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World Of Warcraft Expansion: Burning CrusadexToo low to display
    (166 reviews)
Best Price: Too low to display
Blizzard Entertainment took online role playing by storm with their hit title, World of Warcraft. With mind-boggling improvements in graphics, gameplay networking, and interface -- really every category -- this game became the crown prince of the genre. World of Warcraft players will be excited by the approaching release of the new expansion pack: World of Warcraft: The Burning Crusade. This pack expands the already massive, award-winning multiplayer online role-playing game by tremendous bounds, adding new races, lands, battlegrounds, professions and items, and much, much more. Although no release date has been set, here is sample of what you can expect from The Burning Crusade. 
The Burning Crusade is the highly anticipated, unreleased expansion pack for Blizzard's "World of Warcraft." | 
What lies in Medivh's tower? View larger. | 
Blood Elves emerge as a new race in The Burning Crusade. View larger. | 
The Blood Elves seek the golden destiny that has been promised to them. View larger. | 
Warcraft's newest continent: Outland. View larger. | 
Once a beautiful land, Outland has been ravaged by war. View larger. | 
Outland is a vital strategic location. View larger. | The expansion pack features an increase in the level cap to 70. There are two new playable races, including the magical Blood Elves that you can read more about below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland that is reachable through the Dark Portal. Plus, you'll find many new high-level dungeons to explore in Azeroth, Outland, and elsewhere that will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (including epic world bosses); hundreds of new quests and items; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glimpse of what Blizzard has planned for their unreleased expansion pack. The New Story, the Rumors, and More Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken through the Dark Portal to investigate the realms beyond the known world. In this expansion pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the expansion pack, players will now be able to travel through the Dark Portal to confront the Legion on otherworldly battlefields. Although only one race has been revealed, Blizzard has announced plans to unveil details about possible additional races at a later date. On the other hand, many details have been released about the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will also gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says that this expansion pack holds even more new areas that are ripe for player exploration -- additional details will be revealed in the months ahead. Blizzard also has plans to add new dungeons and battlegrounds with the expansion, though the exact number has not yet been determined. One upcoming dungeon that has players excited is Karazhan, which is located within Medivh's tower. Because Medivh has played such a central role in Warcraft lore, Blizzard is convinced that longtime players will be especially interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to make some of the battles from the past accessible through the Caverns of Time. Blood Elves: The New Race Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies within the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past. During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the once-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a powerful undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing that they had been cut off from the source of their arcane power, grew increasingly volatile and desperate. In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew that the remnant of his people would not long survive without the nourishing magic that once empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power. Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Thus, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite with Kael'thas and achieve the golden destiny he has promised them. Outland: The New Continent Once the beautiful homeworld of the orcs, all that remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion that ultimately ripped the world of Draenor to pieces. Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He quickly seized control of the chaotic region and sealed the last of Ner'zhul's gateways. Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies -- most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe. What else can expected? Blizzard has tantalized Warcraft players with the brief glimpse into The Burning Crusade's storyline. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.
MPN: 72618 - UPC: 020626726184
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Customer Reviews
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Lots of New Content      By A2XIOXRRYX0KZY on 2007-01-18
This expansion pack introduces the new continent of Outland. This continent can only be accessed with a character that is at least level 58. If you're either just starting to play World of Warcraft, or you have no characters even close to level 58, you may just want to wait to buy the expansion at a later time.
However, the expansion also grants you access to two new races, the Draenei (Alliance) and the Blood Elves (Horde). You won't be able to create characters of either of these races if you don't have the expansion. So, if you want to play one of them you'll need to get it. If you're a new player who's just trying out the game, I'd suggest just getting the basic version and playing one of the original races, rather than spending the extra $40 before you even know whether you like the game.
You should also be warned that if you're upgrading from the original version of the game, even if your copy is already fully patched, you'll have to install the patches again after installing Burning Crusade. This is because they printed the CDs with version 2.0 of the client you use to play the game, but they've issued patches after that which you need to log into the server (up to version 2.05 as of this writing). If you look in the Patches sub-folder of your World of Warcraft folder on your computer, you should already have some of the patches present and be able to simply double click them to install. If you were to try to log in before doing that, you'll have to redownload the patch before it installs instead, which will naturally take more time.
Some people have complained about lag, crashes, and lines to log into the more popular servers. These are all short term problems. A lot of people are very excited about the expansion, and so there are far more players than usual logged in at once, which is straining the servers. Give it a week or two after release and it should begin to settle down.
For the basic version of WoW, the level cap is 60. If you install the expansion, the cap is increased to 70. If you have a level 60 character and want to continue to advance, you MUST upgrade your account with the expansion pack.
Additional level brackets for the Battlegrounds (Player vs Player areas) have been added to accomodate the new higher levels in the game. Also, a new battleground called Eye of the Storm has been made available for characters of level 61 and above. Additionally, around the zones of the new Outland continent, there are PvP tasks you can perform such as taking over control of towers, with the faction that controls all of the towers in a zone gaining a small bonus such as a 5% increase to damage anywhere in that zone.
They've also added a number of new instances/dungeons. The new ones have two settings, allowing you to go through them at either 'normal' difficulty, or 'heroic' difficulty. The heroic setting makes the enemies tougher, and provides increased treasure rewards. This keeps the instances useful for advancement over a larger span of levels than would normally be the case.
Most players will find that, as they do quests in Outland, they quickly begin to get armor that's superior to what they've previously been using. The monetary rewards in the new areas are also increased. Additionally, professions have been expanded to cover the additional levels in the game and tailoring has been expanded to include specialties similar to the way blacksmithing and leatherworking work.
Flying mounts are available on the continent of Outland for those who purchase them. However, these are not available to be used in the two original continents. This is because those areas were designed with the intention that they would only be accessed from the ground and a lot of work would have been required to make all of the quests and visuals work as intended if characters were permitted to fly around freely.
Be cautious about buying this item used. Each copy of the expansion includes a key code that is required to upgrade your account to allow access to the new content. If you buy a used copy of the software where the seller has already used that key to upgrade his account, you'll still be able to install the software upgrade, but the lack of an unused key will mean that you won't be able to apply the upgrade to your account that's required to actually access the new content.
If you install the expansion on a computer where more than one account is used (for example, if you and your spouse each has your own account) then you can only use the key to upgrade one of those accounts. The other account will continue to work, but it will not be given access to the expansion pack content. Therefore, you need to obtain one expansion pack for each account you or your household has if you want to access the new content on all of them.
