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Gran Turismo 5 Prologuex$27.38
    (98 reviews)
Best Price: $39.99 $27.38
The award-winning Gran Turismo franchise returns with its 5th installment, Gran Turismo 5 Prologue, exclusively for PlayStation 3. With its signature realism and unrivaled physics, this highly anticipated precursor to Gran Turismo 5 continues to blur the line between simulation and reality. "Prologue" is defined as an introductory or preceding event or development, and true to every letter, Gran Turismo 5: Prologue treats both long-time fans of the Gran Turismo franchise as well as those coming to it new, with a generous sampling of what they can expect to see in Gran Turismo 5 later in the year and further releases on the PS3. 
The new direction of Grand Turismo |
 Take your ride online for the first time. View larger. |  Race across six international tracks. View larger. |  Customize your ride in the garage. View larger. | Developed By the BestPolyphony Digital is the developer of the Gran Turismo franchise, led by creator Kazunori Yamauchi. Polyphony Digital is known for pushing the limits of the PlayStation hardware, and with its realistic graphics and physics, Gran Turismo 5: Prologue is no different. In addition to receiving CAD data from the auto manufacturers, they have taken thousands of photos to model each car (and track). As an example of the level of detail, a car in Gran Turismo 4 has the same number of polygons as a headlight in Gran Turismo 5: Prologue. Polyphony works even closer with the automotive industry to make sure that the cars look and drive just as they do in real life. In fact, Kazunori Yamauchi designed the on-board computer for the real Nissan GT-R. If you’re lucky to buy one when it releases, you will notice the Polyphony Digital logo when you start your car. Take Your Cars and Tracks Online and OffGran Turismo 5: Prologue features over 60 stunning cars – including vehicles by Lotus, Mitsubishi, Nissan and Ferrari for you to race on seriously realistic, real-life tracks: including the Eiger Nordwand, the London City Track and Suzuka – all rendered in incredible High Definition graphics. There's also all-new driving physics for the most lifelike driving experience ever and new, improved opponent artificial intelligence for the toughest race challenge yet. But that's not all – for the first time ever in the history of Gran Turismo, players will now be able to race online. Up to 16 players will be able to go head-to-head on some of the world's best racetracks on PlayStation Network. All you need to get racing is a broadband connection and PS3. Once you're up and revving, Global Online Rankings and the My Garage homepage feature will leave the world in n o doubt as to just who is the best at Gran Turismo. And then there's the Online Dealership, providing a wealth of information on cars and manufacturers and also Gran Turismo TV – a dedicated online channel available exclusively from PSN and packed with some of the greatest content that Motorsport, car manufacturers and TV has to offer. Key Features: - Race over 60 cars from worldwide automotive manufacturers, precisely modeled both inside and out.
- All-new interior dash view, featuring full driver animation and working gauges.
- Compete on 6 tracks with 12 total layouts, including Fuji Speedway, Suzuka Circuit, and for the first time ever, Daytona International Speedway.
- Online racing with up to 16 players, complete with detailed rankings, plus downloadable ghost cars and race replays of top racers.
- New online community features including Gran Turismo TV, featuring worldwide automotive and motorsport programming.
- Tune vehicle performance, from suspension and tires to gear ratio and engine modifications.
- Rendered in stunning 1080p at 60 frames per second with crisp, realistic lighting and camera effects (replays rendered in 1080p 30fps).
Full Car List (71 cars):- Lexus IS F '07
- Nissan Skyline GT-R V-spec II Nur '02
- Nissan Fairlady Z Version S '07
- Nissan Skyline Sedan 350GT Type SP '06
- Nissan Skyline Coupe Concept '07
- Nissan Skyline Coupe 370GT Type SP '07
- Nissan Skyline Coupe (V36) Tuned Car
- Nissan GT-R Proto '05
- Nissan GT-R '07
- Honda Integra TYPE R '04
- Honda NSX Type R '02
- Acura NSX '91
- Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
- Mazda RX-8 Type S '03
- Mazda RX-7 Spirit R Type A (FD)
- Mazda RX-7 (FD) Special Tuned Car
- Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
- Subaru Impreza Sedan WRX STI spec C Type RA '05
- Mitsubishi Lancer Evolution IX GSR '05
- Mitsubishi Lancer Evolution X GSR Premium Package '07
- Mitsubishi Lancer Evolution IX GSR Tuned Car
- Mitsubishi Lancer Evolution X GSR Tuned Car
- Suzuki Cappuccino '95
- Suzuki Swift Sport '07
| - Suzuki Cervo SR '07
- Suzuki Cappuccino Tuned Car
- Suzuki Swift Sport Tuned Car
- Daihatsu Copen Active Top '02
- Daihatsu OFC-1 '07
- Chevrolet Corvette Z06 '06
- Chevrolet Corvette Z06 (C6) Tuned Car
- Dodge Viper GTS '02
- Dodge Viper SRT10 Coupe '06
- Dodge Viper SRT10 Coupe Tuned Car
- Ford Mustang V8 GT Coupe Premium '07
- Ford GT '05
- Ford Focus ST '06
- Ford GT Tuned Car
- Audi R8 4.2 FSI R tronic '07
- Audi TT Coupe 3.2 quattro '07
- BMW Z4 '03
- BMW 135i Coupe '07
- BMW M3 Coupe '07
- BMW 135tii '08
- Mini Cooper-S '06
- Mercedes-Benz SL 55 AMG '02
- Volkswagen Golf GTI '01
- Volkswagen Golf V GTI '05
| - Alfa Romeo 147 TI 2.0 TWIN SPARK '06
- Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
- Ferrari 599 '06
- Ferrari F430 '06
- Ferrari 512BB '76
- Ferrari F40 '92
- Lancia Delta HF Integrale Evoluzione '91
- Citroen C4 Coupe 2.0VTS '06
- Renault Clio Renault Sport V6 24V '00
- Clio Renault Sport V6 24V Tuned Car
- Aston Martin DB9 Coupe '06
- Jaguar XK Coupe '06
- Lotus Elise 111R '04
- Lotus Elise '96
- Lotus Elise 111R Tuned Car
- Lotus Elise Tuned Car
- TVR Tuscan Speed 6 '00
- TVR Tamora '02
- Art Morrison Corvette'60
- Amuse/Opera Performance Gran Turismo 350Z RS
- Amuse S2000 GT1 Turbo
- Mine's BNR34 Skyline GT-R N1 base '06
- Blitz Dunlop ER34 '07
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MPN: 98158 - UPC: 711719815822
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Customer Reviews
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Different console. Same problems.      By A3W4NLU1LAA153 on 2008-05-26
Right up front, I'll point out the three most obvious things about GT5 Prologue.
1. It looks gorgeous
2. The AI is abominable.
3. There is still no car damage.
To use a lovely english expression : it's all mouth and no trousers. Look past the HD graphics and hype and you'll find Gran Turismo 1 lurking here.
