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Icewind Dale 2x$26.00
    (86 reviews)
Best Price: $9.99 $26.00
Return to the frigid north of the Forgotten Realms in the sequel to the critically acclaimed Icewind Dale. Will you heed the call to arms and face the greatest threat to the Spine of the World? Return to the Spine of the World, that famous mountain range deep within Dungeons & Dragon's official world, the Forgotten Realms, for party-based adventure par excellence. Icewind Dale II is a throwback to an earlier time when D&D simulation meant six party members, 2-D graphics, and a heavy focus on story and real-time strategy game tactics. Icewind Dale II plays like Baldur's Gate with one major difference: you create and control your entire party, which leaves you free to experiment with the huge array of options D&D 3rd Edition makes possible. Halfling paladins, wizards with thieving skills, it's all possible because Black Isle dutifully added all the new skills, rules, options, and feats given to D&D characters in the tabletop game. The story line is long and epic and maybe too focused for its own good. You can experiment with any character combination you want, but you can't really range far and wide, adventuring as you wish. The story concerns a goblin army that is threatening human settlements far to the north. Infernal implications quickly surface as you learn that the goblins' masters might not be of this prime-material plane. The combat is fast, furious, constant, and extremely challenging. One of the reasons Baldur's Gate II worked so well was that your priest always had enough healing powers and Raise Dead spells handy. In Icewind Dale II, you begin at first level, so for half the game you must trudge homeward whenever somebody dies, which is frequent. The enemy appears in large numbers, usually with a spell caster in tow--and just beyond one group of enemies is another one. It's relentless and strategically satisfying, if more than a little frustrating too. Fans of the earlier games who were perhaps a bit unsatisfied with the single-PC focus of Neverwinter Nights will delight in another chance to play party-based D&D. --Bob Andrews Pros: - Full implementation of D&D 3rd Edition rules
- Same old glorious tactical gameplay as the Baldur's Gate series
Cons: - Retro looking in this 3-D age of Neverwinter Nights
- Often too difficult for its own good
UPC: 020626716284
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Customer Reviews
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Marred by incessant cheese and stupid puzzles      By A2Y1D9287MGNQ4 on 2002-09-29
On the surface, this game is basically similar to Baldur's Gate, BG II, Icewind Dale, and Planescape Torment: a Dungeons & Dragons game focusing on a six-member party of adventurers. Unlike its predecessors, it incorporates the 3rd edition D&D rules, which simplify gameplay and add some options for customizing your characters' abilities as they go up in level. The 3rd edition rules work well here, and are an improvement over the previous games.Unfortunately, very much is wrong. The first Icewind Dale was a simple, combat-oriented game--you just hacked your way from one obvious location to another. This sequel has that element also, but has two glaring flaws. First, the game is cheesy. By this, I mean that monsters teleport to attack you from behind and the game prevents you from saving at numerous critical points--there are several multi-part battles where you can't save, and a misstep means you start the battle over from scratch. The second flaw is the focus on puzzle dungeons. By this, I mean areas where you can't kill a monster unless you pull a series of levers in the right order and maps where going east puts you northwest of your previous location, and you can flail about endlessly unless one of your characters has an otherwise useless ability (Wilderness Lore). Chapter 5 of the game (out of 6 chapters) is one big puzzle--and grotesquely annoying--dungeon, where you have to perform each step in a specific sequence--a sequence that is never revealed to you by the game. (Even then, the problem is not that the puzzles are hard--they aren't--it's that they are so numerous and so ridiculous. What kind of a ... villain would build all these puzzles in the first place?) There are parts of this game that play more like Tomb Raider than D&D and, while I like Tomb Raider in its own genre, puzzle dungeons are more annoying than anything in a D&D game. A lesser flaw is the weakness of the story--the two enemies are simple bogeymen. There is a part of the story which is, I guess, supposed to make you feel sorry for them, but the shades of morality here are far from grey. The enemies simply have no personality, just lots (and lots) of spell effects they can summon instantly (bringing us back to the cheese problem). I consider myself a fairly hard-core player of D&D games on the PC. I can't recommend this game to even players like me; for anyone just starting out in this type of game, stay far, far away. Pick up Baldur's Gate or Baldur's Gate II if you want a pleasant introduction to D&D on the computer.
A Worthy Successor to an Instant Classic      By A1YEPFLLH42OU1 on 2002-09-19
I still remember the reason I got the original Icewind Dale. I was simply bored out of my mind, disappointed with Diablo II, and looking for more Baldur's Gate while waiting for the sequel to be released. Icewind Dale had a unique flavor that distinguished it from the other Infinity Engine games, and a fast-paced, svelte system that still makes it an eye-opener in this world of 3-D everything games. The soundtrack, also, was arguably the best of any game I've seen. Icewind Dale II is good enough that I'd call it a worthy successor. Like Baldur's Gate II it carries on in the flavor of the original, but with improvements to increase replayability. These improvements are largely comprised of a change to the 3rd Ed. D&D rules. In this regard, the game does a fair job at approximating them. I would say it's roughly comparable to Neverwinter Nights, though there of course are some major differences since you can control up to 6 characters. The gameplay is pretty similar to the original, with less Fed-Ex quests and more good old-fashioned slaughter. The plot is still very much linear, but there's many ways you can go about meeting NPC's requests. One of these ways is to simply kill them all and take their stuff (though you might not always want to). There are quite a few new spells, and although the game lacks metamagic feats you can do things like spontaneous casting, domain spells, and wizard school specialization. All the old summoning spells have been upgraded as well, so they are actually useful at higher levels. Lastly, the 'Heart of Fury' mode is embellished with better weapons and items to make chopping down the horde less impossible. Your characters can advance to level 30, up to level 20 in any one class. It doesn't quite follow the epic level rules, but you'll probably be glad for the extra hit dice, since the only way to get that high is HoF mode. There are many magical weapons and items to find, and a whole ton of new magic ammo. I can't say I used very much of the latter, however, since the sell price is so ridiculously high that I ended up selling it all instead of shooting it. You also have far more quick weapon slots so changing weapons isn't a pain. There are even more NPCs and more dialogue choices than the original IWD, and more places to visit than the original game plus its expansion. I don't doubt there will be an Icewind Dale II expansion coming up, either. The music follows in the flavor of the original score, but it isn't quite as good (a different artist). It's good enough, however, for my tastes. The graphics, of course, are still magnificent. While the character avatars haven't changed at all, it has always been the rendered backgrounds (and perhaps spell effects) that's the real point of interest. No disappointment there. I'm not normally one to lower a rating solely due to bugs, but I'll have to make an exception here. Icewind Dale is so badly bugged that it really reduces the fun of the game. Some of the bugs are so ridiculously obvious I wonder if Black Isle even did QA on it, or if the delayed release made them rush it to the store shelves. Importing and exporting characters used to be perfectly fine, but now you'll end up with weird things like extra spells, missing levels, altered natural armor class, and a gamut of others. Magic is also bugged crazy, with enemy saving throws incorrectly calculated and spell quirks all over the place. My favorite so far is the Melf's Minute Meteors bug. If you de-equip the meteors you can equip a sword or other weapon, and your attacks remain at 5/round! Who needs fighters now? Savegames are also not nearly safe. I've seen characters change permanently for no particular reason between a save and load. I should note that most of these bugs aren't game-breaking, especially since you can use the cheat console to get past things. This isn't a very natural way to do it, though, and I hope the patch fixes everything. The original game was also known for bugs, but it wasn't nearly this bad. Though the 3rd Ed. rules are nice, I would have rather they stuck with 2nd Ed. and not had so many bugs. Overall, Icewind Dale II was a great RPG experience and well worth its weight in good game time. It is fun enough to simply explore the areas and see a great rendition of the region, and battle- ever the heart of the game- is still as challenging and exciting as before. If you're looking for a good RPG, here's something you won't want to miss.
