The Legend of Zelda: Twilight Princess Reviews

Dhoogle Home > Back to Search


    

The Legend of Zelda: Twilight Princessx$44.75

(245 reviews)

Best Price: $49.99 $44.75

The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge into darkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters - Link, Zelda, Midna and many others

When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.



The most epic Zelda ever launches with the Wii.


Link roams an entirely new land of Hyrule. View larger.


Take control of your trusty horse as you travel from quest to quest. View larger.


Link must solve a number of challenging puzzles to progress to boss battles. View larger.


Fishing with the Wii Remote is a fun and worthwhile diversion. View larger.

Link's journeys, reinvented
Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.

More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.

As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.

The Twilight Realm awaits
Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.

Puzzling puzzles
Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.

In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.

MPN: rvl p rzde - UPC: 045496900014



Customer Reviews

  • Great, Involving Gameplay for All Ages


    By A3V6Z4RCDGRC44 on 2006-11-23
    Zelda Twilight Princess has been eagerly awaited by legions of Zelda gaming fans. This version features a more adult Link who rides a horse, swings a sword and saves the day.

    The title is available for both the GameCube and the Wii, and there are definitely some advantages with the Wii. First, you can see the game in 480p, which is DVD quality. It's not quite high definition, but it's still quite nice! Second, you get widescreen, which means you get much more game to see on the screen. Finally, you get to use the motion sensing controllers on your Wii to swing your sword, go fishing, aim your slingshot, and much more.

    First, the gameplay. Most gamers will be thrilled to hear that Link is less cartooney in this game. That's not to say it's a mature title - it's still a game without blood. You kill evil enemies who vanish in a puff of smoke. You go on a variety of quests, and it's very much good-against-evil. Rather, with this Link you're not a little 6 year old on a toy sailboat. Your Link is in his late teens, has his own house, owns a horse. He is harassed by three little tykes, but there's a certain young lady whose large eyes catch at Link's heart.

    In no time at all Link is out in a world which is not all butterflies and daffodils. There are dark things afoot in Hyrle. The land is covered in twilight, and you turn into a wolf to deal with the shadows. Your senses serve you well in this realm. It's not too scary for kids - but it gives the game much more depth for older players.

    The graphics are rather impressive for a Link game. Remember, the game is still a cartoon, so you're not seeing detailed tanks or the pores in the characters faces. The world you are in is stylized. There is plenty of detail in 480p - or even in regular TV resolution - to show the orange pumpkins, green vines, and fluffy white chickens which make up Hyrule. The water ripples, the dust billows and the fire flickers in the fireplace.

    How about the sound? The Link games were famous (or notorious) for the silly noises characters make. None talk. I suppose this makes it easy for them to convert the game to every language in the world - they just change the text out and are all set. Also, you can change your name and your horse's name without any speaking issues. The voices might not know how to pronounce "Shadowfax".

    Gameplay is just amazing in its length and depth. There are numerous worlds to traverse and dungeons to delve into. There are the standard collection of mini-games, quests, things to collect, puzzles to solve. You could easily play this for months and not be done. This isn't a game to race through to say "I solved it" and move on to something else. It's a world to immerse yourself in, to get to know every hill and dale, to track down those secret locations.

    I really like how the Wii controllers integrate into the game. It's not like you are using them constantly, getting exhausted with hand movements. Instead, you do a fair portion with the regular joysticks for fine movement. The joysticks are used in a more general way, for sweeping sword attacks or relaxing fishing. You can use small movements if you want - but it's much more fun if you get into the spirit of things and swing away. Just make sure you have that wrist strap properly connected!

    Downsides? The little "he he he" voices can get annoying quickly, especially if you are stuck on a puzzle and they are tormenting you. Sometimes the checkpoints send you back further than you might like.

    They do a good job of giving you little nudges if you get stuck, helping you figure out your way through the puzzles.

    In general, I think they struck a great balance between "tame enough for younger kids" and "in depth enough for older players". There are a lot of teen and adult Zelda fans out there, and they'll be quite pleased with what the game offers. This is definitely one of those must-have for gamers who like adventure games even the slightest!

  • Absolutely Breathtaking


    By A2R4HK5ZJKL0UH on 2006-11-20
    If you loved Ocarina of Time as much as I did, this will make you happy.