The Gran Turismo games are known for their accurate car handling and fantastic graphics, and GT5 Prologue is no exception. The problem is that it is all absolutely ruined by the other driver AI. Previous Gran Turismo titles have never exactly shone when it comes to the AI, but in GT5 it's simply non-existent. It's not that the AI is dumb, it's just not there. The other cars all drive on rails, irrespective of where you are. For example, on the High Speed Ring circuit - there's a challenge to get from the back of the pack to the front in a single lap. In the car they give you, it is 100% impossible to come any higher than 3rd, and that's a stretch. The driving-on-rails is so accurate and predictable that you can actually predict exactly where every car will be at any given point. You'll come up behind the Ford Focus at the end of the second turn, and don't even think about passing him on the outside because he will always jink to the left for no reason as he goes across the bridge. If you're in the way, then tough. The game will just force you off the track. At the next corner, the Mazda 6 will always follow the identical line inside the corner, again irrespective of whether you're there.
The same is true in the other types of race. Within minutes of playing this game, you will find yourself making a tidy corner only to have a much faster car come right up behind you and ram you off the track because you're in the way of it's pre-programmed line. To see how truly awful it is, start a race at the back and watch the 15 cars in front of you. They'll all cut the same corner in the same way, every lap, all with the identical puff of dirt as they do it.
It is simply abominable.
The problem is that this issue was solved long ago by the likes of - well - just about every other racing franchise out there. It's compounded by the fact that there is still no car damage or dirt in GT5. You can stuff any car into a concrete armco at 175mph and it will simply bounce off without so much as a scratch. To think that Polyphony could put out a game with no car damage and ruinous AI on a next-gen console in 2008 just boggles the mind given how accomplished the competition is (think: Project Gotham Racing).
So what about the eye-candy aspect? Well - it runs at 1080p (full HD) and it looks absolutely spectacular. The textures are crisp and don't blur out at highly obtuse angles like they would on an X-Box. The car models are beautiful as are the various effects like the real-time reflections and the colour-flip paint jobs. There is some aliasing on high-contrast areas but detail popup is minimal. There are very noticable level-of-detail swaps on some of the cars where they swap from a low detail to a high detail version. It's most noticable on the Daytona circuit where you'll occasionally see the shading on the back of a car pop noticably as the model swaps to it's higher resolution version. In fact the eye-candy aspect is only marred slightly be the fact that the game clearly doesn't run at 60 frames per second. Well - it does on sparsely populated tracks but in the thick of the action on some circuits, you'll see noticable slowdown which you just shouldn't have on a console as powerful as a PS3.
What other things to know about? Well the online aspect of the game has a lot of promise but it's buggy at best. If your PS3 isn't set up pefectly on a broadband network (NAT type 1) it just won't connect to the servers. If you're lucky enough to have a good setup, then even when it does connect, the racing is a bit dodgy. It's obvious that the sample rate for your system communicating with all the others is fairly slow as you'll often see your opponents cars jump across the circuit from one side to the other, or suddenly appear to brake or accelerate at light speed as the servers catch up.
When you come to use the game for the first time, be prepared for a long wait. It seems to copy the entire blu-ray disc on to the internal hard drive which takes a good 15 minutes, then as soon as you connect, it will download a huge update which will take 5 to 10 minutes to download and another 5 minutes to install. So out-of-the-box to first race is about 30 minutes. That seems a bit odd to me - I was entirely expecting the game to run off the disc like many of the other PS3 titles.
So GT5 Prologue : it's great eye-candy, sure. But the two biggest, most long-standing problems with the GT franchise are still present. Awful AI and no car damage. The press previews and talk from Polyphony indicate that the full game will have car damage, but historically, they've never been known to change their underlying game engines between the 'Prologue' and the full versions of GT. They have always claimed that they've fixed the AI with each successive version of the game, but honestly - GT5 Prologue has taken a massive step backwards. They say it's better than ever but it's actually worse than ever. So when they say there will be car damage in the full game, I say 'cry wolf' I'm afraid.
It's an ominous omen for GT5 later this year. Sure it'll have more cars and more tracks. But chances are it will have the same problems the GT franchise has always had, and that's simply not good enough. Couple that with the questionable frame rate and online problems and that could be disastrous.
I dearly love the GT franchise - I've had every one of them and I've been hoping and praying that they would one day fix the AI problems and the lack of car damage. If they've not done it on the PS3, then it's just never going to happen, and that is a sad indictment of Polyphony's marketing strategy. I've played this game a lot, desperately wanting to like it but I always put the controller down and am left with an empty feeling. It's just not exciting.
As Good as it Get on The PS3      By A22AD8M2SSOFHJ on 2008-04-21
It's amazing how critical some have been toward GT5 Prologue. In a sense it's deserved but in other ways it's very unfair. Yes Prologue is a game with less content than previous GT games but still it has as much content as many other racing games. I have always love the Gran Turismo series. From it's humble beginning on the Playstation to it's trumped up GT4 on the PS2. What has never lacked is vehicle selection. Although in this game you are getting a rather limited 60 plus vehicles. Compared to the previous GT4's 500 vehicles this seems rather minimal. Although compared to some games that offer less than 50 vehicles, Prologue seems standard.
Gran Turismo: 5 Prologue begins like any Gran Turismo game. Stunning and beautiful intro transitioning to the menu. What is a first is the ability to play online and GTTV. Both are welcome editions in my book. The racing physics have improved in this version which make it much more challenging. With previous iterations there were times when you could slam your call into a wall when coming into a curve without any consequence. This game makes you pay for arcade racing. What is an added bonus is the ability to use the all new Dual Shock 3 controller. The DS3 makes racing that much more enjoyable.
Their are nearly two dozen makes of cars. Although each dealer is only limited to two or three cars. What is missing is the ability to tune your car. That is probably the biggest drawback for me. Now you do get the ability to do this after finishing all three licenses. There are no skill tests to acquire these licenses. Just completing a license to get to the next. The first license is easy to complete but it does get more challenging after you finish the first license.
With this game you only get a paltry six tracks. Although each track has different variations which does add more to the game. This is one of the few games where I enjoy mastering the tracks. So playing on the Suzaka or London track is a lot of fun for me. The tracks are some of the most beautiful I have ever seen on any game. Playing in London looks so real I almost think I am watching the real thing. Watching the replays are so incredible that they are great ways to show off your PS3.
Lastly I want to talk about GT online. The format is rather simple. Pick a experience level based on how far you have progressed in the game. Getting into the race is simple and only takes a few seconds to get into a race with eleven others. You position in the race varies depending on nothing. What is irritating is some of the people you may play against. On more than one occasion I have been knocked off the road by others who seem to have only one intent. This makes the racing not much fun as people tend to not want to play right. I am hoping they will eventually allow for more user control on these races to help avoid these problems from becoming overwhelming.
All in all GT5 Prologue is really a fun game. If you can look at this game as a challenge that will keep you playing for hours on end this should be a must buy. If you are someone who has loved every Gran Turismo game then GT5 Prologue is for you. Now if you are someone who thinks they will get bored by six tracks and sixty plus cars don't bother with this game. For forty dollars it is well worth it to me. A great racing game for the PS3. A great game until the full GT5 is released.