If this is a good game, I'd hate to see a bad one      By A173MRM1ZZXG9M on 2002-10-18
If you never have played a computer RPG based on the Infinity engine, you might get the idea that Icewind Dale II is a great game. The trouble is that the Baldur's Gate series of games have revealed just how much fun a computer RPG can be. Next to them, Icewind Dale II is a cross between a marathon and a bore. I played the game at standard level; it can be played at more difficult levels, and that may make the game more fun -- but I doubt it.The pros: 1. Just about any D&D RPG is fun for me, so I had some fun with this one. The cons: 1. Linear plot: This game has such a linear plot that it makes the old SSI "Gold Box" D&D games brilliantly complex by comparison. Basically, the game is nothing more than an endless series of battles that must be approached in linear fashion. It's not simply that you can't win a later battle until your characters have reached a high enough level; nearly all of the time "you can't get there from here" except by fighting through the series of battles, one after the other, in the order planned by the programmers. Many of the screens literally consist of trails that must be followed without branching in any way. You can't outmaneuver the enemy; you simply march up the trail until the battle starts. Duh. 2. Lack of strategy: I found very few battles where any strategy is needed. In the Baldur's Gate games different battles required different tactics: some required a rapid rush of the enemy, while others required a rapid retreat to draw enemies after you one by one; some required your party kept together, while others required the party separated; still others required you to have exactly the right magic spell or combination of spells to win. In ID II the inevitable tactic is cast Improved Haste on the party and then make a mass charge. At least 90% of the spells are basically useless. The battles require a lot less thinking and planning than the battles in the Baldur's Gate series; in my opinion they require a lot less strategy than the battles in the old Gold Box SSI games. Just cast Improved Haste and charge. Duh. 3. Lack of artifacts: For the first two-thirds of the game, you're really starved for good weapons. Then, suddenly, you can simply purchase +4 magical weapons by the bushel. The seeking of important weapons, or parts of them, is probably the best way to create "side quests" that actually have meaning in a game. In this game, you just save your money until you get to where you can buy good stuff. And if that's not good enough, in the next place you can buy or pick up +5 stuff all over the place. Duh. 4. Lack of interesting characters: The Baldur's Gate games required you to build a party of characters from creatures you encountered in the game. These characters had personalities: some were half-crazy, some bickered with each other, some I wanted to strangle by the time I was done with them -- but most were a lot of fun in one way or the other. Since you create your entire party in ID II, your characters have no personality, do not interact with each other, and are no fun. Duh. 5. Bugs: They never fixed the AI problem in the Infinity engine that has your characters bump into each other and then start running in large circles trying to get from here to there. When any logic demands a party keep together unless told to separate, in this game it's typical to have your party separate in spite of your best efforts and have some characters walk into fatal traps off-screen. Duh. 6. D&D Third Edition: D&D First Edition was more than complex enough. But they couldn't keep selling books unless they changed things. So they invented Second Edition, then Third Edition. Each time the rules got even more ridiculously complex. ID II uses D&D Third Editiion rules. There are all kinds of things to do in player creation and promotion that make ID II complex but have little effect on the outcome of the game. Duh. 7. Cheesy, cheesy: In the Baldur's Gate games, every spell had a counter-spell, and there was a table in the instruction manual to tell you what countered what. In this one, if the enemy casts Improved Invisibility, I don't think there is any opposing spell that works. Also, you are supposed to be able to hit someone under Improved Invisibilty once that enemy attacks, but the game would not allow me to do so. Apparently, you are simply supposed to stand there and watch an invisible enemy kill you. Duh. 8. The final battle: The end of this game is the most offensive anticlimax I have ever seen in any RPG game. Should you buy this game? If you enjoy D&D games, you should enjoy it. But it is in no way to be compared with the Baldur's Gate series. Baldur's Gate II was 5 stars; I give this one 2.
Found this preview...seems more helpful than what I saw...      By ARNNZH82EZ3VR on 2002-08-14
Icewind Dale II is the sequel to the award-winning computer role-playing game Icewind Dale and features the BioWare Infinity Engine(TM) that was used to develop the award-winning games Baldur's Gate™ and Baldur's Gate II (developed by BioWare Corp.), and Planescape®: Torment™" (developed by Black Isle Studios). Icewind Dale II uses the third edition core rules for the classic Dungeons & Dragons® tabletop roleplaying game within the popular Forgotten Realms® adventure campaign setting under licenses by Wizards of the Coast. The game hosts a large variety of new weapons, armor and magical items, and expands upon the gameplay elements found in the original Icewind Dale. Icewind Dale II offers feats and skills such as Power Attack and Diplomacy, further extending the character customization options available to players. Also introduced in Icewind Dale II are new character classes such as the Barbarian and Sorcerer and new playable races including the Drow, the famous dark elves of the nderdark, and the celestial hybrid Aasimar. "Icewind Dale II" includes over 50 new spells such as Executioner's Eyes and Aegis, bringing the total to over 300 spells, almost all of which have been revamped for the new rule set.
