get this anthology of four stories that should take you, unless you're still in first grade, about an hour to finish.
In addition there is a collection of drawings and paintings (mostly of the Master Chief) from some very talented artists, a 24-page gallery that is longer than all but one of the stories. You also get a total of 14 pages of introductions - of the stories, the artists, the comic book project, the significance of Halo in pop culture, blah, blah, blah. This is the same number of pages as the book's second longest story! That's a total of 48 pages that could have been given to another story, or could have been left out to produce a more reasonably priced book.
The stories themselves are mostly run-and-shoot, adding very little to the Halo universe. The one exception happens to be the best piece in the book, a story that at its Orwellian worst is reminiscent of war reporting from Iraq. Brett Lewis and Moebius are the only two creators here who exploit the medium and follow in SF's grand tradition of using an imagined future to shine a light on the present.
Look for this used, or better yet borrow it from a friend or library. For those that might interested, reviews of each story follow.
THE LAST VOYAGE OF THE INFINITE SUCCOR
Writer Lee Hammock
Artist Simon Bisley
Here we find out how SpecOps Commander Rtos Vodumee, seen in Halo 2 along side the Arbiter, lost a bit of his mouth and how he knows so much about the Flood. While the story is minimal it's loaded down with far too much text. The Commander, for example, is given lengthy orders, which he then repeats verbatim to his subordinates in the next scene. Once would have been enough. Perhaps it was intended as a reflection of the culture, or perhaps it's just sloppy writing, but much of the dialog is stiff and stilted: "And one cannot train in the ways of spilling blood without partaking in the act. It is good to see that the softness of others in the Covenant has not weakened your discipline." The story, such as it is, has Rtos Vodumee leading a landing party to retrieve a high ranking Legate from a valuable and now Flood-infected ship. Along the way many Covenant troops, both clean and infected, are blasted, blown up, and cut down. If you like action, this piece is nearly all so, 45 pages of vivid, kinetic painting that will have you hurriedly flipping pages. Bislesy's minimal style fits the pace of the story, not bothering to slow down the reader with lots of detail.
ARMOR TESTING
Writer: Jay Foerber
Artists: Ed Lee, Andrew Robinson
A 10-page story depicting a trial run of assault armor, the kind of suit worn by the Master Chief. The person inside jumps from space, makes a controlled landing in a simulated hostile zone, and then takes out all his opponents. There's a little twist at the end, but there isn't much remarkable about "Armor Testing" except the artwork, an animation style presentation enhanced through computer filtering by Ed Lee based on Andrew Robinson's fully colored and inked pages.
BREAKING QUARANTINE
Writer/Artist: Tsutomu Nihei
You may remember from the fist game that the Master Chief is quickly isolated from the rest of his squad when they first encounter the Flood. If you ever wondered how the cigar-chomping Sergeant Johnson escaped, you need wonder no more. Nor will you be kept in suspense for long. It shouldn't take you more than a minute to flip through this 11-page shoot-out. Japanese artist Tsutomo Nihei presents a painted project that is stylistically unlike most manga and features no script but the Japanese onomatopoeia - the "don don don" of a hand gun, the "kachin" of a switch being flipped, the "ga gi gi gi gi" of an automatic rifle.
SECOND SUNRISE OVER NEW MOMBASA
Writer: Brett Lewis
Artist: Moebius
The best 14-pages in this anthology relates the story of a journalist covering the Covenant invasion of Earth at New Mombasa. In Halo 2 we see only the smoking remains, but through this story we get a glimpse not only of the civilian life in the Halo universe but how the military controls the press and the public's perception of the war. As you might expect, the art from Moebius is exceptional and compliments a very fine script from Brett Lewis. Where the other stories are largely sizzle, this one brings on the beef.
GALLERY
24 pages of splash art, most of it featuring the Master Chief. Some great pieces here, but hardly worth the cost to include them.
INTRODUCTIONS
14 pages of self-congratulatory logorrhoea.
- Good But Not Grand
     By A3I5045MQYC6J4 on 2006-09-04
Greetings,
I have only dabbled in the Halo games because I am terrible with modern first person shooters. I decided to buy the Halo graphic novel because I am a fan of comic books and I wanted to know more about the Halo universe.
This book contains four short stories. It also has a brief gallary of artwork.