Edit: As of January 22, 2007 Blizzard has announced on their forums that they're working on allowing players who already upgraded using the basic expansion to then also upgrade using the collector's edition in order to get the limited edition pet. You'll have to call Blizzard's billing service line with the unused collector's edition expansion key, so it's slightly more work than upgrading directly with the CE, but it can now be done.
Worth the wait      By AHCVWPLA1O4X8 on 2007-02-02
Well, it took 2 years for the first expansion of World of Warcraft to be released. The game promises only 10 new levels to existing players, which means anywhere from about a week to a month of play (depending on play time). After that you're capped at 70 again and busy yourself with new content while you wait for another expansion. So why the hype, why is this game so great? It's quite simple--the new content is amazing. The Outland is a great new place to quest, the zones are huge, and, unlike parts of the original game, it is easy to level all the way from 60 to 70 just by doing quests alone.
Leveling is much more fun this time around (that's not to say it wasn't fun before, but it's moreso now) and the new world is so much different from the old that it's difficult to imagine feeling that its "more of the same." One of the best parts of the expansion, though, and one not to be missed, is the addition of two new races, Dranei and Blood Elves, and the storyline that accompanies the respective races. The new starting areas are remarkably well done and the plotline fantastic. Even if you're a veteran player of WoW, don't pass up the opportunity to explore the new zones.
Don't believe the ravings of the perpetually grumpy      By A1BYCIYRJGBLTA on 2007-01-17
For those of you who are wondering if you should buy the BC expansion and how it is faring on the live servers, let me put your mind at ease. The servers are up, the game is wonderful, and the new content puts the original content of WoW to shame. This is an expansion that Blizzard should stand up and be proud of!
Contrary to other players experiences, I played the expansion for about 10 hours of the first day of its official live release (not the beta), and it is not buggy. The lag in the Outland can be a bit much at times, but then again when every level 60 on your server is in one zone trying to do quests, what do you expect? The mobs are constantly respawning at a rate so fast that once you kill the mob a respwan happens almost instantly (due to the frequency of kills in the zone). I have seen only one "evade" mob bugging out, and been disconnected twice in 10 hours, each time for less than a minute. With the score and breadth of the expansion, these are small problems that will not hamper your gameplay in the least (unless you are a Mr. Grumpy-Pants).
The bottom line: buy the expansion if you play Warcraft. You won't regret it.
It DOES live up to the hype.      By A3O31BQQ0751PI on 2007-01-21
First of all I had no problems with bugged quests at all. Rotten cheese, you do realize that this is not Azeroth? There aren't any level 1 starting zones in Outland so why would there be Alliance/Horde territories? You think alliance would totally be in control of Hellfire penninsula? Umm...it's littered with orcs and the like. Anyways, it IS just like Azeroth in the sense that every level 60+ area is contested so DEAL WITH IT. Nothing has changed there so I have no clue what you are complaining about. By the way, you will only get ganked if you are on a PVP server.
The first day I played this on my PVP realm, the Horde and Alliance were more interested in leveling than wasting time and killing eachother. That would be complete chaos caused by real players. There is occasional ganking but now that people are leveling up again the population is spreading out nicely throughout Outland.
I have yet to run into one bugged quest. Sure, spawn rates are rediculously fast in some places but come on, there are 40 players runnin around killin the same stuff. Good job on Blizzard's part to increase spawn rates this time for the starting quests in Hellfire Peninsula.
There are so many more items added to this expansion to drown you in. Some greens/blues are better than the lvl 60 epic set items that were in the original game. Now people who couldn't raid before can actually get very nice gear from the new dungeons. Another good job from Blizzard to help the casual gamer.
I haven't played either of the 2 new races so I won't comment on those.
The last couple things are the music and the scenery. The music is fantastic, from the opening title screen to every zone track in Outland. The voice acting of the bosses is pretty cool too. I hear the Blood Elf jokes are extremely gay though. The scenery of every zone of Outland is so colorful it looks 10 times better then anything in Azeroth. Even the new mobs all around are more detailed and have more color and thought put into them. From armored voidwalkers in Hellfire Peninsula to nasty creatures that look like that came out of War of the Worlds or something, this game has it all.
This expansion has everything we could have ever wanted in one from Blizzard. I'm sure this one will last another 2 years before the next expansion. Go get your copy NOW. You won't regret it.
Rotten Cheese      By A36DZDXH0GTXVG on 2007-01-20
I have never seen a worse expansion since Scar of Velious for EverQuest. This by far is the worse I have encounter throughout my years of gaming. Blizzard and their intrepet coders have accomplish an act of laziness and stupidity. All the zone in the new continent are shared by both alliance and horde alike, as well as quests and mobs. One small continent with HUGE zones screams out of pure laziness in scripting out territories.
Instead of following the original game they take PvP to a server wide event. Whatever server your on, wether it be a majority of horde or alliance, the game in the new continent becomes a HUGE gankfest. If you engage a mob the oppossing(majority) faction needs, you WILL be ganked. 100s of players going after the same 10 mobs reminds me of the mob camping of EverQuest. Given the diminished value of PvP gear with the new items available, you would think PvP wouldnt be as prevalent.
The game is suppose to regulate spawn times to the amount of people in that given area, believe me in some areas, it doesnt(regular spawn times while you waste time sitting around waiting). While in others as soon as you kill one mob, another spawns right on top of you, giving you no time to rest. All though Blizzard has added many many new quest, they failed to have actually scripted a balanced well thought out continent where both faction can either quest or PvP as they see fit.
While 100s of new quest have been added some are bugged, as well as one I know of that can be ninja looted by other players even though they did not start it. Online support is a joke in the worse sense of the word. In most cases one recieves an answer of "we know this is a bug and are addressing it, have a nice day". Dont bother writing petitions all you get is the same contrived replies and emails.
After the first week of playing the expansion a dozen of my friends and collegues have already left the game. I myself along with my lady friend have cancel our subscriptions.
If you like PvP by all mean buy this expansion, but make sure you are the majority faction on the server you play.
I rate this expansion lower then the medium a toadstool mushroom grows in.
- Blizzard really screwed up on this one
     By A1OL9GW663GZX1 on 2007-01-21
I got the expansion the day after it came out, no problem, I didn't care about playing opening day so that was no big deal. I logged onto my account the next day and upgraded to BC. I then inserted the CD. the License Agreement pops up, I scroll to the bottom to click the "Agree" button and it never grays out so I can click it. I turned off pop up blockers, completely uninstalled my viruscan, uninstalled/reinstalled the original game, no luck.