    The graphics are gorgeous. The scenery is amazing. Everything looks beautiful, and the best part is it still feels like a Zelda game. They decided to revert back to the N64 Ocarina of Time/Majora's Mask style graphics (but much cleaner, of course) rather than the cell shaded Wind Waker. I like the realistic character design much more for Zelda than the cartoonish one from the other recent games.

    You can also get Twilight Princess on Gamecube, but the Wii version has some extra benefits. One such benefit is the interactivity. When you go fishing, you use the motion sensitive controller to cast the line into the water and reel the fish back. This makes it a lot more fun than the somewhat tedious sit-there-and-wait-to-press-A fishing game in Ocarina of Time. I'm glad they revamped the fishing and brought it back. Also, it is much more integrated in the gameplay than the last fishing minigame in a Zelda game (which was, of course, in Ocarina of Time). You use fish in sidequests and for other purposes.

    As far as the control, it feels very natural. You use one Wii-Mote and one Nunchuck together for it. You control Link's movement and targeting with the left hand and you use the right hand to move your fairy around with the motion sensor, and to supplement the left hand with looking around, that action button, and other functions. It's hard to explain without trying it yourself, but trust me, the controls are great.

    You start out the game with your horse, Epona. You also get the option to name both Link and Epona when you start your file, although I'm not sure if this will have any effect other than what NPC's in the game call you. Sometimes games use naming for codes ("If you enter your name as ___, ___ will happen" type things) but somehow I doubt it for this game. Anyway, the controls for Epona are great too. Just like Ocarina of Time, you can press A to speed her up and jump over fences. She is very beautiful and detailed too. When you make turns, you can see Link pull in the reins. You use Epona for many minigames as well as just getting around. In the beginnig of the game, for example, you use her to herd goats into a shed. It's a lot of fun, and horseback riding is another feature I'm glad they brough back.

    Also, don't worry if you saw Link with the weird goatherder outfit in all of the previews - he does get his original outfit later on. The dungeons are AWESOME. It's rated Teen, but Zelda games have never included inappropriate content in my opinion. You do kill monsters, but there is no realistic blood or gore, or suggestive themes. The rating says "Animated Blood, Fantasy Violence". Trust me, it's fine for kids. The action is all "hero against evil" type action. This game is a total blast, and both new and old-school Zelda fans will love it. Even if you've never played a Zelda game, try this one - it'll get you hooked.

  • Near fatal bug can prevent the user from completing game


    By A2Y6X38QO8ZAF9 on 2007-01-08
    This is an amazing game, up until the point where software bugs prevent the player (i.e. me) from continuing the adventure. Therefore, since only about 2/3rds of the game was available for me to play I rated it no greater than 2/3rds of the maximum.

    I'll just mention the bug without using any spoilers. You'll eventually encounter a cavern that you must enter and do something, but if you save after entering this cavern and then restart a confirmed glitch in the game will prevent you from ever leaving. I'm incredibly disgusted with this situation and am not yet done dealing with Nintendo because their solution was to start over from scratch or from an earlier save record if one was available.

    If I had it to do over again I would wait for a second release of this game, like a "Player's Choice" release because it's likely that will contain an updated build of the game with bug fixes. You may also want to consider the Gamecube build because I've read accounts where people say that the bug was fixed for the Gamecube release.

    This situation and others that I recently have had with Nintendo products has seriously dented the reputation for quality that the company used to have.

  • Overrated and not a true Zelda game


    By A21AEY2GWDR5M2 on 2006-12-24
    I don't understand why everyone likes this game. I thought it was hugely disappointing. This was supposed to be the next "true" Zelda, yet Ganon, Zelda, and Triforce are only peripheral to the story and feel thrown in--their roles are so small and arbitrary that they could literaly be omited and the plot wouldn't suffer--Zant would just be the final enemy. The story, first of all, is stale. Shadow and light worlds, with an evil sorcerer ruling the former as Ganon's puppet? That's already been done with dark and light worlds and Agahnim in Link to the Past. Second of all, the story is convoluted and feels thrown together. You spend half the game finding the Fused Shadows, and then Zant just yanks them from you, and you have to spend the rest of the game assembling the mirror that will allow you to reach him and take it back. That's just silly. Then when you get it, all Midna is able to do with her vaunted power is break through the barrier in Hyrule Castle. There are no goddesses, main magic items (like the Ocarina of Time), Triforce, or any real significance to the Master Sword. Sages and Great Fairies are only given cameo appearance roles.