A passionate labor of love to give us the drive of our life.      By A1C139F5C7Y38P on 2008-04-24
Wow. Trying to give Gran Turismo 5: Prologue a complete review is like trying to count the grains of sand on the beach in Ashikita, but I'll do my best.
Whether you are a new player of Gran Turismo or a long-time fan like myself, the only place to truly start is choosing the Gran Turismo TV option and watch the video "Beyond The Apex". I watched this video at least 4 times before I even started playing the game.
We get to meet Kazunori Yamauchi, Gran Turismo's creator. This man loved cars by age 8, and his love has developed into a lifelong dream of providing video gamers the perfect balance between car beauty, and car functionality.
But this is no easy task - for example, his development team took great pains to take 20-30,000 pictures of just ONE racetrack over a 2 month timeframe! Why? To make us feel like we're racing on the real thing.
Every curve in the road, every tire mark on the track, every dip of the car frame with acceleration and shifting is designed to give us all the sensations we would feel driving a car in the real world.
The game gets glowing reviews from Tanner Foust, a professional drifter and Rally car driver. It's one thing for a person like me who's never been on a racetrack, it's quite another when a professional driver says this is the type of game that encourages people to go out and buy a rear wheel drive car and try it for real!
Okay, so let's get on to the gameplay.
The online PS3 players can use the functions of News, Online Racing, and Online Rankings. The only thing sweeter than hosting a race with players from across the globe and winning a three lap race by a hair's breath, is seeing YOUR name at the top of the online rankings.
There are 71 cars to choose from, more than enough to whet our appetites until the full version of Gran Turismo 5 is released. This game gives us a lot of creative freedom: we can alter the AI difficulty, the active steering, the driving physics, braking, traction control, tires, and much more.
The graphics are, for lack of a better word, flawless. During the intro movie, a car is shown driving on a road with sunlight reflecting off the rear panels - the light is shown as patchwork through leaves on a passing tree. That level of detail is also in the gameplay itself.
There are 4 different viewpoints for driving the car: a player with the top-of-the-line racing wheel can choose three camera angles inside the car, while other players can choose the exterior camera to get a better overall view of the car's physics. As far as the controller options, we can choose the button setup ourselves. I was very impressed to see the controller schematic for not just one, but FIVE driving wheel simulators to choose from.
On the racetrack, we have a blue line to direct us on the best path to victory, which we can either follow or alter at our own risk. The path also shows us the optimal brake times, which is a fantastic feature for the novice and expert alike. We have rules to follow - The days of cutting across patches of sand to get ahead of our opponents are gone. There are penalties for hitting other cars, ramming cars off the track, using shortcuts and any boundary collisions.
So what are the shortcomings?
Well, the online portion does have limits. If the host player of a race has a slower internet connection, the race can end prematurely or the picture quality/gameplay is sacrified. Some players are extremely courteous, other players may resort to cheap schoolyard tactics which can ruin the overall racing experience.
The AI can be a little cruel on the racing circuit. We can't hit other cars, but if we're in the line of another car that drifts into us, we get penalized.
The emphasis on drifting is more prevalent in this iteration of Gran Turismo, and the art of drifting is not easy to master. The more casual player might find this aspect of racing very frustrating.
Younger gamers might get frustrated with the realism of the game's physics....this isn't Twisted Metal, after all. But hey, if Kazunori Yamauchi could love cars at age 8, then I guess anything is possible.
But the biggest shortcoming? This is only a prologue....the finished product will most likely not be released before 2009.
Anyone with a passionate love of cars probably has this game in their library already. The casual player can definitely give this game a rent, much as I did. Be prepared, though: Once you appreciate the fine art of drifting and racing with the precision of a heart surgeon, you won't be returning this rental on time. You'll be saving your pennies for a Dualshock Wireless Controller or a Gran Turismo Racing Wheel.
Gran Turismo has truly earned the title of "The Real Driving Simulator".
Looking past the "eye candy" graphics...this game hasn't changed in 10 years.      By AS2L2CH4A340V on 2008-04-28
My PS3 is connected with a HDMI cord on a Sony Bravia 46" LCD HDTV....and GT5 Prologue looks amazing.
But aside from looks (and engine sounds), the game is a huge letdown.
The gameplay has changed very little from the first edition of this franchise in ....was it 98' ?
Anyway, I think Polyphony should concentrate on more important things than realistic graphics....like gameplay, AI and an overhauled penalty system during the S class races
If it wasn't for Microsoft's failure rate of the XBox 360, I would have opted for getting Forza 2 ....a much better and realistic driving/racing simulation.
Good looking game with mud puddle depth...      By A2CK5W41BZJXXU on 2008-04-18
Installation: Installation is easy, pop in the disk, click through all the "ok" dialogs, go away for about 30-60 minutes, and the game has installed some indescribable content onto your PS3's hard drive. The box states the data copied is only about 5.5mb but the length of time GT5 takes to copy whatever data is being copied makes the data seem more like 250-350mb. I hadn't checked.
Starting the Game: After installation, the game restarts and on launch day, GT5 downloads another patch that takes about 20 minutes to install. The patch requires a manual restart obscurely indicated with the message "press the PS button to exit game." Which will stay there until the PS button is pressed.
Playing the Game: After scanning through the now Sony standard slider bar of icons the player will find the GT series standard Dealership icon to spend the initial 36000 C GT5 starts off. To avoid having to buy 2-3 cars to race in the 15 or so Stage 3 racing series, start with the cappuccino as that will allow for racing in the Sunday cups, the light weights, and the cappuccino exclusive set of races.
All the controls are just like the GT HD demo released so getting up and racing was easy. Unfortunately, getting up and racing is too easy. Just like the GT HD demo, there are not any available customization options for your vehicle until Stage 3 is completed. None, notta. You can't even change tires in the event garage. The game is GT5 and most buyers have probably played GT3 or 4 or any racing game so there is no need to baby users by locking the advanced garage features in Stage 3. No real reason anyways.
The reviewers list 71 cars, the garage list about 30 cars at 2 cars per dealer cars with only 80-90% that can be bought, and the cars that can't be bought give no indication on how to win the cars. The other 40 or so cars must be hidden until after stage 3. Forza allows users to browse all available cars and clearly states how to unlock the car.
Add the ease of winning, large payouts (GT3 was 3000 C for the Sunday Cup, GT5 gives 5000C or 2500C for finishing), and lack of feel from the race cars (body roll anyone?), and you have a game that lacks any real depth out of the box.
Pros:
- Pretty
- Easy to get into
- Races can be done in 5 minutes or less
- Unique damage model (reduces engine power as penalties for collisions)
- It is a Gran Turismo game
- Best racing game for PS3
- Simple menu
Cons
- Babies players way too much (no garage in Stage 3, credits seem to easy to get).
- Unique damage model (penalties for collisions that the player didn't cause).
- AI has no problem running into the player just like the player's position isn't calculated into the AI's drive line.
- AI drives on the line.
- No car feedback/driving feels so arcadish/cars feel like shopping carts
- Amazing Prologue for GT5...
     By A2JXU3DQ71K628 on 2008-04-16
Beautiful Visuals?