I go to the support forum and find out a bunch of people are having trouble with the CD's with many kinds of errors. Blizzard claims they will eventually make key files available for download, but several days later, nothing. Also, its been several days and no replies to my emails from tech support either.
What makes matters worse, once you upgrade your account online to BC, you can no longer play World of Warcraft period.
With all the money they have made on this game, the support should be much better.
I'm giving them till the 23rd when my account is due for renewal otherwise I'm cancelling. There are many other games out there or soon to be released I can play.
- There are just so many things wrong with this game...
     By on 2007-02-01
In short:
1)It takes an insanely long amount of time to download/install.
2)The new races are very poor, both in terms of detail and background. They look really sloppy and unfinished.
3) This is just my opinion, but the whole concept of "blood elves" for the horde is ridiculous. And the argument: "there were a lot more people playing alliance than horde because horde characters were ugly" just cant' suck more... Plus allowing blood elves to be paladins (and Draenei to be shamans) clearly kills the strategic uniqueness and importance of these classes for their faction.
4) Some of the European servers are SO crowded that you can barely move at those times of day where most people can play. I have a DSL 3Mgs internet connection, 2g ram and my Pc's specs are A LOT more than the minimum requirements state. On low occupation servers I can play my characters smoothly, while on high occupation servers I even become Idle. Still blizzard's technical support staff will give you ALL sorts of explanations... all of them suggesting it's because YOUR system or YOUR connection has issues. Bottomline: Servers suck, blizzard take no responsibility.
5) The content of the game is absolutely monotonos. More of the same?? no!worse of the same. This time, not only do you have to kill-collect-kill-go from here to there-etc, but you have to do compete with thousand's of other players for mobs. Queing is not an option for people are just savage around some areas and they will steal your kills time and time again.
6) Everyone is forced to start the new expansion hih level content at the same area: hellfire peninsula. Resulting in the above mentioned problem. Killing the most casual enemie requieres you to steal the kill from someone or be robbed.
7) It's all about collecting items and showing them off...
If you have better items than anyone else... you have played more than anyone else... means that you have put more time into this game... and less time into sports, reading, tv, going out, working or having sex... still... some people are proud and show-offy of being "all epic geared" etc.
8) Too many kids playing this game. (Selfish, spoiled, self-awared, etc, etc.)
9) People who steal, act in bad faith, insult, make racist comments, etc, etc, etc are NEVER banned so reporting someone to a game master makes ABSOLUTELY no difference. The developers are only concerned about the [...] euros a month they are making so banning someone means... [...] euros a month less for them.
Bottom line... DOT NOT BUY this game. I am afraid I have no alternatives to offer to you... I have wasted all my gaming time with this [...].
Good luck to all
- Mitigated Disaster
     By A151R01M3AL59K on 2007-01-17
As I write this review the expansion has been live for 20 hours. Half the servers are down and the server with all my characters on (Argent Dawn) can't stay up more than 60 seconds. When it's up there are innumerable bugs like non-spawning mobs, unattackable mobs, ships disappearing dumping all of us in the sea off of Auberdine. Those servers that are able to stay up are so crowded that every mob that respawns is instantly attacked by half a dozen players.
It took over 90 minutes just to install the expansion because there are two updates required after installing the software on the CDs and the downloads are sloooowwwwww.
I don't think the people who gave this 5 stars actually played it in production. Maybe they played the beta which was much more controlled and stable. Your experience will not be so pleasant for several more days I suspect.
Blizzard really screwed up on this release. I give them a D-.
Update - Yesterday (Sunday) was the first day since the release that I didn't see any problems with disconnects or broken mobs. That's six days of problems. I changed the title to Mitigated Disaster because they seem to have eventually fixed all the problems.
- Good and game but beware!
     By A3KRL10VOIMOT on 2007-03-28
This is a good game where you can (as in many MMO) play alot of time.
My story:
I played this game for over 2 year. I was a very well equiped character with tons of Honor Kills (a PvP score) and money (level 68 of 70). I'm a very caution player so I always have an Anti-Spyware and an Anti-Virus with regular scans every 2 weeks. Also I never used any third party Add-ons, hacks nor bought "Golds" (in-game money) because I heared that does may expose my game to hackers, key-loggers and other problems.
Then suddendly on march-23-2007 got kicked from the server w/o reason, maybe a connection problem -i said- and tried to re-enter into the game but BAM! my account password was changed! I tried and tried but i couldn't retrive my password... So i decided to call Blizzard's support team but BAM! they dont work on weekends... so I had to wait until next monday to call them.
By phone, they told me that my password was changed by someone the same day I got kicked from the server. After asking me some personal information they gave me a new password which I used to re-enter into my Character.
And guess what... My character was in a different place where I was before being kicked out and with no items, no money, no weapons... no nothing!!! What an horrible thing... someone entered into my account and stole everything I had!
After that horrible discovery I contacted again Blizzard's support team in-game and they told me that "Probably someone stole my account and password" so they where going to investigate my issue.
The investigation time for "possible stolen accounts" takes 2 weeks or longer... only after that time they may restore SOME of the items I had, as stated by their Policy:
"...we cannot guarantee that you will receive the same modifier you had on your original item. We are also unable to guarantee the restoration of trade skills, as well as enchantments or add-ons (such as gems, scopes, etc.) that your character's items may have possessed."
CONCLUSION: BEWARE of this unsecure game (even if you run anti-spyware + anti-virus regulary) because not only your account and in-game stuff may be stolen, but also the support team is only able to retrive you a 10% (yes TEN percent) of what you lose.
- An OK expansion, but, really, nothing that new here...
     By A76P6QCZP2LDI on 2007-08-23
I was a big fan of WoW when it first came out. I had a great time with it, but there are several negatives that have finally outweighed the positives of WoW for me. The Burning Crusade adds new content (basically like the content of the original game) but does not address some basic problems with the game.
(1) WoW does not have enough safeguards against bad player behavior. The text profanity filter is inadequate and now the game has incorporated (or will soon incorporate) in-game voice chat. Sorry, but that is a real turn-off for me (and ought to be for anyone with kids playing this game). I am not interested in hearing heaven-knows-who saying heaven-knows-what via integrated voice chat. Gross and inappropriate text chat was bad enough.
(2) WoW is basically a grind-oriented game. People say there is a "story" here, but there really is not. There is a lore backdrop for the quests, but it is not a story per se. WoW is all about grinding for gold, gear, and experience/levels.
(3) WoW instances cannot be soloed. Thus, if you want to experience instance content, you must form a group of 4 to 5 players (at a minimum). Sometimes -- usually, in fact -- groups of players are great, but sometimes they are just awful. I enjoy multiplayer questing occasionally, but I do not want to be dependent on it to enjoy and experience game content.