Deserving of Better than Five Stars      By A19JMFR6PPLJUD on 2002-12-30
I honestly hope that people who read these reviews pay more attention to those praising Icewind Dale II than those that in my mind belittle a great game. Icewind Dale II is similar to the other Forgotten Realms games, but it is unique in its own right.Icewind Dale II seems to have found the balance between the heavily quest-based Baldur's Gate II and the hack-your-way-to-fame Icewind Dale. The new third edition rules make Icewind Dale different from the other games as well, and they add a whole new challenge to the game, making the perfect characters. The vast amount of skills and feats all characters can choose from, not to mention all the new races (Drow, tieflings, deep gnomes, gray dwarves, among many others) and subclasses offered, make characters unique, and each level almost makes a player giddy when they try to decide whether they should give their rogue more hide skill for the ever useful sneak attack or maybe more to pick pocket or open locks for the always fun five-finger discount shopping. The addition of the bluff, diplomacy, and intimidate skills also make for a nice variety in NPC dialogue, and deciding whether you want to use your nice little paladin to go negotiate or an evil dreadmaster of bane to threaten an undead life to your enemies can put a player into a moral dilemma. A player's character class can affect NPC dialogue as well, the most obvious class being a cleric which has something to say whenever you run up against a different order or cult. The joys of threatening to kill half the members of a village of druids with my dreadmaster of bane, raise their corpses as undead, and then laugh as they tear into their surviving friends remains potent in my memory. The creation of characters and a well balanced party might dissuade some from this game and the lack of character interaction is disappointing, but characters are far from stale and part of the fun in my mind. Although the graphics remain the same as all of the recent Forgotten Realms games, players should still appreciate the beauty of the artwork within the game. The one thing I've seen on most reviews, even ones by people who test games as a job, that remains constant is that the fighting in Icewind Dale II is hard, or even impossible according to some. I've played the game on the normal D&D rules throughout and I understand why people describe it as hard. Sure I've had to reload the game a few times after having a character or two die, but I remember spending a hour or two on the final battle of Baldur's Gate II and reloading on all the other games as well. Then again some reloads were just because I wanted a better-looking battle. The reason people probably complain about Icewind Dale II being too difficult in fighting is because battles need to be planned for once, and yes monsters will spawn behind you and try to surround you, a problem perhaps, realistic definitely. I won't discuss strategy in a review, but I will say it's required in most fights in Icewind Dale II and can make fights quite easy. As the makers said, the game has a feature that varies the difficulty depending on your party's skill, not the skill of the player, so plan your battles carefully or turn down the difficulty if you need (a feature all the recent Forgotten Realms games offer) because you're in for one difficult good time. The story in Icewind Dale II is not anywhere near the level of Baldur's Gate II, but it was not intended to be. You are not a hero that has the blood of the god of murder in your veins, you're a band of mercenaries out for some coin who just happen to save the North in the process. When Icewind Dale II is looked at by itself rather than a comparison to the other Forgotten Realms games, the story will draw you in and is very well done. The big baddies of the story aren't the devilish Irenicus from Baldur's Gate II who seemed to be pulling at the very core of your character's self, but two outcasts who seek revenge. If they seem to come off as childish and vengeful but immensely powerful, then that is because of the story behind their creation which is quite sad and not for me to tell. The one complaint I can offer about the game comes from a very common cliché, to the victor go the spoils. I find myself spending anywhere from ten minutes to an hour planning out my spending and selling. Charisma as well as some skills can affect the price of goods or the price which you can sell your goods, and in addition to that, supply and demand plays a role as well, sell all things of one type (a good example being gems) at one time from the same character or prices will go down. Although it's a complaint, it's realistic that a charismatic character could barter better prices especially if trained in that area, and besides, who can complain about coming back to town with sacks bulging with gold and gems, bags full of all sorts of potions, and characters laden with all sorts of magical means of destruction ranging from nondescript weapons of immense power to armors of such a design as to have an effect by themselves. Just remember to buy all the potion bags, scroll cases, and gem bags that you see, and always hold onto bags of holding when they're found.
- Return to the Dale
     By A2TUCS8O6AJXKJ on 2002-09-07
I have played both Baldur's Gate games, Planescape: Torment, and the Icewind Dale series extensively. While these games all share the Infinity engine, I was never truly absorbed by Torment or the Baldur's Gate games the way I have been with Icewind Dale 1 and 2. All were splendid games, but Icewind Dale offers a feature that sets it victoriously apart from its kin - it allows you to create a PARTY of adventurers, not just a single hero. I joyously spend hours crafting my party before leaping headlong into the game itself, where the fun only continues. Icewind Dale is everything that Diablo is NOT, despite both games' reliance on open battle. Where Diablo is a clickfest to see who drops first, Icewind Dale requires tactics and strategy amidst the chaos (and gives you a pause feature to simulate a kind of turn-based, thought-provoking play style). Despite the action, very little about Icewind Dale II (or Icewind Dale) can be called "dumbed down," save perhaps for the linear nature of the campaign - which I, for one, embrace, as I loathe errand boy quests that seem unimportant to the storytelling. Icewind Dale II is pure gaming goodness in a tasty D&D shell, and anyone who likes the sound of that should not hesitate to play this game... not even for a second.
- Icewind Dale II: A Triumph of Gaming Goodness
     By on 2002-09-19
Despite the fact that Icewind Dale II still brings its aging Infinity engine along for the ride, it fairs considerably better than the flashier (but less satisfying) Neverwinter Nights. When it's all said and done, gameplay is the thing - and Icewind Dale II (like its forebear), delivers the goods in pretty much all the right places. The Pros: · The Icewind Dale series doesn't let you create just one character, but six! To me, this is what really sets this game apart from the competition. A dedicated RPGer will spend hours joyously crafting his party of adventurers, leaving no detail unchecked. Personally, I revived my heroes from the original Icewind Dale and continued their saga in the sequel. You can even write biographies for each character! In the end, you'll really care about these folks, and that helps when things get a little tedious. · Gaining levels is actually fun. Successfully employing 3rd edition D&D rules, the game implements "feats," which give each character an added boost. For example, you can choose the Toughness feat, which raises your character's hit points, or opt for Dodge to avoid incoming blows. · This game has monsters aplenty. In the end, there are more enemies in this game than you can even keep track of. · Icewind Dale II actually manages to deliver a pretty decent backstory to accompany all of that combat. Better yet, the dialogue in the game benefits from a writer's touch, and doesn't bore the player to death the way it does most often in Neverwinter Nights. The voice-acting is likewise excellent. It's so good, in fact, you may even begin to care about the characters. How ingenious! To add the icing to the cake, the music and sound effects are far better than the average computer game accompaniments. The Cons: · To some, the fairly linear nature of the game may be mildly distressing. Personally, I enjoy the pacing of the game and the fact that you can't get bogged down in sub-quests, but the fact remains that some would rather be playing Morrowind or Deus Ex. · Icewind Dale II can be merciless at times. The final boss encounter is maddeningly difficult (or "a delightful challnge" if you're in the masochistic camp of gamers), and so are many other fights along the way. And that's on the easy mode! · There are too many moments within the game where some mini-boss will hurl his men at you and then vanish while you do your dirty work. It begins to get comical after the third of forth evil wizard says, "Men, attack them while I hide elsewhere, only to curse my henchmen's ineptitude later on! Ha ha ha!" The game's strengths definitely outweigh its weaknesses, and that puts Icewind Dale several rungs about Neverwinter Nights. If you can sacrifice style for substance, this is the game for you. Final Grade: B+ (or 4 and a half stars on a curve of 5)
- Satisfying hack & slash
     By A1U4XDYVODXX4Q on 2003-05-14
First of all, if you expect or hope for meaningful character interactions, go away. Icewind Dale 2 is hack and slash. True, it's glazed by some nice voice acting, beautiful locales, villains that are satisfying to kill (and even some that you half don't want to kill) -- but in the end, the game is linear, and there is really only one way to complete it. Sure, you can take slightly different conversation paths when you're talking to other characters, but these rarely have any effect other than minor experience point bonuses here or there.In short, the talking doesn't really matter. What you're out to do in this game, is putting together a party of six people, and going out to kick butt. And butt. And butt. For a very long time to come, the heroes you make will be doing little else but fighting for their very survival. Being focused on combat does not make a game poor by itself. Heck, chess has no character interaction and is solely simplified combat. Icewind Dale 2 is infinitely more complex in its mechanisms than chess, but it is still done with a professional quality. IWD2 is the third computer game to implement the 3rd edition version of the 'Dungeons and Dragons' rules -- the first one being Pool of Radiance 2, which did an abysmal job, and the second one was Neverwinter Nights which did a much better job. IWD2, however, beats out both of them. The implementation of the 3e ruleset is not perfect (sneak attacks, attacks of opportunity, things like that are flawed if there at all) but it is the best thing out there at the time of publication. IWD2 contains a wide variety of feats for your characters to choose from, and skills such as Wilderness Lore actually have some use (at least here and there) and interaction skills (Bluff, Intimidate, etc.) can be used to steer conversations down other paths -- although within the confines of the caveats given before, the conversations don't really matter much in the end. The story is lengthy, but fairly decent -- it keeps you immersed throughout, although there are a few areas that get tedious. But for the most part, the locales and terrains vary enough, and the goals and plots shift enough, to keep you interested. The villains are on the shallow end, as is to be expected from a hack and slash game, but the main villains at least have been given a quasi-plausible motivation that the heroes, given a less strained situation, might even agree with. Kudos for that. I, personally, can't play through the game more than once, but the game certainly was entertaining all through that first time. I do consider it worth the money I paid, and I can even recoup some of that money by selling the game onwards now that I'm done with seeing the story through. If you like fantasy RPGs, and don't mind a game that is 90% combat and 10% story, then I can warmly recommend Icewind Dale 2.