Check
Full HD at 60FPS?
Check
16 Player Online?
Check
Damage?
Uhh get back to me this fall
New Nissan GTR?
Hell YEAH!!!
GT5 Prologue is an amazing entry into the PS3 era by Polyphony Digital and a MUST buy for any Gran Turismo fan. The cars feel right and the AI is much improved, but not perfect yet. Some cars still follow a line and will not move. The new in-car models are gorgeous and extremely detailed. With over 60 cars and 5 tracks, Prologue is a great game.
Sure many will say its a glorified demo not worth 40USD and for some that is true. It will not be worth it. But for car fans and especially GT fans you will not be disappointed. Sony has been proactive with updates for the game and it is possible that damage will be added this Fall.
So the verdict? Buy it if you enjoyed GT1-GT4 stop reading and buy. See you on the London track m8s!!
- All 71 cars available
     By A10ZBR6O8S8OCY on 2008-05-25
For those who do not have the time to earn all the cars and tracks, visit gamefaqs. com and download the game save file. There you will find the save file which has all the cars, plus the F1 2007, and tracks. Great way to drive all the cars instantly and tracks if you just don't have the time to devote.
- Exactly What Anyone Intelligent Should Expect
     By APCGKWFKN5BAQ on 2008-06-12
Please ignore the reviews touting this as an incomplete game. They were clearly expecting something other than what the title promised, a Prologue. If you are a serious Gran Turismo or car enthusiast like myself and own a PS3, you are doing yourself a great disservice by not purchasing this game. The graphics are astounding, there is a healthy choice of cars (70+) and online play works very well. In fall, crash damage and enhanced online gameplay will be added via online update, so Polyphony is not leaving this game alone until the full release of Gran Turismo 5.
While the game still feels like GT of old, the new in-cockpit view adds genuine realism and excitement to the gameplay. Also ignore others here as they assert that the driving dynamics are the same as all previous GT games: this is blatantly fallacious. In "professional" physics mode, handling characteristics are far more realistic than ever before. You can genuinely feel body roll, push (understeer), mid-corner rotation and squats and dives from acceleration/deceleration. Each car feels immensely different and astonishingly organic.
Again, if you are have been a fan of the GT series, do not wait until the full game arrives and pick this one up immediately. If you never liked GT, big surprise, you won't like this iteration either. Also, all of your progress (bought/won cars, money, etc.) will be carried over to the full game as well. Anyone expecting more than a "prologue" had their expectations set too high. Yes, the full game will obviously be more comprehensive, but with promised online updates and by far the best driving dynamics ever created for a racing game, Gran Turismo Prologue is easily worth $40.
- Glorified Demo
     By A35G1B3GVJQ253 on 2008-04-18
For those who have been thoroughly initiated with the Gran Turismo franchise, prepare for disappointment. The graphics are stunning. Sony / Polyphony have set the bar. However, I have played the game for about 4 hours total and I have cleared the C and B class races with no resistance. There is no tuning shop in the game. You race everyting stock. The tracks are limited. Granted at a cost of $40 I do not regret the purchase, but I feel like I'm playing a glorified demo. If you need to satiate your GT appetite, then buy the game. If you want to test your PS3's capabilities, rent it.
In short, take the title 'Prologue' seriously.
UPDATE: I have now owned the game for 3 days. I have completed the C, B, and A class races. The game unlocks a "S" series race where the player has the ability to "quick tune" the car and race against other tuned cars in a fairly challenging series. Still no tune shops, no new courses, no new cars, BIG DISSAPPOINTMENT.
- best GT ever, with caveats
     By A3SMO4R9IN85NX on 2008-04-21
Gran Turismo 5 Prologue is really thin on content for anyone who just came off Gran Turismo 4 or even Gran Turismo 3 A-Spec. So, if hundreds of cars, thousands of aftermarket parts, and dozens of tracks is mandatory then don't consider GT5 Prologue.
However, what's actually on the disc is almost perfect. The driving is excellent and the force feedback with a wheel is tremendous. The technology is great, with gorgeous lighting and the best looking cars I have seen in a game. The challenges are easily beatable depending on your skill, but I have tons of fun just trying to do hot lap and rise up in the rankings.
The only place I can really ding the game is in online play. There is no way to make a private lobby, and early races are plagued with people who play like its Burnout. But it's in there, and you can earn money for better cars quickly. A better online system would give the game a lot more replayability.
So, basically, the physics, look and feel, and feature set are all greatly improved over past games. It doesn't have much content but the core driving experience is as usual superb.
- Same Old Same Old, Though a Bit Prettier
     By A2TCHXH4SIN2OF on 2008-06-12
Another great looking GT game with semi-simulation game play and some annoyingly unresolved core issues. Your opponents are still mindless cruise missiles who do not respond to your presence on the track at all and who never make mistakes. Plus damage modeling remains absent, though promised DLC sometime this summer is supposed to address that issue. Those of us who remember the "damage" system from GT2 (or Forza for that matter) where you hit a wall at 140 and then the car pulls a bit to the right may be a bit skeptical as to how this will be implemented. The usual GT combination of annoyingly flawless competitors and no damage makes using the other cars as bumpers to improve cornering as tempting as ever, especially in some of the more brutally difficult challenges. (See below.)
This specific implementation has some unique issues. Those of you who feel the GT-R is a bit over-hyped will quickly grow tired of all the added background content about that vehicle in the game. Much like the Acura NSX was the former over favorably modeled vehicle in prior GTs, the GT-R here seems a bit too perfect. A good third of the 75 cars in GT5) featured are useless and boring, a familiar problem from GT4 with its dozens of bland Japanese cars that those outside the Nipponese car buying market could care less about. (5 Skyline Models! 7 Suzuki and Daihatsu Micro-Cars!) However, most of the cars here are reasonably interesting and the graphics are beautiful. The handling model also appears to be as accurate and distinctive for each car as might be expected.
The mere six tracks in the game grow very tiring very quickly. The Daytona oval is as dull as could be imagined, and the London circuit, though gorgeous, is under-utilized in the actual in-game events due to the fact that it has no decent straights and too many sharp angled turns.
Besides bad opponent AI, no damage, GT-R propaganda, a few dull cars, and a teeny variety of tracks, are there any other problems? You betcha! The real problem here is the gameplay. There are about 40 races in the game total at this point, grouped into 4 tiers, each of which must be completed in order to advance. Some of the races, especially in the A tier, are vastly difficult especially A-8, the Ferrari pass them all in one lap. If you can't win that last race in the tier, you need to grind away over and over until you finish it in order to advance.
When you finally get to the last tier ("S"), you will be disappointed; though you can now finally tune your cars, your tuning options mainly amount to either minute changes in camber and brake balance a la NASCAR, or beefing hp up / weight down or vice versa in order to balance cars out in each race. The added "joy" of S class racing is the return of the GT4 5 second penalty for bumping other racers and / or the landscape. As was also the case in GT4, you are penalized even if the drone racers hit you, while they are not.