(4) WoW instances take too damn long. Sorry, but they just do. Often, by the time you find a full group, you've run out of time to run the instance. Or you might get halfway through an instance, someone will drop out, and your group may well just fall apart or you have to wait again to find a player to fill in the missing slot. It's ridiculous and highly aggravating.
(5) WoW's Looking-for-Group mechanism is really lame for a game of this scope and with this many subscribers. The current Looking-for-Group tool is nonsensical, unecessarily complex, and not at all user friendly. As a result, only a small proportion of players even use it.
(6) WoW's next expansion, Wrath of the Lich King, looks completely unappealing to me, just more of the same for levels 70 to 80. It'll be a "must-have" for the dedicated WoW gamers, but for the rest of us? Meh. Not interested.
The Burning Crusade does nothing to rectify the basic problems with a game of this type. It added higher-level quests and instances of the same sort and variety as the original game, of course, but that's about it. I got approximately halfway through the new regions of the Burning Crusade and just got ... tired ... of it. And I was paying $15 a month ... for this?
I have played both WoW and Guild Wars extensively and, in my opinion, Guild Wars is clearly the better game: better story, better graphics, better and more varied options for various styles of play (solo/casual, group, guild, etc.), better combat system, sleeker armor, better (simpler) crafting system, better weapons acquisition, less grinding, more creative quests, no monthly fee, etc. And with the Eye of the North expansion pack coming out soon, well, this jaded ex-warcrafter will be headed for the new regions of Tyria with nary a look back.
If Blizzard wants to draw me and other casual/solo-oriented gamers back into the WoW universe, then they need to introduce summonable non-player characters (NPCs -- like the henchman or heroes you have in Guild Wars), allowing groups and/or individuals to fill the gaps in their teams as needed or form a complete team of their own and so have a reasonable chance of success for completing the various group quests and dungeons in WoW. But, hey, Guild Wars has that *now* ... :-)
- never preorder expansion software from amazon..
     By A398YYUFK0FNDA on 2007-01-18
preordered 2 months in advance and still havent received it, from tracking i can't even be sure its actually even been sent out yet....
1st day out and i am sitting in ironforge watching peeps who are already 65 and not even knowing when i will get the expansion, well it plain sucks.... local stores didnt have it either.
So basically i recommend buying preorders from *gaming sellers only* if you expect to have it on time! Seems they are the only ones who understand the concept that preorder means its in the buyers hands the day BEFORE release, or at least the same day.
- Expansion pack is wow
     By A14F0JSBYZZ8JX on 2007-01-22
World of Warcraft (WoW) expansion pack technical aspects have been covered in previous reviews. This is a synopsis:
You must have WoW (the pre expansion game) installed before installing the WoW expansion pack. The expansion pack consists of four CD disks with your CD key on the first disk. Install the disks and enter your CD key (installation will prompt you for your key).
Gave the expansion pack five stars, so we'll cover its negatives first...
1) There were a large number of level 60s when the expansion pack was released on January 16th 2007. Immediately after release, Outland starting areas like Hellfire Peninsula and Zangarmarsh were packed with level 60s all competing aggressively for the same quests. Players were compelled to group, not because quest mobs were difficult, but because so many players were trying to kill them.
2) Maps need more visual detail. For example, after you discover the zeppelin crash in the Hellfire Peninsula, its name doesn't appear on the map. You must mouse over it too see it.
3) Expansion pack quests are annoyingly vague. Strongly recommend Thottbot and Allakhazam for clarifications. Either that or your toon will be killing a lot of unnecessary mobs and doing a lot of unnecessary dying.
Now some of its many positives...
Visually and musically the expansion pack is outstanding! Zones have a strong Myst influence, i.e. Teledahn inspired Zangarmarsh. That's an excellent influence. After entering each new zone, your initial reaction will be an invariable, "Oh, wow!"
Expansion game play is precisely the same as pre expansion game play. WoW has the best game play in the MMORPG genre. Game play is intuitive; you don't need to read the game manual to begin playing.
There's an abundance of challenging quests. Blizzard has increased quest log size from 20 to 25 quests (It should be increased more, say 75 quests). The vast majority of quests do not require grouping. If you wish, you can easily solo your way to level 70.
Don't want to give away any spoilers, but here's a hint:
Get to Shattrath City (Terokkar Forest) ASAP. You'll find its banks and portals useful. Moreover, Shattrath City is yet another example of, "Oh, wow!"
- More of the same with a little more polish.
     By A3WYT0HSNF7DX on 2007-03-18
When WoW was first released it was fairly decent. I played it off and on for a while until I realized that the high end which was composed of generic multi man raids for "phat lewtz" was pointless and dropped it. The game just wasn't fun anymore and had diluted itself to appeal to a mass audience.
Flash forward to Burning Crusade. Ultimately, more of the same. The intro quests and such for each new race are interesting, and overall they worked some nicer surprises into it now that they have more experience with the game, but between levels 20-60, expect nothing from this expansion. The race islands end at about level 20, and the content doesn't pick up again until you are high enough to go through the gate. I will commend blizzard on cooling down with the outrageous raids by tweaking raid caps down and making more 5man dungeons.
Bottom line, if you love WoW, you'll probably love the expansion. If you're already on the fence with WoW, don't bother, and if you leave, try finding a MMO with a little more depth and you might enjoy it.
- The best expansion to an MMORPG I have seen.
     By A1T5NADQA0CPSF on 2007-06-02
ABOUT ME: I have played an Undead Rogue since day 1, and after around 20 days played at 70 I have taken the plunge to roll a paladin and I am loving it. Also, I have raided all dungeons up to Naxxramas.
The Burning Crusade is by far the best expansion, and expands the formula of World of Warcraft even more. Blizzard really fixed the problems with gear, the lack of endlevel dungeons, lack of raid content, boss design, and quest rewards. I will discuss these five things in detail.
~ GEAR ~
Pre-BC: The difference between raiders and casual players was huge. Players who werent decked in epic gear didnt stand a chance against other players who did. Even players in Tier 1 (easiest epic set to get at the time) could kill players in blues without even trying.
BC: The difference between raid gear and dungeon gear isnt very big any longer. I replaced my entire Tier 2 set and my epic weapons from raiding by the time I hit around level 66ish. After having over 20 days /played at 70, I have to say I am having a lot more to do at 70. Very good trinkets and weapons are easily obtainable by dungeon runs, and endgame content is fairly easy (with the exception of Serpentshrine Cavern, The Eye, and Black Temple). However, it is now fair competition between epic'd players and blue'd players. Gladiator PVP gear is amazingly powerful and the weapons are on-par with most of the weapons from Karazhan and Serpentshrine. If you have a team of skilled players, it wont be long to obtain these crazy Gladiator sets.