- More fun than a game of fetch
     By A1KGWUYXUBEMB2 on 2002-09-28
Lots of people like to sing the praise of IWD2 and compare it to the BG series by the same company. In this gamers opinion they are right, except that comparison consists mainly of what was WORST about BG. Gone is the epic story. Gone is the interesting interactions with NPCs in your party because the whole party is you (many enjoy this, I think it just promits the worst of hack-and-slash while destroying the fun interaction and saving the programers lots of time). What the game most has in comon with BG is the old unfortunate notion of the go fetch adventure that was BG's major shortcoming, to a large extent replaced in BG II. What do I mean by fetch adeventure? NPC: I need some wood, can you get it?, NPC: I can't live without those bones, can you go find them?, NPC: Some toilet paper would really come in handy right now. I am all out. Be a dear and run to the store etc. You get the idea. The result is a game that is slow, two dimensinal, and a lot of time just walking between areas (another problem, that you cannot always walk right from one area to another and are left pacing through empty screens while your mind goes numb.) Clearly some people really love this game. I don't get it and I am sorry that I did, buy it that is.
- Single-player RPG at its best
     By AR9MN5KV2FJ9U on 2003-03-21
In a world populated with excellent RPG games, IWD2 stands out for its solid foundation of compelling story line, great game play, and high replayability. It's hard to please all RPG fans who desire different mixes of action, quest, and character development. IWD2 strikes a nice balance between quest-laden Baldur's Gate and Diablo's mindless click-fest. There are plenty of hack and slash, including all-out melees with a multitude of foes and harrowing battles against powerful monsters. While many quests are of the "go there and fetch this" variety, some are quite lengthy and challenging. But the most compelling raison d'etre for IWD2 must be its implementation of the vastly improved AD&D 3rd Edition rule set. The 3rd Edition offers not only new races and sub-races, but also new rules, classes, skills, feats, and weapons. Coupled with multi-classing, the changes make possible a mind-boggling number of party combinations. Even better, the special Heart of Fury mode with insanely challenging combat and vastly upgraded weapons is almost another game within a game. Throw in an intuitive user interface and beautifully rendered graphics and there's little doubt IWD2 is a winner in the crowded RPG arena.IWD2 is set 30 years after the events in the original Icewind Dale, when a band of adventurers issued from Easthaven to thwart the plan of a demon to turn region into his private playground. Many characters from the original Icewind Dale make cameo appearances. It's not necessary to have played Icewind Dale, but if you have, you'll certainly appreciate the connections. IWD2 is a revisit to that famous region of the fabled Forgotten Realms. The story begins when goblin hordes invaded the Ten-Towns, one of which had already been overrun. Bands of mercenaries, of which you are a part, were summoned to the defense of Targos, the goblins' next target. As soon as you arrive, you would have to fend off goblin attacks. Soon it becomes apparent that greater evils are behind the goblin threat and you find yourself thrust to the forefront of the conflict, for gold or for glory. Your adventure takes you through many exotic locales, including the great oak of Kuldahar, the warrens of Dragon's Eye, the steaming jungles of Chult, and the ruined elven fortress Severed Hand. The plot is fairly linear; you won't be going back and forth between locales to accomplish quests. Nevertheless, the game is surprisingly replayable, thanks to the reasons below. The new rules are vast improvements for several reasons. Gone are the cryptic THAC0, the counter-intuitive negative armor rating, and the rather complicated types of saving throws. Now, armor bonuses are additive; however wearing armor increases arcane spell failures and hinders certain abilities such as Hide and Move Silently. Saving throws are reduced to 3 types: Fortitude, Reflex, and Will, which are directly affected by your ability ratings, racial bonuses and magical enhancements. You allocate points among a bevy of new skills, such as Bluff and Diplomacy, and feats, such as Ambidexterity and Two-weapon fighting. This gives unprecedented control over the attributes of your characters. New races include half-orcs, Aasimar, Tiefling, Duergar, Drow, and Deep-Gnomes. Each race comes with its own bonuses and disadvantages; some are more powerful than others, but advance in levels more slowly. New classes include monks, barbarians, and sorcerers. Experience level now caps at 30, allowing the creation of even more powerful multi-classed characters. In fact, experimenting with different party combinations is half of the fun, and playing the game again with a new party is almost as fun as playing a new game! The battles in IWD2 are intense and furious. For some reason, the designers tend to favor the "attack as soon as party moves to a new area" approach. This wouldn't be so bad except that after a long journey most of your defensive spells will have worn off. The result is often a frantic scramble to escape damage, cast defensive spells, summon supports, and finally counter-attack. Combat almost certainly requires a tactical approach, as enemy parties are always well-balanced, complete with both tankers and magic users. The AI is excellent. Enemies will often go for the weakest member of my party, much to my chagrin. When attacked, enemies will cast the appropriate defensive spells. In short, you can't rush in hacking and slashing and expect to last; the enemies are just too powerful for a single-minded approach. This also necessitates making up a balanced party. The Heart of Fury mode deserves special mention. This mode can only be accessed from the configuration screen, and a dialog box pops up to warn you of the implications. You shouldn't even play in this mode with characters lower than level 15. Heart of Fury, in short, stands for insane difficulty. Not only are monsters more numerous, they also are immensely powerful and have astronomical attack and damage ratings. Your rewards are proportionately powerful magical items, including a +10 magic sword when everything else maxes out at +5, and more experience points. You probably won't get the most out of IWD2 until you play through the game in this mode. Much ado has been made about the venerable but dated Bioware Infinity Engine. What it lacks in 3-D camera angles it makes up for in polish and ease of use. Despite its popularity, I just find Neverwinter Nights' interface clunky, and the constant need to pan and zoom tiring. IWD2's interface is intuitive and does a great job of organizing the wealth of information required to effectively manage an RPG party. The fixed background is gorgeous, and the sprites and spell effects animations are beautifully rendered. The soundtrack is superb and the voiceover is competent, if sometimes overwrought. There are no famous names from Hollywood, but I recognize minor actors from "Armageddon" and "Speed". Thanks to its implementation of new AD&D rules and its excellent game play and interface, IWD2 deserves to be a standout in the crowd.