The game so ends with a whimper rather than a bang as you strap weights onto your car to trim it into the point category, and then grind your teeth in frustration as your cruise missile opponents hit you from behind and vanish into the horizon as you lose the race because of the penalty levied because of the unavoidable and unintentional collision. An actual damage system and opponents with more brains than a pigeon would be a much better solution to the bumper cars problem, but this is what the geniuses at Polyphony give us instead.
To add insult to injury, the GT crew in recent news have announced that the actual GT5 game may not be out till 2010 and the much hyped DLC upgrade may not be out in summer 08 as originally promised. Lovely! In the meantime, why buy this at all? I would suggest buying Grid instead, which is a fully realized game with functional damage, an actual campaign structure, challenging artificial opponents who also make mistakes and even crash at times, and more than twice as many tracks. Sure there is no trendy BGM, the handling is not as realistic, and there are less cars modeled than GT5P, but damage and human style opponent AI more than make up for those deficiencies.
Rent GT5P if you want to see the pretty graphics, play Grid during the loooong wait for the real GT5 and then see if the end Polyphony product is a worthy enough game to spend 60 clams on. Content and graphics in the GT games are fine, but the series needs to see damage modeling and more challenging competition in the single player game in order to remain a viable contender in the next-gen racing game market.
- Long overdue GT game
     By ABFZY62SJBUX7 on 2008-04-17
It took a good while but this game is definatley worth it. As a GT fan from since GT1, I might sound a bit fanboyish but any and all car nuts, racing nuts, need to have this game. At 1080P resolutions, this game is just simply stunning. Even looks fine at 720P. Sure their isn't damage modeling yet but it's supposed to come in a patch maybe in the late summer/fall timeframe. I never really cared too much for needing damage but at least when it gets damage modelling, it will "somewhat" control how the wacko drivers drive in online races.
Yes, it only has 71 cars, but that's one hell of a fantasy garage that most humans will ever be able to have, let alone drive. It has 5 tracks but with different variations. Short, full, reverse, etc. They finally got the engine sounds of the cars done right in all it's digital surround sound glory. Did I mention it's a beautiful game? Ahhh, the beauty of Blu ray.
I haven't tried the 16 player online aspects yet so...
Car tuning, you will get after certain class races.
GT-TV is great to have in the game for those times you just wanna check up on the motorsports world.
I got this game with the official GT steering wheel(had to drive 90 miles to get it,some Gamestops have it already), and I must say, this is about as close to driving the actual car as you are gonna get. Even better if you get the G25 wheel but that's too pricey for me.
All in all this game is a must have at just $40. This is what the GT fans have been waiting for. This game is truly vehicle art on your tv. If you have any passion for cars and a PS3, you need to get this ASAP. At least give it a try. You won't regret it.
- GT5 Prologue - some improvements, some issues remain, great for fans
     By A3G0GWZEVLAMPS on 2008-04-22
Note, my opinion is based on the PS3 version while driving with Professional physics, ASM/TCS off, using a Sparco cockpit and Logitech G25 wheel.
PRICE - nearly a no-brainer buy for fans; but a little high considering it's a prologue, limited number of events and cars.
GRAPHICS - improved as expected given the possibilities of the PS3. In a way the sensation of speed has decreased, an ironic side effect of the smooth picture quality. It's easier to look further into the distance.
SOUND - really stunning, accurate, raspy, and powerful. Enormous help to the gameplay to hear unique exhaust notes for each car. Huge improvement from GT4.
CARS - there are plenty of great cars for everyone - rather than recreating hundreds of nearly identical and/or boring, useless-for-racing cars, this game sticks to the cars that are meant to go fast, and does them well. The sound and handling of each is unique and seems to be accurate. And the Ferrari F2007, once you beat the S races and earn the required 2 million credits, is just so cool to drive (even though its quick tune options are limited - you can't modify the power, weight, ride height, springs, or driving physics).
TRACKS - the Daytona trioval is a lot more interesting to drive than a super speedway like Motegi. Daytona also comes with a road course, and even though I feel driving a road course in the infield of an oval feels a bit unnatural, it's still a fun course. There's also Fuji, Suzuka, London, and High Speed Ring. Not bad.
AI - improved number and varied driving personalities, but they still defy the rules of clean racing and the laws of physics with impunity. They drive right through you as you serve your penalties (which they often cause). You'll see shortcutting, using runoff areas for acceleration, wallriding, refusing to back off even when their line is hopeless, and of course bumping and shoving you, leaving you to collect from the new array of infractions. It's getting a bit harsh, but the restart button is only a menu away.
HANDLING - if you select "standard" the cars handle pretty much like they did in GT4; if you put it on "professional" then it takes on a more realistic (i.e. unforgiving) character. Default settings are a little mushy even with cars you'd expect to be nimble, and the professional physics render the supercars (Corvette, Ford GT, Ferrari) nearly uncontrollable. After unlocking the S group and quick tune, some cars can have their downforce cranked up to get some handling back, but cars that are more about beauty than function don't have this available. Many of them remain just a tiny mistake away from an unrecoverable slide. No wonder so many inexperienced drivers crack them up (especially if they turn off the driver aids). I completed all the races (except three of the S races) on "professional" but since the AI is not subject to the same realities, you may occasionally need to set it back to "standard" in order to be competitive.
So far the game has overall been enjoyable, and much of the struggle can be overcome by selecting the correct car for each race, just as it was in GT4.
- Best Racing Franchise On PlayStation Returns In Full Form
     By ADZTIAWXVRI8G on 2008-04-17
So I must say that GT5:P is amazing. I have played it for about 12hours now (local Walmart put it out early on Tues for some reason even though it did not come out till 17Apr as far as I can tell) I was a huge fan of GT1 and 4 and 5 is even better than I could have ever imagined. I have no gripes about the single player game at all except that more tracks would have been nice but even then I still consider it a minor grievance at this time. If they provide download content like they say they will I am sure we will see more tracks in the future. Handling is crisp, just as we have come to expect from the GT franchise and the sound is clear and relevant as well as the visuals being stunning in 1080i (what my TV is capable of displaying).
Online play is very easy to get into. Matching is automatic and there is little to no lag from my experiences on my wireless G network. The controls are not quite as crisp as I would prefer but very easy to adjust to within a few laps. The only annoyance I have experienced is people like to use each other as a human brake going into turns and it is very frustrating because there is no penalty for them when they do so. I hope they patch in a 3-4 second speed reduction for people that do this. A minor concern really because the people that do this often usually don't get ahead in the game but it can really hurt your performance if they catch you just right and send you off your racing line and into a wall. Overall the online racing portion is highly competitive. Make sure to draft other players when racing online otherwise finishing in the top 5 is nearly impossible.
My only other recommendation is that if you are not planning on buying the steering wheel with force feedback at least pick up a dual shock 3 controller for the rumble feature. It adds an additional dimension to the race and tips you off earlier to when you risk losing control. I tried racing without the rumble to see the difference and without it you do not notice you losing control until you are already getting ready to slide. With the rumble you feel the vibration increase as you walk the line between control and losing control. Very awesome. I never realized how much I missed the vibration in games such as DiRT.