~ DUNGEONS ~
Pre-BC: After getting your attunements done, you had 2 options in terms of dungeons: do UBRS, scholomance, or stratholme for sub-par gear, or spend 4 hours a night raiding MC, BWL, AQ40, Naxx, ZG, and AQ20 for epic gear that is nearly 2x as powerful as non-epic gear. The dungeons were boring and got old quickly.
BC: As soon as you enter the outlands, you are greeted by 4 dungeon hubs of ~4 dungeons of different levels. The gear from these dungeons will most definitely replace your level 60 gear. Every level you gain you will be able to do another dungeon to get shiny new gear. And as soon as you hit 70, over 5 dungeons open up for you (all hosting INCREDIBLY powerful gear). There are plenty of quests for these dungeons, and they are all very interesting and look different from one another. They are all very straight forward and dont really get old.
~ RAID CONTENT ~
Pre-BC: Most people finished with content very quickly and ended up waiting for a new dungeon to come out. Yes, I was there when Blackwing Lair came out and it was BUGGY as hell and no one got ANYWHERE. Yes, I endured through the horribly designed pre-C'Thun trash in AQ40, and yes I was there when the C'Thun encounter was terribly buggy and no one could do anything in phase 2. Then Naxxramas came out and raiders rejoiced because it was the best dungeon made and I couldnt agree more.
BC: The new dungeons and bosses (which I will get into later) are amazing to say. The environments and atmosphere of each raid dungeon is different and they all have a certain feel to them. A Karazhan run feels like an adventure through an old abandoned run-down castle full of monsters and the undead. Gruuls lair feels like an epic journey through the cave of an incredibly powerful monster. Magtheridon's Lair (whom you are teased by in Blood Furnace) feels like a prison holding an ancient, wise, and destructive monster...and it is! These dungeons are all these things, they are alive, they are vibrant, and they are FUN.
~ BOSS DESIGN ~
Pre-BC: Ragnaros was the introduction of the horrible resistance checks in WoW. I can think of around 8-10 encounters that were resist checks and stupid gear checks (Vael/huhuran and twin emps/patchwerk, respectively) that prevented progression in the 4 40 mans. With the exception of Naxxramas and Blackwing Lair, all these dungeons were filled with trash mobs and you spent more time clearing trash than doing bosses. The bosses just were NOT fun.
BC: The boss encounters in the Burning Crusade are a HUGE improvement over their predecessors. New, different encounters such as netherspite and shade of aran, and just plain fun ones like the chess event are just a few to name. They are all very fun, and are definitely worth wiping on, the pleasure and burst of excitement when you down these challenging bosses after nights of wiping are awesome. Also, with the 10/25 man caps, it is much easier to start/join a raiding guild that gets somewhere. The content isnt as crazy as Naxxramas was at 60, but they still require the same level of organization, skill, and teamwork.
~ QUEST DESIGN ~
Pre-BC: Not much to say besides that the quests in Azeroth are stupid, annoying, and the rewards are HORRIBLE and USELESS. They are all very similar and they are very repetitive.
BC: All the quests are awesome and different. While you still have those grind + kill + get x of this quests, you have an assortment of new quests as well. You can summon bosses, and do bombing missions, they are all new, and they are all pure fun. I even love questing at 70, the money and even some of the loot are great to have. I am working on the Netherdrake questline at the moment, and I cant wait to have my own transparent giant dragon to fly around the outlands on. There are loads of quests leftover at 70, and they all have very good rewards at the end of each chain.
Why doesn't the Burning Crusade get a 5/5 overall? For one reason: they did not revamp Azeroth. Revisiting Azeroth at 70 is like attending a funeral, its stupid, and its pathetic how useless anything from Azeroth is at 70. The quests leading up to level 58 (when you can enter outlands)still have sub par rewards, and besides the opening of Karazhan and Caverns of Time, they have done absolutely NOTHING with the world outside of BC. I believe they really need to revamp the questlines and the rewards to make it more rewarding for people to go back to Azeroth to do the old quests and content.
Other than that, The Burning Crusade is the most extensive expansion to a game I have seen, and it is definitely worth the $40 to jump on the ship. I tip my hat to Blizzard for making an incredibly fun and rewarding game even better.
- A Fair review of Burning Crusade
     By A2FSSS71ASFBJB on 2007-01-17
For those who decide to blast this because of the problems during the first day take into account that the launch could have been a lot worse-and instead of waiting on 2 patches it could have been one huge patch like some other games I have seen in the past. Yes there were problems with the launching of burning crusade while I was installing the game I was thinking worse case that I would not be able to get access for a day or two later, yes I was kicked out of the game a few times Tuesday and yes the downloading the patch took over an hour thats why I gave this a 4 instead of 5. However other people were down loading that they may have closed the server for being slow.
On the merits of the expansion pack itself. From what I saw even for the casual player like me who has maybe up to 2 hours during a weekday I was totally impressed on what I saw. My first item from a quest, wasnt anything real sexy, but it was a big improvement from what I had over doing the instances on the mainland. As for scraping around for money, the quests here have bigger payouts.
The only real and major knock on this game then it can be said of any MMO some people i ran into lately have taken this game way to seriously and instead of being something to relax its become more like work. as of next week checking out age of conan and hopefully can get rid of these current headaches.
- Get it if you must, but...
     By A1SYAMB3VHTJS on 2007-02-14
A short review here, since Amazon solicited one with an email. Although I wasn't excited about the expansion because I'd already read reviews of it, I got it anyway because the rest of my WoW guild did, and I also figured there wasn't another game out yet that I wanted to try, so I figured I'd continue this one for the time being.
As I had already been told in reviews, the expansion was simply more of the same grinding-type quests, set in new zones. After the initial novelty of looking around at the new scenery, the game will soon return to the one you've been playing for whatever length of time you've been playing it. When I entered the first zone in the new area (Hellfire Penninsula), I discovered that 90% of the quests there were of the "kill/gather X number of Y" type. My first thought was that, although I know games must have these types of quests to fill out content, this was a bad first impression to make on players, i.e., putting them all in the very first zone.