    There are very mini-games, side-quests and very little interaction with characters, another departure from the Zelda tradition. Because of this, they had to put most of the heart-pieces in hard-to-get treasure chest, locating and reaching all of which gets tedious. In the dungeons, you can only carry one small key at once, which is silly and makes dungeons way too straight-forward and easy. In Hyrule Castle, I actually didn't see half the Castle because I didn't use up my keys on locked doors before finding new ones! There is little sword combat in the game and defeating enemies without the cheap head splitter move becomes difficult later in the game. Most importantly, there is no magic meter, and therefore, no spin attack or magic arrows. These have been some of the most defining features of console Zelda games since Link to the Past. Also, there are no magic spells, upgrades, and equipment like Gauntlets and especially the Mirror Shield. Because of this, it doesn't feel like you're really becoming more powerful throughout the quest. The quest is just not epic and significantly weaker than previous installments.

    As for gameplay, it's amazing the first three dungeons, but just dies after that. After the third dungeon, you don't travel between twilight and normal worlds and you barely ever have any reason to transform into a wolf. Unlike the Goron and Zora forms in Majora's Mask, the wolf here doesn't really do anything cool and once you can transform at will, you will never want to do so. The very elements that define this game's gameplay therefore just stop. Also, after the third dungeon, there is little to no gameplay between dungeons and you feel rushed and unfillfilled.

    Of course this game is better than Ocarina in many ways, but on a more powerful console, Nintendo really could have done much more. There aren't any more dungeons, towns, races, or distinct parts of the overworld. However, there are FEWER side-quests, upgrades and LESS character interaction. Nothing here is truly memorable, either, like a collapsing castle and a final battle in the ruins. Music isn't orchestrated, graphics are sometimes shoddy, and characters still can't speak. Furthermore, Nintendo still could only muster three areas with strong gameplay outside of dungeons and it insisted on doing that and then have you hop from dungeon to dungeon instead of spreading the gameplay evenly and having you discover new areas throughout the entire quest. Some areas are actually smaller or/and lamer than in N64 games, like Death Mountain and the Desert!

    Overall, the game has a lot to offer and is refined in many ways, but with a convoluted unoriginal story about Midna with little attention to the traditional Zelda legend, no Great Fairies, magic, upgrades, strong character interaction, few side-quests and lame gameplay after the third dungeon, this Zelda just isn't the same (let alone better) and proves disappointing.

  • See The Light of Zelda


    By ABSX5TGEGRH76 on 2007-01-24
    Once again, Nintendo is able to give a stellar addition to the popular Legend of Zelda series. Despite the fact that the games usually contain the same three core characters (Link, Zelda, and Ganondorf), the games continue to be original. More importantly, though, The Legend of Zelda: Twilight Princess is engaging, challenging, and fun.
    A few centuries after the events of The Legend of Zelda: Ocarina of Time, the descendents of Link and Zelda, who themselves are also named Link and Zelda (the various games in the series take place across various time periods, with the main characters being represented by ancestors and descendents, all of whom strangely share the same names). Link is a farmer in a southern province of Hyrule while Zelda is, as always, the princess of Hyrule. In an interesting move, the people that link lives with may not exactly be Hylians; Hylians, including Link and Zelda, have always been characterized by their pointed elf-like ears, but Link's fellow villagers have rounded ears that we have.
    The first few tasks of the game have Link dealing with mundane tasks in order to learn the various controls for the game, which, for the Wii version, is extremely important. However, after being asked to bring a gift to the royal family, mysterious and shadowy beasts show up and enshroud the land in a mysterious twilight. Link is turned into a wolf while trying to fight the monsters, and is subsequently knocked out and jailed. While in jail, he meets Midna, who helps free Wolf-Link in exchange for help with a yet-to-be-revealed task.
    From there, Link and Midna work as a team to rid the land of Hyrule of the strange twilight. The quest takes Link and Midna to previously seen locales of Hyrule such as Death Mountain (where Gorons live), Lake Hylia, Zora's River (home of the Zoras), and Gerudo Desert. New places include Snowpeak (home to one of the strangest dungeons I've encountered in a Zelda game) and Link's home of Ordon.
    As the game goes on, Link's quest takes new turns and has events that are some of the most epic actions I've ever seen in a Zelda game. While Ocarina of Time was an epic tale overall of how Link, Ganondorf, and Zelda first crossed paths, there are moments in Twilight Princess that seem to be taken directly from The Lord of the Rings. The final battle of the game is also very well constructed and fun to engage in.
    The Wii gameplay is amazing. Swinging the Wii Remote to swing Link's sword, pointing the Remote at the screen to aim the bow, and using it as a fishing rod truly bring the player into the game in ways the traditional control system could never attempt. It also allows for a much smoother form of horseback combat than that present in the N64 versions (though it was still difficult). If you have a Wii, I definitely reccomend this version over the Gamecube one (the only downside is a loss of continuity; since Link is usually left-handed, the programmers were afraid that right-handed people, who are the majority, would have trouble using the sword, so they flipped the game around; what this means is that Gerudo Desert is now in the East and Kakariko Village and Death Mountain are now in the West, though in the Hyrule in Ocarina of time, the desert was in the West and Kakariko and Death Mountain were in the East).
    I have to say that the only thing that I would change about this game is the inclusion (or lack thereof) of magic. For some reason, even though magic exists, Link does not have a magic meter. Therefore, there are no spells or magic arrows (or green potions), and the Magic Armor, which makes Link invulnerable while wearing it) is powered by rupees, which can be very annoying. Still, aside from the complaint, this is an amazing game. The story is fantastic, the gameplay is top-notch, and the graphics are amazing. This game may not be as good as Ocarina of Time, but it is very, very close.