- Thoughts from my first night of playing the title...
     By on 2002-08-29
First off, let me say that I'm an enormous fan of Bioware titles and Baldur's Gate II in particular. And that's probably why this title is (so far) a total disappointment.There are lots of little problems, but they all pale in comparison to the one enormous, overwhelming problem with this title which almost makes it impossible to enjoy. The problem is with the 'Pathfinding'. By pathfinding I mean "You click somewhere on the map, and your characters figure out how to walk there". Pathfinding has been a problem with loads of games, from Warcraft 2, to the original Baldur's Gate. But for the most part, (partially because of processor speeds, and partially because of better programming) the problem of pathfinding has largely been solved. That's why its so amazing, that a title built on a 3rd generation engine should be so incredibly flawed in the pathfinding department. You will spend hours correcting your characters "wrong-turns" and searching for them after they've "gotten lost". I'm really pretty amazed that this problem is so bad. If Baldur's Gate II solved this problem, and this game is built with the same engine ... then how on earth could this have happened? Anyway -- on top of that I have a couple more gripes: The printed manual -- which I have to say is pretty much THE reason I buy Bioware products over similar products, is not as good as the BG II manual. Its not 'bad' per se, but it is much smaller, and the font is so small (since they tried to cram all that text into the smaller book-size) that its not really a pleasant read. And lastly, the storyline is ... well maybe this isn't fair because I've only been playing for one evening, but .. its no BG II. Its just not very compelling. On the upside though: The title looks beautiful. Visually I think its definitely superior to BG II. The music is great, and there are more character classes, etc. I'm not sure if I'll keep playing this title because of the pathfinding issues though. (By the way I have a Pentium 1000 MHz with 128M RAM -- so its not a system resources problem). Let's hope for a patch, and a press release from Interplay that starts out with "Woops! Boy are we sorry folks!" -peace
- More enjoyable than the first thanks partly to 3E D&D rules.
     By A2BQG5VKHO33OF on 2002-09-10
I was somewhat pleased with Icewind Dale; due to a few issues I had with the game, I thought myself through with Black Isle Studios, but upon hearing about the release of their sequel Icewind Dale 2, and their implementing 3rd Edition D&D rules I decided to give it another shot.BIS has modified the Infinity Engine to accomodate the 3E rules, including the Half-Orc and the special new playable races, like Drow, Aasimar and the new Forgotten Realms races, like the Gold Dwarf and the Strongheart Halfling. All standard races and classes are also available including the new Barbarian and Sorcerer, with the return of the Monk (from 1st Edition). Multiclassing is now a BIG breath of fresh air, easier to handle and much more enjoyable, but you are limited in some ways, depending on which class you pick. Among the best is a Rogue/Monk (Monk of the Broken Order) multiclass; this limits your alignment choice, but offers powerful combinations in combat like the Monk's stunning attack and the Rogue's sneak attack, not to mention the additional AC bonus from a positive wisdom modifier. The interface is similar to the original game, but has been streamlined and reorganized. Veterans to previous Infinity Engine games will be at home with the familiar controls. All eleven classes are available, and character creation is faster due to the point buy method for generating ability scores; this seems to be the method of choice in 3E CRPGs for gamers who want to create their parties quickly, but I miss the dice roll method. Dice rolling is most likely less popular and tedious, hence the switch to point buy; I'd like to see a choice of methods in creating ability scores in the next one! It has a great in-game help system with info for everything from the new races and classes to the exciting new feats, skills and their prerequisites. Great for reference and new players. The character record is wonderful, your list of skills/feats, your attack modifiers, and other info at the touch of a button. A few new portraits are available, but more could have been included, and all the original character voices were included from the original IWD and Heart of Winter (plus a few new ones). Gameplay is essentially the same, especially the real-time combat; I prefer turn-based combat, but the pause function makes fighting more manageable and is an interesting change. This helps when you need to cast spells or use one of the new skills or feats from the special abilities button. Moving around seems more tricky; sometimes a character will go a different way than the party or will be stuck somewhere, but the pathfinding can be adjusted through the configuration menu in Windows. When you're not in combat, you'll be spending most of your time talking to others for quests, running errands and using your skills to gain special rewards. A bit more role-playing and strategy is involved here and the combination of all these elements is what makes IW2 fun to play. Graphics are the same as in the first IWD, pleasing to fans of the game, but some might be disappointed in the lack of more 3D and graphic improvements. Spell selection is excellent, along with an impressive bestiary. I love the ambient sounds heard in the background; it makes the world seem more alive and realistic, and the music is the best. If you were fortunate enough to get the Adventure Pack or the Collector's edition, you'll get bonus items in both standard and Heart of Fury mode, including the game's beautiful soundtrack. The rulebook is very small, unfortunately, reading these small words makes it hard on the eyes if not read in bright light. Right-clicking on the map when you click the Area Map allows you to add area notes, but this was not documented in the rulebook. The hide bonus has been excluded from the small races except the Deep Gnome. These are just minor grievances, though. Despite its slightly dated engine and minimal problems, Icewind Dale 2 is an engaging and enjoyable romp through a living, breathing world, sure to ruin your social life and guarantee bags under your eyes from lack of sleep, and is one of the best utilizations of the 3E rules I've seen in a D&D computer role-playing game.
- Last of the dying breed
     By A2AOC1GWSMD42O on 2003-09-12
This is it. There will be no more of this type of RGP game as true 3D games are taking over. Black Isle does not contemplate an expansion to this, so I encourage folks to buy this game from Black Isle Studios. What makes this game unique from the original Icewind Dale and Baldur's Gate are the changes using AD&D 3rd edition rule. My favorite of all is the character class. Before, certain classes are restricted (clerics can't use blades and mages can't use bows or crossbows). Now, with the new 3rd edition rule, I can have my mage shoot arrows instead of throwing rocks at the enemies. Also new is the newfound flexibility in multiclassing. Now humans can be multi-class too (instead of the old dual-class). The monk and the barbarian from Baldur's Gate 2 are here, and clerics must now have an affiliation with a diety. Gone, however, are the kits that made Baldur's Gate 2 unique. For example, rangers no longer have the archer, stalker and beastmaster kits. I really missed that. There are lots of changes in the AD&D rule-set that it's worth buying the game to try it out. What remain are the gameplay, isometric design, and control from the Baldur's Gate series and Icewind Dale. These are tried-and-true and the interface is intuitive and easy to use. If you have played the previous Black Isle Studios games before, you should have no problem getting started. Another thing I want to mention is the availability of mods on the internet for Icewind Dale 2 (search for weidu). These mods has the potential to improve gameplay and streamline some of the nagging issues in the game. There aren't that many though, but they are worth checking out. In summary, I will miss this cluster of games from Black Isle Studios and I hope more will come.
- A mixed bag
     By ACSKS5YG7B0C on 2005-11-24
This is probably the last computer roleplaying game I'll play and it's a bittersweet ending for me. I'm simply tired of the huge amount of TIME it takes to play the average RPG game these days. The hours and hours and HOURS of time it takes to slowly develop your characters, gather magic items, battle from location to location and so on.