Well, after playing much of the game in the other surrounding zones as well (currently I'm lvl 65), I realized that the other zones are all exactly the same -- filled with very little except "kill/gather X number of this." You'll find yourself grabbing quests and going to the area to kill/gather things, then turning in the quest. Virtually all of the non-instanced quests, including the ones where you have to kill a named boss, are soloable (it has gotten to be funny to see people LFG for them), but you'll most likely need a group for the dungeons. Overall they made it very easy to level up (10,000+ XP per quest), to make money (it piles up with loot drops and quest rewards), and to get good gear -- there are many green items that surpass in quality your old epic items from the old zones. I have no idea yet why they basically made the game so easy, and made the old zones and gear completely obsolete. You'll no longer have any reason to go to places like ZG, AQ, or MC.
I'm not very impressed with the expansion, but if you want to continue playing the exact same game, go ahead and buy it. Otherwise there's nothing special about it. I just don't know that the lousy quality of the expansion is the fault of the game, or just the fault of the current state of the MMO genre as a whole. MMOs in general seem to be getting stale, as game developers do nothing more than pump out copies of each other (or in this case, of itself) with the exact same themes and stale content.
It might be time to get back to other types of games and give MMOs a rest.
- Extremely buggy and horrible support
     By AN6LWYZ8HTTUU on 2007-01-17
The original World of Warcraft was a huge leap forward in graphical RPGs. I've never had more fun or been more addicted to a game. As a result, I was extremely excited to get my copy of the expansion pack in the mail. I rushed upstairs, sat through the hour of installation and patch downloads and went to log on. Disconnected from Server. Every attempt to log on resulted in this message almost immediately. Attempts to contact Blizzard Technical Support were a wasted effort. Their phone line is constantly busy, they don't respond to emails, and they ignored every forum post by the myriad number of users facing the same problem. Since you are asked to upgrade your account to a Burning Crusade account upon starting installation, I was unable to go back and play the original game sans expansion pack. I have been forced to cancel my account with Blizzard and will never buy another product of theirs. Highly recommend passing this one up.
- Expansion made me quit what WAS a great game.
     By A3V8N8RGVZRUQO on 2007-03-04
This expansion should in fact be given less then 1 star, it was not only terrible on it's own right but it also destroyed World Of Warcraft the original release for me. It is a fact that had this expansion not been released I would still be playing WOW today.
Why did it make me quit? The developers completely ignored the itemizaation balance and encounter balance that existed in the entire original release. Level 60 requirement epic (purple) items dropping from dragons that take 40 people to kill were all of the sudden worse then level 55 requirement common (green) items that drop from trash in BC. In one fell swoop the developers destroyed any reason anyone had to play in the old world beyond level 55. There is no more point to fighting in Molten Core, there is no reason to ever work towards BWL access, the gates of AQ might as well stay closed from now on. One can go to the auction house and pay 10 gold for a green item that they can use at level 55 that is better then you can get doing all that work to kill Vael in BWL.
Why did they not keep things consistent? Why did they not make a level 60 requirement item in BC comparable to a level 60 green item in the old world? Why did they not make a level 60 epic item from BWL still worth having at level 60? I have no clue. Maybe they thought that people would avoid BC without the impetus of easy loots that warp anything that drops in the old world, like the insane exp rate that again warped the old world is not enough. Maybe it is as they say to equalize the PVP of the game, but alot of us were not really there primarily for the PVP and furthermore many of us liked the fact that success in PVE made you more of a threat in PVP as well. Some people lived in the PVP grounds and became very skilled in PVP combat while also gaining the valuable loots obtainable with high rank, some people instead focused on PVE spending just as much time getting the skill and keys it required to become comparably equipped. It was fairly well balanced, but Blizzard went and messed with it and screwed it up.
BC might as well have been WOW 2. There is no point of having it as an "expansion". It destroyed the point of the old world and as such people now live solely in BC or they quit playing. An online game like this must release expansions that are in line with the previous content. You must not make the new content on a new higher scale or you destroy the old content and in essence shrink the useable size of the game world. EQ managed vastly better then WOW with it's Kunark and Velious Expansions. Items that were comparable in level requirement and difficulty to obtain were likewise quite balanced. A level 46 named frog in Guk was dropping similar quality loot to a level 46 named dinosaur in Traks Teeth. That is the way it should be. Now 10 expansions later EQ's balance is utterly dstroyed but in the beggining through the 1st 2 expansions they actually got it pretty close to perfect.
Blizzard screwed this up royally, not because the models were bad, not because the new areas were not interesting, not because the quests were not entertaining, but because they could not keep from ratcheting up the loot to an absurd level utterly trivializing the old world.
This expansion made me quit playing WOW. Without an expansion at all I would still be paying $15 a month, that is how bad it really is in my eyes.
- WARNING Burning Crusade can only be played on internet
     By A22RE7V8QZFICW on 2007-02-01
First there was WARCRAFT, Reign of Chaos, which is Warcraft III; this took a very graphical rise from Warcraft I and II; oddly, I liked those games better, to be honest.
But at least Warcraft III and it's expansion set, FROZEN THRONE, you could play by yourself *without* going on the internet. Suprise, suprise some people do not like to play online!
I'm just not the kind of person who likes to go on the internet to play games. It's just a preference of mine. I purchased WORLD OF WARCRAFT EXPANSION; BURNING CRUSADE from Wal-Mart and had to return it. Why? YOU CANNOT PLAY BURNING CRUSADE WITHOUT AN INTERNET CONNECTION; IT IS IN FACT MANDATORY, so I said forget it and returned it. I was NOT aware of this fact when I purchased it; I assumed it was just another expansion like Frozen Throne.
YOU HAVE TO READ THE VERY FINE PRINT--SO BEWARE, IF YOU PLAN TO PLAY THIS WITHOUT AN INTERNET CONNECTION--DO NOT PURCHASE BECAUSE YOU CAN'T.
For the millions of online Warcraft addicts out there, more power to you--and it requires a subscription to keep at it. Which means ongoing costs. You are also required to have BROADBAND internet (mandatory). That by itself (along with cable television) is about $80 a month. (By the way, I'm one of those people who rarely turns on the television-and when I do it's almost always to watch DVDs).
I'm giving this one star due to the requirement of Internet only and NOT being clear about it--you have to read the VERY FINE PRINT. It's not obvious on the box.
SHAME ON YOU BLIZZARD!
- Decent for now
     By AFP7L0SVXIFG5 on 2007-03-09
In the case that you've never played the vanilla World of Warcraft, why even bother with the expansion now? Just get the original World of Warcraft and see if you like that beforehand. You will not be able to access the new material the expansion has to offer until level 58. If after a few months you get to a high level and decide that you want more, go for it. It should keep you happy.