  • The Legend lives on.
    By A1HX04JEY9MR3 on 2006-11-20
    Legend Of Zelda: Twilight Princess has been dubbed one of the biggest launch titles in history, coming out with the Nintendo Wii on November 19th. The game's appearance on the Nintendo Wii was confirmed by Nintendo president Satoru Iwata at E3 `05, and has since been a target of hype and anticipation like no other. Numerous delays-including the delay of the Gamecube version of the game until December `06-have held Twilight Princess back, but rest assured that Nintendo's flagship Wii title is for real. It's not too bold to say that Legend Of Zelda: Twilight Princess is the greatest Zelda game of all time, and Ocarina Of Time sits playing second fiddle.

    Legend Of Zelda: Twilight Princess takes our hero Link to the land of Hyrule (where else?), where a mysterious and terrifying twilight has taken the land by storm. This twilight is the product of the evil Twilight King Zant, whose shadow creatures begin wreaking havoc on the world. It's up to the blessed Link to save the day, but of course, it's not that simple. Early on, Link enters the darkness of the twilight and is temporarily transformed into a wolf. He also meets a strange character named Midna, a twilight being bent on driving the evil Zant from power. The story delivers on all counts, gripping the player to Hyrule and almost all of its NPCs like no other Zelda game before it. It's dark and twisted for Legend Of Zelda standards; and throughout the story you'll question everyone from Link to Midna to even Zelda herself.

    Zelda games are all about adventure, and Twilight Princess gives the player a massive world to do all of the adventuring one could possibly want. The world is full of caves, towns, and dungeons to explore as well as lakes, forests, deserts, and mountains. The scope of the game is huge before even considering the hefty amount of things to do. Twilight Princess follows a very familiar Zelda structure, for the most part. Players are thrown into Link's world and eventually a conflict leads him towards a region's dungeon area, where Link will solve puzzles and defeat a boss character to restore peace throughout that region. This game does take the formula a little further; different regions throughout the world will be consumed by twilight throughout the game. Link must enter in his wolf form and seek tears of the region's inhabitants, which restores power to an overseeing guardian who drives away the twilight and restores the area. This extra factor in the gameplay really prolongs the game, but in a good way. Twilight Princess has a pace that never lets go of your attention but yields enough freedom to allow you to explore, which is the point in the first place.