This game is a 10/10. If you like simulation racing you will be hard pressed to find a superior game on any console from any generation. If you are looking for an arcade racing experience you might want to look elsewhere. Burnout Paradise might be your best option for the PS3 or wait for Midnight Club: LA. If you like off-road/rally racing pick up DiRT instead.
- Better than expected.
     By AEXEL1ZPCQCSX on 2008-04-18
After playing GT5 Prologue at a friend's house, I had to buy my own copy. I really enjoyed it a lot more than I thought I was going to. It's definitely an improvement over past Gran Turismo games. AI does not always follow a straight line, they actually make mistakes & drive off the track sometimes, aren't too aggressive and tend to race fairly clean, which creates a positive racing experience.
I LOVE the fact that you can customize your controller buttons ANYWAY you see fit. I've never liked using the X button for accelerating (and the L2 & R2 trigger buttons suck for shifting - very uncomfortable for my hands), and after using the button lay out in Forza 2, I've found it to work a lot better. I used the following lay out and found it to work MUCH better than the default controlls: R1= accelerate, L1= brake, square= down shift, circle= up shift, X= e-brake.
The graphics are beautiful. The interior view is great and I hardly see any jaggies at all. Definitely an improvement from the competition. The only time I really noticed jaggies is when I view cars at the dealership or garage. Forza 2 has the opposite problem, - little to no jaggies when viewing your car and a ton of jaggies while racing.
My only big annoyance was when I first brought the game home. I really wanted to jump right in and play immediately, but it took about an HOUR to install all the updates and install the game on the hard drive. I had to update the ps3 to version 2.3, then I had to install the game on the hard drive, and THEN I had to install the latest update for GT5 prologue. Now the game JUST came out, why is there already an update for it?? The game takes up a whopping FIVE gigs of hard drive space... and this is just the prologue. Wow, I hope this isn't a new trend. None of my other PS3 games that are installed on the hard drive take up that much space. I think the download version of the game is only around 2 gigs... I wonder why the disc version is taking up so much space. I'm guessing the download version is compressed... and maybe the update accounts for the additional space?
Overall, if you're a fan of the series, it's a must buy.
- Over rated as a Game - vastly over rated as a Driving Simulator
     By A1TJT6GXDGNN8Q on 2008-07-19
This game is hyped for its great graphics. That should give anyone pause because graphics alone don't make a game. The highest definition pictures only extend to the scenes when you are NOT actually playing the game. Once you are driving ---- the graphics quality drops and while you still have very good graphics they are far from photo-realistic pictures you see elsewhere. (I'm using a HDTV, connected via HDMI, at 1080p)
Still, the graphics you see when actually playing the game are very good but far from stunning. As noted - graphics alone don't make a game.
Another claim of this game is that it is a driving simulator. That claim is highly questionable. At the basic settings you can do crazy things like hit your brakes at their maximum and still steer with ease. I'm sure that makes the game playable but is far from realistic.
If you want to even approach a simulation you will need a steering wheel with gas/brake pedals. In all fairness to Gran Turismo, that is true of any game trying to simulate car racing!!! Logitech sells one for about $120 here on Amazon. The regular Playstation controller does not give you enough finese to even approach a simulation. Still the physics seem odd in this game even with a wheel and the game set at its advanced physics settings.
On-line racing (the main reason I purchased the game) is horrible. You have to select one of Gran Turismo's few pre-defined races and then you'll be grouped with a bunch of strangers (no options - no on-line lobby, no ability to create a race, no ability to race with friends). On-line play consists largely of each player trying to ram other players off the track. Even if you are not rammed off the track (which is very doubtful), you'll find you will lose the race because you have not mastered either the art of crashing into barriers at high speed or cutting across lawn areas. Done right - you can smash into a guardrail at an insane speed and you'll pass all your opponents or take a shortcut off the track to come out in front. In short: on-line racing consists of bumper cars, short cuts and learning where to crash. As far as a simulation goes - online racing is a total failure.
I loved Gran Turismo 1. There are many who want to believe that Gran Turismo 3/Prologue is a natural progression and improvement over the previous versions. Many people on the forums that talk about this game are always saying wait for the next update or wait until the full game is released. They are right ------ wait.
The reviews of this game are almost political. "True-believers" feel compeled to defend it and others, like myself, question it.
I spent $400 to buy a Playstation, $125 for a wheel, solely to play this game. I wanted it to be great!. I wish it was!
- I've played the Gran Trurismo 5 Prologue Demo
     By AXTRSYR5LCOVA on 2008-04-15
I've been playing the demo of GT5 Prologue since its début this past October around the time of the Tokyo Auto Show. It was very cool because as the unveiled cars in the real world, the game was doing the same thing in the virtual (i.e. GT-R, WRX-STi). The game plays extremely smooth. The A.I. is on top of you every step of the way. And with the new cockpit view, full force feed back, & complete surround sound - you fell like you are very much there. GT news updates and GT-TV round out the mix to give very compelling experience. This a definite must buy.
- A beautiful game...
     By A39QRYH9OSE97I on 2008-04-16
If you have already played the demo, then you are already aware of the incredible physics engine and phenomenal audio/visuals (1080p60, LPCM 7.1)that GT5 Prologue has to offer. For those who have not, you are in for a real treat.
So what else has Polyphony Digital brought to the table:
-16 Player online - You have been waiting since you used Kai Xlink to bridge LAN games across the Internet on GT4 - you know you have ;) Now it is here for real!!!
-Future Content Updates - cars, games modes, GT-TV content
-Gran Tursimo TV - video on-demand content that bridges the gap into the world of motorsports
Of course the negative comments regarding the number of tracks and cars are valid to a degree, but Sony/Polyphony's lower price point and commitment to updates leading up to the release of GT5 proper should offset any apprehension that you have towards making this purchase.
If you are a Gran Turismo fan, then you already have the game, but if you are on the fence - GO GET IT!!! See you online at Suzuka!
- Great Game for a Great Price
     By A1B124AVX0QH2B on 2008-04-16
I have been playing video games since the first playstation came out and I was never much into the Gran Turismo series...until I downloaded the GT5P demo from Japan back in October. Ive been playing that demo over and over and cant get enough. Now that I have the actual GT5P game, I realize that this is going to keep me busy till the full GT5 game comes out. Even if your not a car fanatic, you should still check this game out, its alot of fun to play.
- just ok
     By A2M2UGMV3AEFW0 on 2008-06-03
The graphics are great but the interaction with games is poor, also, I've been trying to set the time and date but is impossible.
- Feels like Ridge Racer...
     By ASQJROPCAN3GM on 2008-06-19
Ok. Lets begin by...well, let just get right to it. Ridge Racer. Thats how this game feels to me.
I played Forza2 for about 8 months before it got old on me, but the way this is going probably 2 at most for prologue.
Its not just the lack of damage (which is a huge negative in my opinion), its the total feel of the game. Driving along and bumping into another driver or hitting a wall causes no driving change. The biggest thing is running off the track, getting in the grass. This causes you to slow down and spin. Thats it, spinning in the grass. Thats it.