This game does have some stuff going for it. An elegant, customizable interface. Good graphics, even on relatively low-performance computers. The spell effects are especially fun to watch and the "battle sounds" are nice: Satisfying metallic slicing and clanking sounds, the sickening crunch of skulls being crushed, etc.
But what other reviewers have said about this game's TEDIOUS "puzzle dungeons" is exactly on the money: I had to refer to gamefaqs so many times I started to wonder if I shouldn't just quit. I would likely be an old, old man if I had to rely on my own feeble wits to solve some of these puzzles. There are NO clues, or the clues are incredibly roundabout. And more to the point, the puzzles seem like filler; something added to make the game longer or more "challenging".
Frankly, my message to the people at Black Isle is that they need to understand the distinction between "This game sure is difficult" and "This game sure is fun."
- Sure to beat NWN hands down
     By AYZ045E3HB3DL on 2002-08-17
Black Isle gives you once last chance to take a romp through the Dale using the Infinity Engine. I bought NWN with high expectations that were soon superceded by the amazing mediocrity of NWN's single player campaign. Where I looked for a detailed and enthralling story I found none. Instead I got a Diablo hack-fest that wasn't even as fun as Diablo. But with Icewind Dale 2, I know that story and combat are going to have their day in the sun. Do yourself a favor and order Icewind Dale 2. It's like snuggling up with a good book, or chatting with an old friend, and is sure to bring back fond memories.
- Sadly Mediocre
     By on 2002-12-19
I bought this game mostly because of the great reviews it got. Sadly, this was for naught. The second I turned on the game it seemed exactly like Icewind Dale I, but without all the extremely fun battles. Firstly, you have to create your entire party. To some this might be fun, but to me it isn't. This is mainly becuase the game takes away any party interaction. You have to move through the game with the same six boring characters, that to me seem more like zombies that people. In Baldurs Gate and Torment your characters talked to each other and had emotions. In the case of IWII, this is taken away. Your characters never talk and simply walk around slaughtering enemies. That's it for the characters. Secondly, the storyline is weak and extremely linear. The voice acting is badly done and at times the dialogue sounds like something out of a bad kung-fu movie. You are continously given menial taks like fetching items or something. When you are told to do something important it sounds like this, "I am afraid so go ahead and kill everyone while I am hiding away in my fortress." Moreover, the enemies are just not realsitic. They never seem really evil, like Irenicus from BGII. They just walk around developing plans for revenge and then become so powerful you have to reload a million times before you can kill them. The enemies altogether are just not placed at the right level. I eventually had to export and reimport all my characters and start a new game so I could move forward. At times, the game lacks logic. You have to pull levers in a special order to get a key. It osunds like those Indiana Jones or Tomb Raiders, rather than RPGs. AT times, the enemies are too powerfl or there are too many. The 3rd Edition rules are the worst part. You only have so little points and your characters are either too weak or too powerful. The dual-classing option is now available to everyone, and so no one plays the ever so powerful half-elf. Also, the paladins and monks are now too weak and no one plays them anymore either. The sotryline is also as I said linear. You have to move forward and there is nothing to do rather than Kill, Kill, KILL. There is nothing worse to do in the world. I would at least have expected better graphics. They are the same as in BGII, but those graphics suited real RPGs. If they fixed the graphics, it would at least fill the game better. To finish, I wouldn't recommend this game. The only reason I gave this game 2 stars is because I at least had an hour or so of fun. Then it just got awful and I just stopped playing.
- A Bit of a Disappointment
     By on 2003-11-02
This game may be made by most of the creators of the Baldur's Gate series, however, while the game interface may appear to be much the same, the story level certainly isn't.You completely create your full party (up to six characters), adding all of their feats and voices. Although it is possible that in Baldur's Gate you couldn't really fit your NPCs into your dream party, their vivid personalities clearly shone through and they bantered frequently. The player, in Baldur's Gate, was able to develop one character through a set of choices and actions. In IWD2, however, your characters seem to have as much depth as the goblins that they are killing. A handful of the NPCs have some interesting personalities, yet the ratio of hostile creatures/people to unhostile creatures/people is at least 10:1, meaning that you'll be engaged in a lot more killing and violence than dialogue and intrigue. The combat system is the same as in the BG series, which may come as a relief to some. However, the battles are much more difficult to the point of the game losing its fun. The experience, I felt, was slightly screwed up, as at times you would be fighting creatures that give perhaps 75 XP each. Then suddenly a crystal golem (uses the ice golem model) runs along and (eventually) gets killed by your party members, giving 4000 XP. The plotline itself seems to be lacking the depth of the Baldur's Gate series, with any other serious plot than a horde of goblins attempting to destroy the Ten Towns only appearing in the second to last chapter. Even then I felt the plot still had several holes even at the end. I have to say that the new races and spells gave flavor that even Baldur's Gate did not have, and yet there is not one area, interior or exterior, that was designed so that the character would not have to travel through it. In other words, the creators did not create any more areas than they had to. In Baldur's Gate there were such areas as Durlag's Tower, the D'Arnise Castle, and Watcher's keep, each with a great deal of flavor and subplot. The only quests that do not directly pertain to the plotline can usually be solved in about five minutes or less. It seems to me that the Baldur's Gate series was directed to be more like a book, such as The Lord of the Rings (except for the novelazations.... ugh) while Icewind Dale 2 was geared to be more like Diablo 2. If you enjoyed that game, then perhaps you shall enjoy IWD2. I, for one, would not reccomend it, however.
- Fatally Bugged
     By A2669E188KSJN7 on 2003-11-04
I had a lot of fun with this game until close to the end. At the end of Chapter 5, the game forced me to enter a dungeon, and denied me the ability to exit until all monsters had been killed. Problem is, once I killed all the monsters, the door would not unlock. I spent hours of real time looking for the last monster, only to find myself hopelessly trapped in a deserted dungeon. I even tried putting my whole party on aggressive scripts in hopes they would see something I did not. I posted this issue to the official Interplay forums, only to have the problem all but ignored. The only response I got was from another user, who suggested I "keep looking" for the last monster. I replayed the scenario a good 6-8 times, with the same results each time. I am not the only player who has experienced this show-stopping bug, either. I expected more from Black Isle, given the high quality of their earlier games. This one has been deleted and will not be replayed.