    Dungeons are a major highlight here, and the developers have mastered level design. Like the rest of the game, they follow a familiar pattern. Each dungeon introduces major challenges, new puzzles, and an important new item that will help you out with the former two situations. This structure has held strong since the series began in 1987, and it is rock-solid here as well. When you come across the bow in the second dungeon, for example, you're bound to use it a lot to solve the puzzles and open up some new areas as well as defeat the boss character. Zelda is very similar to another classic Nintendo franchise, Metroid, in that finding new items can really open up a lot elsewhere in the game. As I mentioned, exploring the world is a big deal in this game, and finding new stuff to uncover nooks and crannies is the trick to finding even more cool stuff.
    The big controversy over the Nintendo Wii version of Twilight Princess was whether or not the controllers would be able to deliver familiar control mechanics so that Zelda fans wouldn't have to adjust much to a new scheme. Rest assured that Twilight Princess on the Nintendo Wii controls perfectly. That's really all there is to say about it, in general. It feels great, simply put. To go a bit more in-depth, though, you control Link's general movement with the nunchuck's analog stick. Unsheathing and swinging his sword is done with movements of the Wii remote, and for the spinning slash attack, the nunchuck. Z-targeting is back and works as well as it always has, and items can still be used and mapped to different buttons on the Wii remote. Using projectile items is a real treat; items like the slingshot, boomerang, and bow can be fired with the Wii's B trigger and aimed with the Wii remote's motion sensitivity as well as a targeting reticle on the screen. After some practice, defeating enemies, solving puzzles, and simply moving around is as easy as it ever was. Twilight Princess has as much of a learning curve as Ocarina Of Time did, and anyone who's played a Gamecube or Nintendo 64 Zelda game will have no trouble hacking and slashing through minion after minion, stopping only to scratch their head at the next befuddling puzzle or look at the scenery.

    There are distractions everywhere that strongly support the rumored 70 hours of gameplay. Legend Of Zelda: Twilight Princess breaks a traditional Zelda mold by forcing you to find 5 Heart Pieces to restore a Heart Container (normally you'd collect four), and as a result, there are 45 of these pieces scattered throughout the world. Fishing was always fun on the Nintendo 64 Zelda titles, but it's an all-new experience here. With the Wii remote, you'll cast the fishing rod, set the hook, and reel in a fish rather than pressing buttons and moving analog sticks. There are 60 Poe souls and 24 Golden Bugs to seek as well as other mini-games scattered throughout Hyrule. If there's not enough for you to do here, well, I don't know what to tell you, because this game's loaded.

    Twilight Princess is easily the best-looking Nintendo Wii title out of the gates. Hyrule has never looked so beautiful. Link's character model is detailed down to the chain mail protecting him underneath his tunic, and when you see the high towers of Hyrule Castle far off in the distance of the grassy rolling hills of Hyrule Field, it's hard to say the view isn't stunning. The character designs of the last few Zelda games have been superior to most games, but Twilight Princess takes it to a level so high that even those who don't normally appreciate such a thing as art style and design will be impressed. Enemy designs are some of the best in the series, and boss characters are more fearsome than ever before. The twilight structures enemies are very interesting, usually colored in a very dark palette with high-contrast, almost neon-colored designs covering them. Even the different weapons and items look interesting, and are much less conventional than those of previous games. The animation is smooth as silk. Link has no problem keeping up with your flinging of the Wii remote as you slash through keese and other familiar enemies. I was happy to see that some of Wind Waker's effects, like the exploding enemies and flashes of light during battle, were kept intact despite the otherwise polar opposite art direction. It also won't hurt to mention that the game's cut-scenes are choreographed beautifully, making for some of the best story clips I've seen in video games.

    The music ranges from classic and memorable to completely new, but never leaves the high quality that you'd expect from a Zelda game. If there's anything as familiar as Link's green tunic, the Master Sword, or the Triforce, it's the different sound effects, jingles, and tunes that series veterans could hum in their sleep. You'll hear the familiar theme songs, that little tune that plays when you unlock a door or uncover a secret, and even the same jingle when you open up a treasure chest with an important item inside. There is still very little voice-over, with most of what's there coming from Midna's foreign twilight tongue. While most veterans of the Zelda franchise are happy with this, I would have liked to see other NPCs speak throughout the game. I wouldn't mind if Link remained his voiceless, wordless self, but everyone else could and should be talking.

    After reading eight paragraphs of praise and little else, you might be wondering: Is Twilight Princess a perfect game? Sadly, it's not, though it's close. It's got a few flaws that keep it at a mortal status, though none of them are detrimental to the gameplay and are easily dealt with. First of all, the sole visual fault comes from slightly blurry textures that show that the game was intended to be a last-generation Gamecube game. Second, some of the alterations to small elements of gameplay bothered me a bit. For example, Link climbs at about half the speed he used to, making those all-too-common vine or grate climbs a major chore. Also, there are several lava, poison, and endless pits that will set you back-sometimes too far back. Early on in the game, you're to follow a monkey holding a lantern through an area filled with poison gas. If you get even an inch too far into the poison gas and away from the safety of the lantern, Link will pass out and return to the beginning of the area. The frustrating part in this specific example is that you battle enemies and can't control the speed of the monkey, so it's entirely possible to return to the starting point multiple times. Last of all, some of the twilight enemies-specifically the shadow minions that you'll encounter often as a wolf-are somewhat annoying to deal with. They present a definite challenge, but eventually they can become quite tiresome.