However, as stated by the developer, the car detail is excellent. But, when I buy a racing game, being able to see highly detailed body panels is not as great as feeling like you are racing. Again, truley beautiful game. And the music between the loads is outstanding.
The demo, yes, I said it...and they should be ashamed for charging for it...could have just released over the PSN with 3 cars, two tracks, and waited to deliver a full finished product. My feeling is that this was released to create revenue for finishing this already outdated game. Sony should at least allow a cheap DL of the finished product to all the people who financed the completion of the game.
Pros: Music, detail.
Cons: Not finished (Damage, ability to practice, qualify, stats, etc.)
Finally, I have been playing the normal controller, maybe playing this game with a wheel would make all the difference. No, probably not. It would probably still feel like a simulator trying to be an arcade game or a arcade game trying to be a simulator. Hmmmmm....that is the question.
- Looks good. Plays bad.
     By A2A7NHDGI94PC on 2008-07-11
I agree with the review about the horrible AI and no car damage. To add to that, here are 3 more problems I had with this game.
1. Game progression. This game operates on a credit system where you have to win prize money in races to buy better cars. This is coupled with race events that are very particular about cars that you are allowed to use. There are races where all cars are permitted, but a good portion where you don't have any of the cars permitted. This means that you will end up racing the all-car events over and over again to get enough money to buy the cars to get into the specific-car events. Furthermore, race events are grouped into 3 classes depending on difficulty. The problem is that since you can't move into the next class without completing ALL races in the current class, you're further stuck in reracing certain events to buy the cars you need to race for EACH and EVERY event in a class before moving on. Kinda fascist if you think about it. Same thing for online racing. After playing for a night, I was still not able to compete online because I didn't own any of the cars allowed in any of the races. Frustrating to the nth degree.
2. This is more an extension of the no-damage complaint. When you drive by and hit a car, it sort of just slides around you. There are no spinouts or pileups. Feels like those old arcade racers on the Atari. They just go back on their predetermined track. That means winning a race consists of avoiding contact to maintain the highest top speed.
3. Perhaps the biggest problem: the cars just don't feel like they're going fast. Maybe it has to do with the graphics, the sound effects, or the handling. It pisses you off when your car overshoots a curve and spins out in the sand when it feels like you're not going that fast (despite what the speedometer tells you).
This effort just shows me that the designers were not of the right mindset when this game was made. Graphics and realism over gameplay and fun. One of the ugliest deaths for any well-intended game.
- Disappointing introduction to the franchise.
     By A2SBLSNCAQVF44 on 2008-07-30
I've been a fan of racing games for a long time, and actually race in various forms of SCCA racing myself. I've raced high and low powered front and rear wheel drived cars and have learned a lot through competing and the various schools and classes I've attended. I had never played a Gran Turismo game prior to Prologue, having always had XBox or other consoles previously. I had heard so much about it that I didn't even bother with demos and simply bought the game the day it was available. Now having played it for several months all I have to say is I don't think I'll even consider buying the full GT5 whenever it makes it here.
My major gripes are as follows:
1) Atrocious game play layout
2) Poor physics
3) AI and damage are absolutely laughable.
To start with the game play is ridiculous. It reminds me of the old days of games where you do routines over and over and over to gain points/experience/money to buy the next level. The success you have in the races and your carrer mean little in GT5, only if you have the right car or not. You can breeze through each of the various classes by simply buying the right car. Buy the Ford Focus for C class and you cruise through... buy the GT-R for B class and you cruise right through. Buy the Ford GT for the A class and you cruise right through. The only hitch is the little added difficulty of the car specific races. So then you have to repeat races over and over to get enough money to buy the random extra cars. Disappointing, tedious and overall abysmal game play layout.
The online gameplay is even worse... it degrades into bumper cars with idiots and no penalties of meaning, and the pairing system and time from game to game is horrible! It is a very nice touch though that you can actually earn money racing online for your offline activities. That I thought was well though out and appreciable.
On to the physics. I've spent years learning to drive the right way and how to execute proper control. There are tricks of the trade on how to guide a car through certain types of corners and how to achieve certain handling. It simply does not exist in this game. Trail braking and various power on scenarios are not met with the appropriate vehicle responses. Additionally, vehicles with wildly different characteristics will handle nearly identical in this game. It doesn't matter what aids are or not enabled, or what level of physics you choose. Throttle on response was one of the poorest aspects I though in general, but turn in effects weren't far behind! Amazingly pathetic for a game that bills itself as a "the real driving simulator". It also appalling that in some cases the fastest way to execute part of a track is to bounce yourself off a fence or wall. I started doing it out of humor and was horrified to see it actually help in certain situations.
The AI and damage are really in that same vane. They do nothing, they don't exist, and it's all just superfluous featuring. Everyone else has covered these in other reviews, so no need to rehash the well known here.
All griping aside. The graphics are beautiful. The tracks are well rendered. The overall effects and feel of the game are beautiful. But as far as a driving experience and something fun to play... it just doesn't hold any allure in any way for me. Really a true disappointment on many levels from a franchise that I had always heard to be the best out there. There are already much better other racing games out there on the PS3 that I feel have given a lot better game play experience as well and while their physics engines aren't anything great either, at least they don't try to claim "simulation" and get at least a few things down better than GT5 even does even if they are less complete packages for the physics.
- Amazing Game, Definatly worth it!
     By AY6RGF386K9SE on 2008-04-19
This game is much better than what other reviews say it is.
First of all the Graphics are sometimes too good to be true.
This is so much better than the conecpt version if you played it.
So heres a nice and short detailed review.
When you start up the game you need to install the game(5 min)no biggie
After that its all amazing.
The menu is really nice and simple
You get to see your car in the back while you are in the menu.
Realtime weather for differnt places in the world. Dont know why but its good to know
Buy your car then you start racing.
Races have good gameplay there not boring
The inside view of the car is impecable.
You can play online imediatly of you wanted to.
It has a semi-story with a beginner and intermediate and expert mode
Pros:
*Graphics look real
*its $40
*Sounds real
*Gameplay if fun
*Online(no lag)And you get to get in the games fast
*Easy to get into
*Two player splitscreen
*Gran turismo TV(pretty fun to watch)
*SoundTrack
Cons*
Its a prolugue which means you dont get the full story but you do get full gameplay.
No customization
Its pretty limited but the limitation doesnt feel make it feel like a demo. Its done right thats why it isnt a demo.
Highly recommend though especially for Gran Turismo fans and people who havent really picked up racing games.
This one is one you dont want to miss.
- GT5 P Is for Fans Only, the Rest Are not Welcome!!!
     By A1VQBP3XHDNTVI on 2008-04-21
Introduction:
We all know how GT series has been set up for over 10 years: stunning graphics, sound, tracks, and etc. But, what matters after all is that this is not a Ridge-Racer type of game. So, if you expect to handle the turns by just easing off the gas and drifting, you'd better not buy this game.