- The Adventure Begins... Again (PC Version)
     By A1WM8DNWJ8SCEL on 2002-10-17
IceWind Dale II (IWD2), by Black Ilse Studios, is a worthy sequel to one of the best RPG games in recent memory. But while the original is a solid five stars plus, IWD2 pulls up a little short. Although for people with an imagination, it is still a very fun game -- and that's what RPG games are all about: IMAGINATION and FUN!Importantly, like the original IWD, IWD2 will enable you to effectively disconnect from the tedium and minutiae that can sometimes attend the work-a-day world, and allow you to find a place where Caesur-like, you can create a small band of mercenaries that can either 1) set right all that is wrong with the world or, 2) allow you to make your world more interesting through chaos and pandemonium. The choice is yours. Unlike the original though, the path to serious life on the razor's edge, laugh in the face of death battle, for good, neutral or evil characters, is lengthy -- realistically, almost two hours of real-time game-play. This is because IWD2 requires that you complete (sometimes onerous) tasks to level up to where you can actually be able to inflict some serious damage on the ne'er do wells within the game space. Once you get past these -- seriously unecessary -- tasks, the game takes off and the battles rage. Then again, that's why god created cheat codes -- use these effectively and this is not an issue. Net/net: 1) Serious escape value 2) Awesome ability to define character attributes and abilities 3) Programer's too prescriptive in designing the path to success 4) Highly imiginative spells, weapons and monsters/opponents 5) Give it a whirl and have some serious fun
- Difficult, but well worth it
     By A36PAO0OEHF6RG on 2003-12-03
Icewind Dale 2 is a computer RPG, and the last one to use the Infinity Engine popularized by the Baldur's Gate series. Icewind Dale 2 is a much more linear game, which is often for the best. There's no wandering around for 4 hours trying to figure out what you should do next. The combat system should be familiar to anyone who's played Baldur's Gate or Knights of the Old Republic on XBox. It's basically turn-based real-time. The 3rd edition D&D rules it uses allow for a lot of customization for your party, and it's never too overwhelming. The plot is a little weak, but well-written, and the puzzles and battles are challenging but not impossible. This is probably one of the best RPG's available today.
- More fun than it has any right to be!
     By ANI00381ZIMEW on 2002-11-06
By all rights, ICEWIND DALE II should not be nearly as addictive, as compelling, and as all-out entertaining as it is. Consider: in an era where no game seems to have any hope of selling well unless it takes advantage of the most up-to-date 3D rendering technology, IDII employs old-fashioned handdrawn backgrounds and 2D animation. While the market is dominated by flashy console RPGs with unsurpassed production values, IDII has nary a movie-like cutscene or in-game cinematic to be found. And while the gaming zeitgeist is heavily slanted towards Japan, with exaggerated manga-style characters and a frenetic J-pop aesthetic, IDII soldiers on with the decades-old Dungeons & Dragons motif of dudes in fur hats and chainmail fighting monsters straight out of Tolkien.On paper, ICEWIND DALE II had no right to be so good - but it is. The reason for this is that game has a number of secret weapons at its disposal. First among these is BioWare's venerable Infinity Engine, which has powered game after brilliant game from BioWare and their prestigious licensee, Black Isle. While showing its age in spots, especially in the lack of graphical flash, the engine has been polished and improved upon for over four years now (!), and in its last outing it has been honed into an almost perfectly intuitive interface for allowing players to guide their heroes through battle after battle while efficiently fielding the vast reams of statistical information that are part and parcel of anything having to do with D&D. The interface takes up less of the game screen than ever before, and this, combined with the game's higher resolutions, allows players to see vast amounts of territory with a God's-eye-view and plan their strategies accordingly. The game features a host of new painted character portraits, all of which, with their brooding faces and evocative clothing, do a fabulous job of personalizing and humanizing the heroes you create, and most of which are simply excellent paintings in their own right. (One quibble: it would have been nice, in the final Infinity Engine game, to have access to the by-now-vast gallery of portraits that have been created for the BALDUR'S GATE, ICEWIND DALE, and NEVERWINTER NIGHTS games - though, in truth, nothing is stopping the industrious player from importing those portraits into IDII himself.) The other major weapon in IDII's arsenal is the new and incalculably improved Dungeons & Dragons 3rd Edition ruleset, which is both more intuitive (having more armor gives you a bigger armor number, not a confusingly smaller one) and allows for infinitely more possibilities for character advancement: in D&D 2nd edition, the only truly significant choice you made was what class to start a character out as, and afterwards your party was more-or-less set in stone; whereas with the 3rd edition, you get so many options for skills and 'feats' (superpowers or extra abilities granted to characters) that, hypothetically, you can roll up six fighters who start out with not much in common with one another and end up with even less as they branch out into different specialties as the game progresses. This diversity is the heart of the game's surprising replayability: it is highly unlikely, perhaps even impossible, for even the same player to generate heroes that have too much in common. Like the original ICEWIND DALE, this game is purely linear and almost strictly focused on combat, forsaking both the vast gameworld and indepth roleplaying of BALDUR'S GATE II and the intricate, puzzle-box story of PLANESCAPE TORMENT. But ICEWIND DALE II does have a story, and it's a good one - taking you from the hoariest of cliched beginnings (monsters are menacing a town and six would-be heroes arrive Just In the Nick Of Time) to an epic and surprisingly emotional confrontation with a pair of villains who are far more interesting and complex than the usual run of mad wizards and homicidal warlords that litter the pages and screens of fantasy novels and video games. Along the way, your characters solve old murders, bring peace to the unquiet dead, defend the defenseless, and right ancient wrongs...or not. Whatever you do, the game shows you the consequences of your actions in ways both gratifying and surprising. Dialogue is well-written, often sharply humorous, and occasionally even moving. There's a lot of depth here for what many will dismiss as merely a 'hack and slash' game. Lastly, I want to give special commendation to the music, composed by Israeli musician Inon Zur. Those who played THRONE OF BHAAL will recognize Zur's more exotic sound, which perfectly fit that game's more eastern-oriented setting, and although the soundtrack is a large departure from Jeremy Soule's more traditional Celtic-styled music from the first game, the new pieces do a superb job of getting you fired up to kill monsters. (Although Soule's much-heralded theme music from the original game is back, though unfortunately minus the stirring horn section midway through.)
- One heck of a game
     By AQ1LI07K7XCKE on 2003-11-13
Okay, I looked at this game for quite a while (over the period of several weeks) trying to decide whether to buy it or not. Finally, I needed something new to play (waiting for NWN:HotU to come out) and caved in. Why not?I enjoyed the freedom to totally and completely create my characters. From selecting genders and races to deciding on stats to balance my class choices (keeping in mind the multi-classing that I was going to be doing), the creation process took me about 45 minutes. I was finally ready to begin. And boy, is this game hard!!! All the enemies seemed to target my extremely low hit point druid (even though he was in the back), so I had to revive him a few times (financially a burden). Then, at the higher chapters, everyone, even my whoop-butt barbarian, was dying. Had to reload quite often to change my strategy. The only real problem I had with this game (difficulty issues aside) was that your spellcasters affect both your own party members and the bad guys with their spells. So, a fireball blasts not only the frost salamander, but the three fighters up there meleeing with it. Bummer. No wonder the barbarian kept dying! Watch out for the bugs. See the official website for a listing; they can be pretty nasty, especially when you haven't saved for a while and the game crashes to the desktop (only happened once for me). Advice: SAVE OFTEN. I recommend this game to anyone with the time to play it. Be warned, it will eat up your free time (not to mention your sleep time--it's how late? And I'm not done yet?). Buy it and have fun!
- Tedious
     By A2ZK2AFNS3WU0 on 2004-08-15
After experiencing and enjoying the Baldur's Gate 2 series, I wanted more, so I tried the Icewind Dale series. I enjoyed Icewind Dale : Heart of Winter, but I found Icewind Dale II extremely disappointing.