Graphics: The graphics are decent and look good on older machines. Very detailed environments with weather effect, night/day cycles(24 hour), unique plants, rock piles though they do look "cartoonish". They all add up to a very vivid world that any toon would love to live in and fight monster. The draw distance in the game is quite far but even at max settings, things take a bit to load on to your screen, especially when traveling fast on either a epic mount or a epic flying mount. I don't recommend this game unless you have abundant RAM though, usually 1Gig is a very decent amount.
Controls: Default controls allow you to move your character with the First Person Shooter (think Quake, or Half-Life) friendly WSAD system using the mouse primarily to change your perspective. Skills or attacks are usually performed by clicking the associated button or as you get more experienced, by binding the ability to a key press. Every skill can be bound to any key (ex. F for heal self, Shift-F for heal buddy)
Difficulty: With any solo designed material, this game is cake. When the game requires a few other people to work together for a common goal it can be more difficult. This all depends on how good the people you chose to party with can perform their needed task(s).
The next few paragraphs are only really of use for those who have played the original World of Warcraft and want to know a bit about the expansion at an end game in mind. While it is all my opinion, most people I've talked to would agree with this assessment.
The game presents an almost identical end game experience at level 70 as it presented at 60 before the Burning Crusade expansion. An end-game dungeon still requires an entire nights worth of fun the first few times going through an encounter, but gets old quickly. Key information here is entire night. This only applies to 10+ man raids, not 5-mans.
The Player vs. Player aspect again hasn't changed too much. Granted health did scale (each class having about double hit points at level 70) but it doesn't do anything to add length to any PVP encounter. Warriors still 3 shot cloth wearers, Mages still 2 shot anything, Warlocks still fear/DOT kill etc. Only real difference here is that 90% of the Priests out there are Shadow and 90% of Druids are Feral (this also effects PVE greatly, LF healer anybody?).
I've also noticed there are a lot of really terrible players at higher levels now (usually anything dealing with the new races or the Paladins for Horde and Shaman for Alliance). This is mainly due to these players rushing their unique characters to upper levels and never really learning how to play them properly. As a rule of thumb, any character who's level 65+ and still hasn't gotten their ground epic mount is a one of these people.
Overall, the game has a lot of potential and I feel that once everyone gets back to the epic dungeon raiding, things will become as they were before Burning Crusade. Still fun, but not as fun as it could be.
- More grinding with no end in sight...............
     By A2Z9622CLGF0RF on 2007-09-21
The Burning Crusade is more of the same old same old - grinding for gear, reputation, and gold. The storyline would be much better if Blizzard actually incorporated it into the game, instead of adding it as an afterthought. The very nature of this game is showing off how fast you can level your toon and whom has the best gear. I prefer to play a game that actually has an end-game I can participate in. I spent 7 months playing WoW and enjoyed it. Now I am moving on though. Wrath of the Lich King? No thanks. What is the difference between level 70 and level 80? Not much, just more expensive gear and another month of my life grinding to 80 so I can get bored with it. Thanks for the memories Blizzard. /cancel
- Horrible community ruins a really fun game
     By A784Y82FX1586 on 2007-10-21
After playing WOW for well over a year, I was looking forward to BC breathing new life into the game. The grind to 70 was alot of fun on all my characters. I enjoyed the very distinct (and VERY thrillingly hostile) zones and I found the atmosphere really immersing. Outland itself was quite challenging, got some great gear, and had some fun times, but once I hit 70 on my characters, I simply started losing interest. The thought of waiting an hour to get a raid organized and then trudging through a raid instance no longer held interest.
I thought the graphics in the expansion were excellent. No, not as detailed as some other games out there, but it never crashed, play was fluid, and everything just worked (unlike the endless hours of 'tweaking' in LOTRO, which ultimately caused me to throw that game in the bin.)
Overall, it wasn't the game itself that lost it for me, but the childish and hostile community. I enjoyed the PvP aspect of the game, but the merit-based PvP system really just led to alot of people standing around waiting to get their merits, alot of name-calling, people railing on each other about their equipment...pretty much an elementary school playground. I rarely found the community friendly or helpful and guilds were pretty much the same. If you want to get an idea of the community, take a read on the WoW website forums. THOSE are the people you'll be playing with. Very sad that a really fun game was ruined by such a negative community.
You can solo from levels 1-70 if you'd rather not deal with the community or just prefer to adventure around on your own for a bit, though that does tend to get rather boring. Yes, many argue that you should play an MMORPG to group; well, the choice is yours in this game. If a game this large were available offline, I certainly would enjoy it.
Having taken a 6-month break from the game, I was missing it a bit, so I went back to the forums. Then I remembered why I'd left.
- BC...Good, but not looking forward to the grind.
     By A1UJN4YXTA83A8 on 2007-01-18
So I went to the game store and waited in line to get my pre-order at release. Got home, installed it in about 45minutes or so with the updates, which was nice.
Lag wasn't bad on my server (Malygos) and had fun getting a few levels on a new Blood Elf paladin. Until the next day...tried to take my lvl 60 into Outlands...Questing was painful with all the lag, then the various world servers kept crashing, no mobs...or insanely fast respawns. No NPC's for quests, etc. I played the beta a bit and release was much improved over it, however I think that this kind of performance should be expected for the first days/weeks after release.
Overall the new content seems to be interesting and the quest reward items seem to be significantly better than what you could get raiding the 40 man instances, which is very depressing for those of us who spent MONTHS raiding to get the 'epic' gear just to have it replaced with green quest rewards in one day.
If you are addicted to World of Warcraft, I am sure you will become just as addicted to Burning Crusade. :)
- Big disappointment
     By A1N5DAK2QU1P34 on 2007-01-21
After nearly a year of waiting, Blizzard finally released Burning Crusade. Maybe they should have delayed it again.
The new races just seem like they where rushed out. They look like they were sketched by 10 year olds. I truly expected better from Blizzard. Hopefully they will make a patch in the near future to fix the lack of effort that they put into this expansion.
- Fun but not as much as the original
     By A2YHKZ0QBPOY3V on 2007-05-07
I have fun playing this, but found the original more captivating. I was disappointed with the size of the new world, felt it was too small and was easy to explore very quickly. As for the new raid content, I consider it to be too complicated and elaborate in the extremely long chain of events that you have to accomplish just to move into each new raid dungeon. I also don't like the fact that you have to grind forever in the various 5 mans to get rep to unlock heroic mode to be able to get keys to various higher level raid dungeons. Grinding is the most boring thing in the world to me and this game has way too much of it. Overall, enjoyed a lot of the new world content but the elaborate raid system eventually drove me out of the game due to boredom.