    Even with those three gripes I mentioned above, Twilight Princess is a blast to play. It's tough to creatively elaborate on that; it's just fun, and that is the most important purpose of video games. Legend Of Zelda: Twilight Princess is an epic, and nothing less. It's a game that will test anyone, whether the player controlling Link with the Wii remote is a veteran or beginner. There is so much to do and so much to see that only the definition of time and meaning of life is more perplexing to think about. Nintendo couldn't have kicked off the Wii launch in a better way, but more importantly, they've one-upped a game that is considered by most as the greatest of all time. Ocarina Of Time, eat your heart out. There's a new legend, and it's Twilight Princess.

  • Legendary -- Part II
    By ASIVEVVD8V02A on 2007-12-01
    Controls:


    Another strong selling point for Twilight Princess is its appealing control system, made possible by the motion-sensing capabilities of the Nintendo Wii controller. Twilight Princess was a launch title for the Wii, meaning that it was available with the system when it first went on sale. As one of the first games to utilize the Wii's new controller, Twilight Princess certainly does an admirable job. Link's actual movement is controlled via the analog stick on the Nunchuck attachment, while swordplay and the use of other weapons is accomplished through the Wiimote. When the player swings the Wiimote, Link swings his sword onscreen. A slight disappointment for many players is that, while you can perform certain specific attacks with specific hand movements, there is no one-to-one swordplay: the way you swing your Wiimote does not impact the way Link swings his sword. On the whole, however, this more physical way of controlling action is extremely immersive. Many players, at integral parts of the game, find themselves slashing with their Wiimotes in broad strokes, becoming physically and emotionally engrossed in the action occurring onscreen. The Wiimote also functions as the means by which Link aims his bow and other projectile weapons. The Wiimote allows for a level of precision never before realized in console gaming: the player can easily fire arrows and hit enemies even at great distances, making archery an extremely enjoyable aspect of the game. One of the most memorable parts of the game takes place in an abandoned ghost town, where Link fires arrows at goblins in a old Western-like atmosphere. The tight control provided by the Wiimote enables this adrenaline-inducing battle. The Wii controller also has special uses in many of the minigames. In the frustratingly addictive and challenging Rollgoal, the player tilts the Wiimote to gently guide a marble ball along a small raised path into a goal. In the fishing pond, players use the Wiimost to cast their line and wiggle their lure, then use the Nunchuch to reel the line once a fish bites. These games help to add variety to the predominant fighting/puzzle-solving activites and are extremely addictive because of their creative and immersive controls.


    Story elements:


    The effective story elements used in Twilight Princess are another key reason for its success. Throughout the game, Link follows the archetypal storyline of the hero's journey. He starts off as a young rancher, leading a humble life in rural Ordon Village. A horde of monsters rides through the sleepy town, kidnapping several children before racing away, impelling Link set out on a rescue mission. Link finds that all is not well in Hyrule: a sorcerer named Zant has deposed the rightful ruler (Princess Zelda) and is transforming the land into a shadow realm, its inhabitants into phantoms. When Link reaches the shadow-infected regions of Hyrule, he is transformed into a wolf and is imprisoned. An imp-like creature named Midna (the Wise Old Man figure as well as a heroic sidekick) rescues Link, and together they search for the weapons that will allow them to destroy Zant and restore the kingdom to Zelda. After many adventures and trials, Link acquires the necessary Master Sword and magical Fused Shadows, but in the battle with their foe Midna is defeated, leaving Link alone to finish him and save the kingdom. This traditional story of good versus evil, a courageous youth coming of age, and bringing balance to a kingdom--as cliché as it may sound--appeals to the player's desire for a classic, mythical story. This story is told through in-game play as well as through various cutscenes scattered throughout the game. Many of these sequences have a cinematic feel to them, and incorporate elements from film to tell the story effectively. Elements of the plot are revealed bit-by-bit, often leaving the player with cliff-hanger moments that impel them to move through the game in order to discover what will happen next. These story elements are primarily what give Twilight Princess the legendary feel that players love.