As previous posters have said, the battles are extremely tough, but not only one battle, every battle in the game is very difficult. This affected the games continuity. For me I found the game increasingly frustrating, as the plot and enjoyment of the game was overtaken by the my Cleric having to sleep and reuse his Resurrection spells over and over again. The focus of the game quickly turns into a game of survival than an adventure game of exploration and mystery.
The lack of plot and linearity of the game was also disappointing. There is little strategy involved. After the enjoyment of the game had gone, I just wanted to finish the game for the sake of completion.
The game is also repetitive and and unoriginal. All the battles are similar, and after a while the game gets boring. Many of the dungeon levels are copied from Icewind Dale 1, and the Severed Hand in IW2 is no different from IW1.
Baldur's Gate 2 has a plot is by far the best and most intriguing RPG ever. Icewind Dale 2 by contrast is just a tiresome flop.
- The best D & D Game to date
     By on 2002-05-02
I've been playing D&D in one way or another for the last 20 years, and this game captures the flavor of the game unlike any other. In both complexity and depth, this game game has it all. You can choose from many different races (including Drow) and the class system is true to the 3rd edition. In fact, this is the best 3rd edition video game to date. This game will set the standard for all other D&D video games to come.
- If you enjoyed the first one, you'll enjoy the sequel too
     By A343DKR8HKOE0K on 2002-09-04
It's more of the same .... and slash madness! If you miss the old infinity engine used in the Baldur's Gate and Icewind Dale series, this is the last game that will be published with it. :-( Just like the first Icewind Dale, the sequel is more of a ... and slash dungeon crawler compared to its sister game Baldur's Gate which concentrates on story and plot more than battles. The good part is the infinity engine is one of the best tactical planning systems for ... and slash roleplaying games and you'll have micromanagement control over all your henchmen as well as their inventory. The bad part is there are A LOT of battles that can get boring after a while. I personally prefer roleplaying games with a little more story although this game certainly has more of a story than ... and slash quasi-RPGs such as Dungeon Siege. If you're one of the many people disappointed with the new D&D engine in Neverwinter Nights, I wouldn't recommend this game as an alternative unless you enjoy ... and slash games. One of the complaints with NWN was it felt too much like a Diablo ... and slash game and the Icewind Dale series has always been the Diablo alternative for people that want to play PC D&D games.
- Great game
     By AYYRILD79GKQ8 on 2002-12-03
First, the character customization is excellent. I've created about 30 characters so far, though I'm only playing with 6 of them. The dungeons are fun. The items are awesome. The graphics are extremely good, and the music is phenomenal. The two main enemies are not cheesy; they certainly aren't up to the level of Jon Irenicus, but they don't have to be. This is hack n'slash, not "child of Bhaal's crisis". The voice acting is great.Warning: the battles get HARD around Chapter 3-4. They're tougher than any other Infinity engine game -- maybe any other CRPG, period -- nearly the whole way through, actually. But you'll get used to it. You really have to strategize, and winning is that much sweeter. Sure enemies occasionally pop up behind you, and you sometimes find yourself fighting 20 instead of 5. That's why you save. And in "real" life you wouldn't know exactly what was in that dangerous cave, no matter how much you explored it. (Would you walk around in platemail with an ambidextrous half-orc, a half-demon woman who could throw fireballs, and a moon worshiper who could RAISE THE DEAD in real life? If your answer is "yes", your life is more interesting than mine.) There are more towns than in the first Icewind Dale, but plan on spending your time fighting meanies in their horrible lairs. Your characters are as good as your imagination can make them. Balance your party carefully and you will win. If you're like me, and can't afford a new computer every year, a wonderful new game like this that doesn't need a[n expensive]video card and a gagillion MB of RAM is a godsend. If you're lucky enough to have that fancy new computer, you'll be able to run Icewind Dale II with lots of flash and dazzle. If you're not afraid of a challenge, get this game. When you win, you'll feel you've really accomplished something. Also, there are a lot of fan-created patches out there already that make the game a bit easier if you want to go that route.
- Icewind Dale II - Great Addition to the Baldur's Gate Series
     By A33MFXDWPIRYBN on 2003-04-25
This is a 3rd person RPG, well written, long, and detailed. You are not saving the multi-verse from the Prince of Darkness (again), you are a band of mercenaries, hopefully doing some good, while helping out some regular folks with some regular bad guys, and making a living at it. I found it easy to buy in and connect with them. The character pic's and backgrounds make this game feel more like the middle ages than other games of this type do. The fight system is mature and works well in either turn-based or real-time mode. I found no bugs worth mentioning in the code, but I always recommend loading an existing patch before playing. I'm a D&D fan, and this game is a good addition to games of the genre. 5 stars. I'll play this game again.
- Lots of fun, not a bad story either.
     By A21Q29J3ZWPDNP on 2006-02-19
Anyone who's a fan of the Black Isle games based on the infinity engine should enjoy this game. They changed up the character creation a little, so you seemingly have more control over your character's strengths and weaknesses. While IWDII doesn't have the depth of Torment or the NPC interaction of the Baldur's Gate series, it still has a good story and a nice interface. Graphically it's subpar to the NWN series, but I think that might actually be a benefit, as I found the 3D aspect of NWN to be a hinderence at times. Some tips for those interested:
1. Make a party of 4 characters. They will level up faster and have less hang ups with the AI. With 6 members, I found I needed to start over and import them into a new game after the prologue because they were under powered, and 2 of them always end up wandering off on me. Those problems are abated with only 4 characters.
2. Multiclassing is key. Having thief abilities is nice, but you don't really need more than 3 or 4 levels as rogue. Sink all the points into picking locks, and traps. Multiclass into a ranger or mage. You won't have to worry about armor hindering thief skills. Adding a few levels of fighter to cleric or barbarian helps learn more weapon skills, and in the case of a cleric, a boost to HP. These are just a few ideas...
3. For the warriors, focus on only a couple differnt weapons. Make sure you have at least one of them blunt weapons, as some foes aren't as vulnerable to the bladed variety. Also, have at least 2 members competent with ranged weapons.
- Havent played it but hopeful.
     By on 2002-05-04
Icewind Dale was a great game and this looks like it makes it even better. The new Races and subraces are going to make the game great. Also, the new classes like the sorcerer and monks can give your character even more depth. I can't wait to see what this game has in store for gamers.
- Computer Roleplay Gaming at its best
     By on 2002-09-06
This is definitely the game I have been waiting for. After the rather mediocre and highly disappointing Neverwinter Nights and the hadware-intense Morrowind, Icewind Dale 2 is classic CRPGaming at its best. Beautiful 2D graphics (that easily surpass 3D-graphics in terms of detail and richness), a great story, tons of monsters, dungeons, loot and magical items, a lot of puzzles and riddles, a very decent implementation of the 3rd edition D&D rules, great music and an overall great atmosphere - what would a CRPG-fan want more? This game is very well designed and balanced and plain fun to play and ranks in my Top-Five-CRPG list of all times (and I have been playing CRPG's for 20 years). Icewind Dale 2 is highly recommendable for any true RPG-fan and IMO definitely the best CRPG this year. Go and buy it - you won't regret it.
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Icewind Dale 2 Accessories
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