- Same Quests different titles
     By A6GTC3SUKMB1M on 2008-03-09
I started off playing World of Warcraft at release only to quit a year later do to the lack of end game content for the casual gamer. Spending 30hrs a week in Molten Core or Black Wing Lair just was not my idea of fun. After some friends told me all the great things about the expansion I decided to reactivate my account and give it a try.
To make this review short. The type of quests are the exact same that were prior to the release of this expansion. Go to this area, kill 200 of this monster to collect 6 pieces of certain item, rinse and repeat.
The addition of 10man raid groups was a pleasant surprise, but even this still makes the end game fall short. The 10 man dungeons in this game have pretty much no impact on the main story line and are just stepping stones to the larger 25man main story dungeons. So pretty much what this means is unless you are in a hard core raiding guild it will take you at least a year, if ever, to see the main boss in this expansion.
World of Warcraft does have some positive attributes to it, but I have never been the type to want to grind out dungeons repeatedly in the hope of the one item I needed from there would drop, and like I said unless you plan to spend every seven days a week, 5hrs a day raiding you will never see the end game content, or have the best items for your class.
So to sum up, you pay for a game that you can never complete do to the hard core raiding atmosphere, the pvp system with the institution of resilence makes any button clicker able to kill you, and be prepared to enjoy the grind fest either in dungeons or in battlegrounds to get any items that may be helpful to your character.
- World of Warcraft - Nothing better for the next few months
     By AX6S8J2MWXS0U on 2007-01-20
The game is the best out there at the moment. I am not entirely happy with their customer service or how an account issue was handled, but to be as unbiased as possible about the game itself, it looks good and has given some added content for those who have done all in the initial game. I think that for an expansion, it seems to lack as much content as one would expect to get. Overall I think for those that like WoW and its gameplay, this should make you happier then a pig in mud, but hopefully some company will come out with something that breaks the mold and makes it fun to immerse yourself for hours in a game again.
- It's never too late to start playing WoW
     By A1WF3YZQFRIZHO on 2007-06-05
I have to admit, I was very apprehensive starting to play WoW Burning Crusade well after the release date. But, am I ever glad I did. This game is addicting and lots of fun.
I was worried it would be difficult to start playing a game when you are Level-1 and other guys are Level-70. But, that just wasn't the case. The starting quests are such that you remain in a few general areas until you get past about Level-20, after that you venture out into the larger world (but even the starting areas are vast).
The other good thing about starting the game late in the cycle is the noob areas aren't overly crowded. Nobody is stealing your quests, no queues for quests, but there are still enough people around to get a good group going for a good Elite quest.
Until a week ago, I have never played WoW, but I have played Guild Wars and Lord of the Rings Online. While some of the other games have better graphics and worlds you may be familiar with due to movies (such as LOTRO), they have nothing up on WoW. The WoW interface is easy to learn, work with, and customize. The WoW worlds are large and provide enough variety to keep things fun. One week into the game, I have a Level-20 Blood Elf Rogue and have cancelled my LOTRO account.
Another good thing about WoW is that it works well for high-end and low-end systems. I play on my desktop, which is a high-end 8800GTX-based system and it plays great. I also play on my notebook, which is just an ok system with integrated graphics. It works well on my notebook as well.
Bottom line, if you are thinking about starting to play WoW, stop thinking and do it. The Burning Crusade expansion pack is a good way to start. You don't need a Level-60 character to enjoy the expansion pack, you can start one of the new races and still play in the new environment.
It's never too late to start playing WoW
- BEST GAME EVER
     By A2FKOJC2DYEPR5 on 2007-01-16
PEOPLE IF U THINK THAT PEOPLE THAT PLAY THIS GAME R NERDS U R WRONG ! BC introduces a who;e new alinment to wow . with the lvl cap riased to 70 all wow players no that this will not be the last inraisement in lvl. with 2 new totaly cool!!! new character!!! -and now the horde have pallys!!!-and the alliance have shaman!!! it is evern better than ever! i am looking foward to the next one _ rn't u ?
- A Returning Player's Perspective
     By AGJ0NQD5T6WFG on 2007-01-30
I consider myself a casual gamer. I swore off ever trying an MMO for a long time - and have bounced from MMO to MMO sort of trying out what each has to offer. WoW is the game that I've found myself coming back to more than once.
Having lost my original account due to a hack, followed by a subsequent banning by Blizzard because of the actions of another player - it was with a certain amount of trepidation that I decided to put my fate back into range of the itchy trigger finger of Blizzard.
I spent nearly $100 on launch day for a new copy of WoW, the Burning Crusade, and a time card. I have had so much fun, for so much time over the past couple of weeks with the game that I do not have any regrets over my purchase.
I created a Blood Elf, one of the new races added with the expansion. The back story of the 'pretty' Horde race is captivating and adds a lot of depth to what at first glance seems like a simplistic game.
True enough, the game is very simple. I find myself enjoying a formula that "just works" however, because Blizzard seems to have balanced a multitude of systems, story, quests, etc. and if it took the old K.I.S.S. principle to do so, so be it.
The new starting area for the Blood Elves is gorgeous, and the quests in the first couple of starting areas around Silvermoon will take you nearly to 19 or 20 before you have to set off for the Barrens/Stonetalon/and the areas you are probably used to.
As always, even if I am doing a random quest in the middle of nowhere, it is almost assured that I will come across more players on the same quest that I can group with if the difficulty is too high.
These quests and activities you perform are not "Oblivion" deep, but they are sufficiently compelling to keep you interested in what happens as a result of your quests, or starting another quest in the middle of another that causes you to have to improvise and deviate from your plan prior to heading in.
So the breakdown is - if you've never played WoW, I can still recommend the original game and this expansion ($60 combined) for players. If $40 is too much for the additional content in music, areas, races, professions, levels, resources, items, etc. then I feel like you will be missing out on a larger part of the overall game that the Burning Crusade has added for players.
Does it add enough content to justify the price? Yes - I can say that this expansion does. I cannot speak for future expansions, but if Blizzard puts the same time and effort into the small details as they did in this expansion - WoW will be a destination many of us will take for some time to come.
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World Of Warcraft Expansion: Burning Crusade Accessories
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| Product Features |
- This game requires a monthly fee, and an internet connection to play
- Two new playable races, including the magical Blood Elves
- An entirely new continent, Outland, can be reached through the Dark Portal
- Hundreds of new quests, items, monsters, and more
- Pack increases the level cap to 70
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