The stories are OK, but only OK. Not bad. Not great either.
The artwork ranges from delightfully detailed to confusingly jumbled. Several times, I had to stare at a page for several seconds to understand what was happening in the pictures.
A positive note is the fact that people who are unfamiliar with the Halo game stories can read this book. If you are a fan science fiction on a basic level, you should be able to follow the stories. Plus, there are letters from the creators of the stories before or after the narratives.
To be honest, reading the messages from the creators was more entertaining than the comic stories. Think of it like watching a DVD in which the extras are more entertaining than the feature film.
I would have prefered that the Halo graphic novel feature ONE story, like "The Dark Night Returns." This is supposed to be a novel, after all.
The best story is the tale about a reporter and an attack on Earth. If that story had been developed into a fun saga, the Halo graphic novel would have been truly special.
The Halo graphic novel is nice. Is it worth your money?
If you are a diehard Halo fan, buy this book.
If you are not, find a diehard fan and borrow his book.
- Great book. Good reveals. Sweet storytelling
     By A34SJANKBE9TTH on 2006-08-02
Don't believe the naysayers. If you enjoy Halo and you have an open mind towards graphic novel storytelling then you will enjoy this book. The guys below obviously have no taste in art nor any taste in storytelling---how can Moebius, Nihei, Bisley, etc. have contibuted terrible art? They are all sought after graphic novel artists. The reviews below seem more reflective of wanting to see this book do badly than actually have real criticisms beyond "this is bad, that is bad, etc." My fave stories in this book was Nihei's and Moebius's. Really strong art and moving story lines. Don't buy the hype just buy the book and enjoy the read. Let the haters hate. Halo will always reign supreme.
- Very confusing
     By A2606KGX3WYOJS on 2006-11-16
First things first, the art is splendidly wonderful, but they forgot to keep it simple. The last story read like a cross section between the matrix and halo and seems too pretentious than it ever should be. One story about Sargeant Johnson has almost no dialogue over 20 pages of the book. I really felt like this should have been reviewed first by users of the game. Unlike the novels which really add to the overall story of halo, this seems to jumble it a bit. The stories in all were far too short as well. Oh well.....
- Disappointing
     By A1U38WF7BBVWG5 on 2006-08-02
For weeks prior to the release of this graphic novel, all we read about it was what an amazingly talented team worked on it, and that it was going to blow our socks off. Once again the consumer is bamboozled by marketing hype and BS. This book looks and reads like it was thrown together in about two weeks by the most average team of writers and artists the publisher could dredge up. The artwork is poor and the writing falls far short of engaging. The frames are too small and many times you can't even tell what is going on. The book also deviates from certain facts established in the games. The book mainly serves as a platform for the various artists and writers to tout their experience and talents in the editorial introductions to each story. The focus should have been on providing astounding artwork and riveting writing, not waxing poetic on one's artistic career.
Don't fall into the marketing trap by paying full price for this; wait a bit and see if you can get a used one online for cheaper. It's just not that great.
- great book marvel does it again
     By A15K4QXXGEOHYM on 2006-08-02
i have always loved marvels comics i grew reading spiderman the hulk fantastic four
x-men etc. and i loved Halo as well one of the greatest video game experiences of all time and when i heard that a Halo comic book was coming out and it was bieng developed by marvel i was very excited, teh book is a little short but it's all 115 pages of great art and storytelling the book contains four short stories one about the covenany discovering the flood on Halo another about the testing the masterchiefs Mark VI armour one about Seargent Johnson's escape from Delta Halo
and the last one is about a photographer that lived in New Mombasa before the Covenant attacked the city the last 15 pages of the book are a wonderful and well put together art gallery this book although short is a great comic book if you love Halo and you love comic books than you ought to pick this up
- A good effort, but leaves a LOT to be desired
     By A3RRD916UB1U91 on 2006-08-13
If you're a Halo fan, this is a must read. If you're not a Halo fan and would like an easy introduction to the Halo Universe, short of actually playing the games, this isn't the best way. Read "The Fall of Reach" first, it's much more interesting.
I hate to criticize after all the work they apparently went to in order to make this book happen, but there are a lot of obvious flaws. It seems their almost 'indie' approach to this project actually caused the quality to suffer (though, doing it the same way as all other video game comics would've resulted in a far inferior product, so some slack cutting is in order.)