    The cast of characters is one of most endearing elements of the game: the main characters are fully fleshed out with personalities and attitudes that connect the player to the universe of the game. From the morally ambiguous and tragic Midna, to the strong-willed but tender Ilia, to the sarcastic yet ever-amusing Malo, these figures are well-developed. As the storyline progresses, the player becomes more and more attached to these characters, and the desire to protect them and discover their eventual fate motivates the player to continue on through the game. Much of the characterization occurs during the cutscenes of the game. These sequences are remarkably well-choreographed for a video game endeavor: subtle elements like facial expressions and body language serve to give characters life and personality. Often the characters and the situations they find themselves in evoke strong feelings of pathos. For example: in one cutscene, after scouring half of Hyrule to rescue his childhood friend (and love interest) Ilia, Link enters the tavern where she is staying. His face is bright and excited as he approaches her, but as Ilia looks for a moment at Link, there is no hint of recognition or joy: the blow to the head she received when kidnapped caused her to lose her memory. As she walks past silently, Link's face crumples and the player empathizes with the heartbroken and frustrated hero. Moments like this draw the player deeply into the story of the game and cause an investment of emotion and interest that makes playing more satisfying.


    Detracting elements:


    Despite its many strong points, the greatness of Twilight Princess is limited by small shortcomings, most of which were inherited from earlier Zelda titles. One of the greatest disappointments to many fans is the lack of orchestrated music. As a fantasy epic, the Zelda series has always been an extremely appropriate candidate for a fully orchestrated soundtrack. As orchestration has become more common in games recently, and as Nintendo delayed Twilight Princess for over a year, many fans were hoping to have a fully orchestrated score accompany the game. Nintendo instead opted for the synthesized music they have always used--which, although often very good composition-wise, fails to meet the caliber many fans expected. Nintendo also opted to follow the old road with the script: in a period where voice acting in games was quickly becoming the norm, especially for high-budget projects, Twilight Princess sticks to text-only. Characters gasp, laugh, scream, and even sing a little, but their lines must be read by the player. Good voice acting would certainly have made for a more immersive experience, something that Twilight Princess strives to do in almost every other regard. Finally, as a lesser complaint, the graphics in Twilight Princess are sometimes disappointing. While the graphical style is elegant and artistically appropriate for the game, the quality is simply not on par with many other games of otherwise similar quality. Often the visuals are slightly blurred, detracting slightly from the experience. Again, the level of expectation for this game was raised by its lengthy delay and considerable hype, and in this regard Twilight Princess is somewhat disappointing.


    Conclusion:


    In the end, however, any shortcomings fail to significantly tarnish the accomplishment that is Twilight Princess. What Twilight Princess has to offer in terms of gameplay, control, and story elements cannot be matched by many other available titles. It is a classic Zelda game, one of the best games available for Wii even today, and an innovative, engaging experience overall. Almost anyone who enjoys playing video games will appreciate Twilight Princess as truly legendary.

  • A disappointment
    By AFLAMNNZE674A on 2008-02-15
    All these five star reviews seem to completely lack objectivity. Everyone keeps saying it's amazing and is the best Zelda ever. This just isn't true. First of all, amazing compared to what? GTA, Final Fantasy, or Shenmue? The game has midi music, no live voices, average graphics, and an unrealistically small overworld with 1-3 street towns, forests without any trees in your way. Is this "amazing" compared to a whole state with three cities composed of dozens of blocs, hundreds of people and vehicles, like in GTA: San Andreas? This game pales in video game standards compared to even Shenmue I, Final Fantasy X, and GTA 3 which came out 5-6 years before it.

    Futhermore, the game seems to ignore most of the progress the Zelda franchise made since LttP. LttP had 12 dungeons, 4 swords, 3 shields, 20 items, and magic power with lots of spells. TP only has 8.5 dungeons, 2 swords, 2 shields, 12 items, and no magic at all. Ocarina introduced integration of a musical instrument to the gameplay. This element is lacking in TP. Majora's Mask introduced very extensive gameplay before you enter the dungeon, and extensive character interaction and sidequests. All of this is significantly scaled back in TP. Also, whereas in MM, you could transform into three different forms that could hover, roll, or swim rapidly underwater, in TP, you only transform into a wolf that can't do much. Wind Waker introduced an overworld that was realistically large and integrated, meaning it was all one piece--not a bunch of areas with load times between them. TP overworld is smaller than WW's, is fragmented into small areas, and often doesn't match. For example, if you look at Hyrule Castle from the ground, the rooftops you scaled to reach Zelda aren't there. Finally, most Zelda games had a unique feature/ability. MM had masks, Oracle Games had seeds and rings, Minnish Cap had Kinship Stones, etc. TP has nothing like that. So how is it that a game that came out years after its predecessors on Nintendo's most powerful console yet actually REGRESSED in amount of equipment, number of dungeons, overworld size, etc.!? LttP made a huge leap over Zelda II, and OoT made a huge leap over LttP. These games were among defining for their time. TP made little progress over N64 games or Wind Waker, and feels a generation behind contemporary games like Final Fantasy XII or GTA: San Andreas.