Purpose:
This game is designed for people, who love cars and care about the beauty and details of them for real life experience. The producer's passion is to bring the cars to our lives as like we are really driving them. When you go to GTTV and see what those people do to make things as nicely as possible, you will realize that something like Forza will be no match for such a huge franchise with this amount of effort put into it.
Graphics and Sound:
Nothing to say. Certainly, show the capability of PS3 to its maximum limits. The cars and environment, literally, are photo-realistic, meaning you are there and you feel it. Same goes with sound. And, by sound, I mean engine sounds and soundtracks. No match has ever come any close to achieve what GT has in this category.
Gameplay:
This is a GRAN TURISMO! That means, you cannot beat the game in 2 hours like you do in NFS or Ridge Racer. As a professional race driver, you need to suffer to get to where you want to be. So, do not complain about the fact that you need money to purchase the cars. This is why GT is called a "real driving simulator". Have patience and enjoy the ride along!
AI:
These critics say why the AI drivers always drive on the racing line? That question simply proves that they are not into racing at all because if you watch a Touring Race Championship or F1 Championship on TV, you will see that all drivers will always drive on the racing line to optimize their cornering, unless there is traffic or accident on the line should they not drive on it. That is the same case in GT5 P. The AI will always drive on the racing line to optimize its cornering, like in reality, unless there is some sort of block ; in that case it will not drive on the racing line. The real racing games must carry the real racing actuality and skills. So, if you think the AI drivers are driving unusually, you do not know racing. You'd better, first, watch some F1 or other races on TV.
Online:
It is true that those people that do not know racing assume that GT5 P is demolition-race type of racing game and run into you and grant you a very painful experience in guardrails, but this is just a prologue version. They may make the races in GT5, where you will do qualification laps, ghost racing, and grid position starting. These improvements can, however, be made to Prologue now.
GTTV:
This is an amazing feature. How come nobody ever notes that? They show you how the cars are tested and put in the game. What kind of racing game has such a feature?
Damage Modeling:
What the heck is the point of damage modeling about which every single person complains? Why would you want to see a beautifully crafted car be smashed and totaled? Are you a car fan or a demolition racer? Do you prefer to see how a GT-R gets smashed and totaled by going to back of a Ferrari F40, or do you rather want to see how the car handles in the real life? I mean, there is a trade-off. A professional racer would want to see how a GT-R drives in the real life than to want it to be totaled and see the debris of crash on the track.
Conclusion:
This game, certainly, is worth the buck! But, if you are looking into arcade type of racing with crazy things happen like Twisted Metal, you are better off playing other racing games...anything, but GT5 P.
GT5 will be always a top seller, as usual, dominating the market!
- Good, Not Great
     By AEA2P6B2HJ9MQ on 2008-04-24
Having played previous GT games, I was excited for this one. The graphics are pretty cool and it's fun to play now that I have the rumble controller. It just seems to be missing something. I hate to say it, but I almost like PGR4 for the Xbox better. The controls seem stiff. It's trying to be too real of a car simulator. I prefer that games still be games. If I want to drive a car for real, then I can go get in my own and go for a drive.
Another issue I have is you have to fully exit out of races and re-enter the racing menus as if you just turned on the game. It should be a bit more seamless than that. If I just finished race C-5, then there should be an option to move on to C-6 without having to fully exit to the main menu and go through all the hoops again.
I also did not like that it took like an hour to 'install' the game. It said on the back of the box the only space required was about 5.5mb and it doesn't take an hour to install 5.5mb. This made it quite frustrating to have to wait so long just to get started playing.
Overall I give it 3 out 5 for the great graphics.
- More than a half of a game
     By A1GT2845JR1NY on 2008-04-28
The price really reflects what this game is. Its not a full game but more than half of a game. The base engines and interface are complete. It can definitely use more cars and tracks but the quality and work that has gone into making those cars and tracks more than makes up for the limited numbers. I could only imagine all the modeling work it takes to make each car and track model so IMO, they are putting out Prologue to show that PD is making significant progress but still has some ways to go in terms of adding other content that has been a staple in the GT franchise. I'm playing this game on a 1080p SXRD set and it looks great. I do notice occasional frame drops but they are few and far between. Trained eyes will definitely see its a video game but obviously, its a good step forward for the franchise. Mostly like, you probably won't be getting your $40 back when the final version comes out but what you are getting in return is a rather complete game in its own right compared to other non-GT games. If you want the eye candy and enough content to keep you sane until the final release, Prologue won't disappoint.
- Oops, they did it again...
     By A1RBHMMBLODH9R on 2008-04-30
GT is a game renouned for it's realism. Except, there's no crash damage. Again! With the massive storage capacity of Blu-Ray discs, why couldn't they have incorporated crash damage into the game? It makes no sense to leave that out. Even GTAIV has crash damage and it's not focused on racing. How about some variable weather too?
Aside from those gripes, it looks great on screen.
- HOLY PENALTY
     By AIFCQBP7A4H5E on 2008-04-19
The game is as good as the last GT game, graphics are better and the cars seem to respond more lifelike but and this is big, the tuning aspect is maybe 15% of what it was and WOW!!!!! the penalties in the class S races are EXTREMELY FRUSTRATING, for example you hit a car and get a penalty usually about 3 to 5 seconds depending on how hard you his the other car. But if a car hits you no penalty for the cpu car and if that car pushed you off track guess what 60% of the time you will get a short cut penalty for going off the track, when that car hit you, it will drive you MAD!!!!! Every car you want to play with you have to buy and if you don't like it you might get back 1/4 of it selling price when you sell it back and when money is hard to come by unless you play online it makes it tough not to be forced to play the same quick big money race over and over and over just to get the cash to buy the many cars you have to buy to complete the game, for example, you have to purchase a BMW M3 100,000, a Ferrari f430, 250,000, a Ferrari 599, 350,000 a Ferrari f40 450,000 and a few other cars to complete the game and with the prize money for the races around 20,000 for first and always having to start 16th rather that QUALIFY it makes it tough and like I said FRUSTRATING. I want to trade it in but I just can't because I am a fan of the game but its sometimes hard to play for more than 1 hour before your blood begins to boil.
- Incomplete game = incomplte experience
     By A1Q8OMB64ZBQ7T on 2008-05-28
Positives:
Great graphics in solo play. Good sounds.
Negatives:
Online game-play is buggy and lags. Not many tracks. Difficult challenges need to be completed to have all options available.
I liked Burnout Paradise a lot more for on-line playing.
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Gran Turismo 5 Prologue Accessories
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| Product Features |
- The award-winning Gran Turismo franchise returns with its 5th installment, exclusively for PS3. With its signature realism and physics, it continues to blur the line between simulation and reality.
- Race more than 60 meticulously detailed cars from worldwide manufacturers, including Ferrari, BMW, and Nissan in stunning 1080p at 60 frames per second.
- Each car features an all-new interior dash view with driver animations and gauges that track vehicle performance in real-time.
- In addition to racing with up to 16 players online, it features Gran Turismo TV, a new dedicated online channel that delivers motorsport and automotive content from around the globe.
- Get a jump on the competition. You can transfer your Gran Turismo 5 Prologue progress to Gran Turismo 5 when it releases.
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