On the one hand, the art in the first and fourth stories is excellent. The dialogue lettering in all the stories (that featured dialogue), I'm sorry, looked like it was done in Word in default web fonts, and unfortunately served to distract from the quality of the artwork. I expect that from a webcomic, not something like this. I have an intermediate skill in lettering and could have done a better job. Meanwhile, the sound FX in #1 and caption lettering in #4 were very polished.
Story-wise, again, the first and fourth stories were well done, the middle two did nothing but muddy up the continuity of the novels ("First Strike" has a much better explaination of Sgt. Johnson's escape) and in-game content, not 'add to it' as the hype claimed. #2 and #3 were short and boring (#3 doesn't even have words, while "First Strike" had an entire subplot surrounding Sgt. Johnson's escape. And I was initially surprised by the ending of #2, and then was equally confused as to how it matches up.) #1 and #4, while enjoyable, both ended right when things got interesting, and not in the 'leaves-you-wanting-more' sense. They just... end.
The gallery at the end was a fun bonus, but out of the group of artists they sought out for their reputation, I (who has not only read, but studied comics for over 18 years) hadn't heard of a single one of them. And many of them had the same style, so there wasn't much variety. On a technical level, the printing job and binding were excellent. If you don't care about the quality of the read, this is one good-looking book to have sitting on a shelf or coffee table.
Bottom-line, it's undoubtedly an interesting and somewhat enjoyable read in places, but unless you're a die-hard freak like me, save your money and either request it from the library or ease into the Halo Universe with the novels and games first.
- High Expectations Dashed........
     By A2TKIJ2ZR1FLRL on 2006-08-16
Wow! What a letdown! I was anticipating lots of info and insight into the potentially huge HALO universe and all I got was brief glimpses of the "maybe" vastness. In all fairness, this project had ridiculously high expectations to fulfill to the HALO faithful, and it would've taken a miracle not to disappoint. It remains to be seen if any of this graphic novel holds clues to HALO 3; but I wouldn't bet on it. Perhaps the real creative force for the HALO universe was busy making the next game.
- Halo Graphic Novel Review
     By A3TQ2UG35KFCLS on 2006-08-27
The Halo series of videogames has come a long way sense its first release, "Halo: Combat Evolved" in 2001. The novel recently released is a great way to finalise some questions left from the main story of Halo. It also adds some in depth descriptions on Master Chiefs armor. I rather enjoyed the novel, and the extra content it contained. If your a halo fan, bottom line, get it!
- Halo just keeps expanding and this one is awesome
     By A1WJ5P8XLO6DU3 on 2006-08-28
This is a great novel. There isnt any thing really to add on from Halo or Halo 2 from this book but the stories are pretty cool. In this you get to see a couple of things that went on around Master Chief and they are pretty well done. And the art pages are sweet as well. I kinda wish some of them were posters. But ya this is an awesome novel if you are a Halo fan buy this book.
- One of the most in depth looks at the Halo Universe
     By A3I5GYWV5TP7R6 on 2006-08-30
This Novel not only depicts the Halo Universe and stay true to the "Halo Bible" but also gives us a more in-depth look at the Halo Universe. From Sargeant Johnson's amazing escape from the Flood to the Elite who lost half of his face, this Novel will rev your think tanks and make you wonder, "What elese could have happened?"
- Halo Graphic Novel
     By ASIR6S3IVE6ED on 2006-09-04
Although I wished it would have more closely followed the Master Chief story, if you are a Halo fan then this is a must for your Halo collection
- HGN
     By A30BT8X819FRB1 on 2006-09-07
The best representation of the halo universe yet! Accounts for how Sergeant Johnson escaped the flood, and the day the covenant found earth
- another fantastic slice of the Halo universe
     By A3P08EXSXDTC4J on 2007-03-22
This is a very impressive collection. Extremely well put together, and you can tell the teams working here are fans who love what they're doing.
When they called this a `Graphic Novel' they really meant it. Two of the four stories are told mostly visually (one entirely without text, but incredibly compelling), and the other two, while heavy on story, are still beautifully rendered. (I'm not a fan of the art style in "second sunrise', but it's still well done.)
The art compilation in the back of the book is fantastic, and has some really creative stuff. I love the weapons load out with the Master Chief standing in the middle of all his gear.
Any fan of the Halo `verse will have fun with this.
(and if you haven't read the Eric Nylund novels, you're missing a Huge part of the Halo story! Don't miss it!)
- Not bad, but somewhat disappointing
     By AJKWF4W7QD4NS on 2007-06-15
With the wild success of the Halo video game series on the XBox, expanding into other mediums was inevitable. Thanks to Marvel Comics, Bungie's shooter franchise makes it's way to the comic page in this original graphic novel, which features short stories taking place in the Halo universe. The best story to be found here is undoubtedly "The Last Voyage of the Infinite Succor", written by Lee Hammock and illustrated by the great Simon Bisley (Lobo, Heavy Metal), which details some major plot points that are intricate to the overall backstory behind the Halo series. The rest of the stories featured here though are quite underwhelming to say the least. Though there is great artwork to be found throughout the Halo Graphic Novel, there's not nearly enough here to hold your interest. Not to mention that a full-length, original story would have been much better served than what is found here, but hopefully with Halo 3 on the horizon, that will become a reality. All in all, the Halo Graphic Novel isn't bad one bit, and is worth checking out for hardcore Halo fans, but everyone else isn't missing anything here by a long shot.
- Can't wait for the sequel to the Halo Graphic Novel
     By A1V9ESWBVHP2RX on 2006-08-11
I really enjoyed this book especially Simon Bisley's artwork for the "Infinite Voyage" story. The art rocked and finally reveals how the Arbiter gets his signature injury. The gallery pages are totally rocking. Anyone who is a fan of Halo or comic book art will enjoy this book. It makes a great gift. My girlfriend got me mine! Woohoo!!!
- Halo is back
     By A17KBB2A9Z4QCL on 2006-08-27
I'm not a big comic book fan, but I'm a huge Halo fan. For me this book was great because it filled in some of the gaps of the halo story. I've played both games and read the books, and now I've read the comic. I would recommend this comic to anyone is is interested in halo or comic books.
- If You love Halo
     By A13G2TYYQHLXMP on 2006-11-02
This Novel fills in some information on the background story, great if you already know the basic Halo story.
- Huge Halo Fan
     By A16M5X4HQI7SLY on 2006-11-11
The Comic was pretty Cool, The artwork is awsome and descriptive but it was to short of a comic and i don't reccomend this comic for that arent big halo fans or don't like gore! but the comic wasnt as good as i thought it would be but i do say it is a must buy to have in your collection
- HGN review
     By A2T3YGBV4HJ10K on 2007-02-06
This is a great book to add to any Halo lover's collection. It gives more insight into the Halo world and the pictures are just amazing.
- BELIVE THE TITLE!
     By A1IOF6CCNC0PVW on 2007-03-09
I didn't think when i bought it that it would be as graphic as it is, but the call it the 'Graphic Novel' for good reasons. If you have read the other 3 Halo books it dose fill in a few cracks, also in the Halo 2 story. I wouldn't recomend it for younger readers though.
- Not worth the hard cover price
     By A15LJW0WN3B2U9 on 2007-04-18
I felt this book wasn't worth the price. At least for the hard cover version. The only really good story is the first one, other than that the others aren't very good. Reasonably good artwork but the last one had more of a kid like style and the story wasn't very good and a little confusing even. The drawings in the back were better than half the stories. I expected more but i would say it isn't worth the 20-25 dollars. wait for the paperback.
- Too Short. Too Random.
     By A318YMWV6R5DNT on 2007-04-28
I don't get why everyone is loving this book. The art is great 1/2 the time. The stories are too short. It's way too much money for what it is... and I'm in bathrobe. The bathrobe doesn't have anything to do with it... but it's too short and too random.
- Great Read
     By A3OT0P6PH6SIV3 on 2007-07-17
I was shocked to see any negative reviews of this book! Maybe I just don't know what a good comic is because this was my first. But if you're a fan of the 'HaloVerse', or are even a little interested in the Halo story then you should like it. Great side stories and great Halo art.
- Halo Graphic Novel... great.
     By A1UKJDHWZPHSU0 on 2006-08-30
As a fan of the Halo series, (Games and books) I appreciated the complexity of the underlying stories in each of the 4 comics. I fear though, that people new to the series will only the find the art as inspired.
1 star per mini epic... 4/5
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