    The story is strange, too. You don't really learn anything about the Legend of Zelda/Hyrule. The story is all about Midna and Zant, which is frustrating, since TP was supposed to be the spiritual successor to the OoT. Also, the weird cybernetic twilight world with floating square particles, wormholes, and Zant's castle that looks like inside of a computer REALLY clashes with Zelda's medieval theme. Other than the postman from Majora's Mask, there are no characters from other Zelda games, no fairy fountains, no pissed off chickens, no magic, nothing recognizeable, really. So it just doesn't have much Zelda charm. WW was a tropic island adventury with cartoony graphics, but with recognizable Zelda elements, a new chapter to the Hyrule legend, and strong interaction between Link, Zelda, and Ganondorf, it felt like a Zelda much more than this one.

    Also, there is little innovation here. Other than the horseback combat system, which was awesome, nothing here is really new. Also, collecting three things, and then collecting five more things is getting pretty old by this point, especially on a 3-D system. Can't Nintendo come up with a more involving storyline?

    Finally, this all would have been okay if the game were really fun. But it's not. For the first three dungeons, you discover big new areas, but the action is boring. As a wolf, you run around deserted black-and-white areas killing bugs. Human action is a little better, but there's little of it. Soon after the third dungeon, you don't go back and forth between twilight and light, and you barely play as the wolf. Also, the action between dungeons becomes shorter and shorter. After fifth dungeon, you don't discover any new places (except one one-street town) and don't do anything except maybe a couple of really tedious fetch quests or repeats of the early quests. The dungeons themselves are okay. Only walking on walls and ceiling in the Goron Mines and the enitre City in the Sky felt above and beyond what we've seen before. Otherwise, they're too strait-forward and the puzzles too simple. Also, the design isn't very crisp and their theme (interaction with fire, water, etc) isn't developed as well as before. The fire dungeon is a weird combination of mechanical mines, caves, and docks, and the water dungeon has only slightly more water in it than the fire dungeon. The Temple of Time is a complete rip off of the Wind Waker's Tower of Gods. The mini-bosses and the bosses in this game are the best of any Zelda games, although too easy, and they still just wait for Link to hit them.

    So, overall, for me the game was a disappointment. And before people discard my opinion because I don't love the game and write how I must be an Xbox or PS fan or that I haven't actually played this game, know that I don't even own these systems and that I played almost every Zelda game, including this one (2.5 times). However, I find it frustrating that whereas Zelda games were among the most cutting-edge on the market in the 90s, Nintendo has not only fallen this far behind the industry standards for RPG/adventure games, but it has fallen the standars set by its own games many years ago.

  • Not perfect, but the next best thing
    By on 2006-11-25
    Okay, i know there is a lot of hype about this game and i assure you, it's the best Legend of Zelda game ever, but there are a few negitive comments that should be adressed.

    First up, the sword swinging is very cool, i'll admit, and it does add another level of immersion, however, you do not control the angle and force that Link siwings with (sorry to anyone who was really hoping otherwise). Pretty much, waving the controlller back and forth, will yeild the same results as complicated swinging motions (again, sorry).

    Second, this game will have you banging your head against the wall several times throuout the story line, some of these puzzles are just immense! if you really like puzzles than this is your greatest dream, but otherwise, it can get a little annoying.

    Finally, although the bosses are spectacular and will really wow you graphics wise, they are not all that challengin. I'm a veteran Zelda player so this may just be because i'm used to figuring out bosses, but sieriously, som of the Ocarina of Time bosses presented a much bigger challenge.

    Now for the good stuff. Graphics wise, these are the best nintendo has produced and are ten times better than the Wind Waker ones. The story line is really long and has a ton of side quests so it will keep you busy for a while (60-70 hours at least!!) and some of the new features including horseback fights, and incorperating the wii remote into the game really adds to the completion of the game that we all know and love. Despite some of its drawbacks, it's a must-have game for anyone who owns a wii.

    Graphics: 5/5
    Music: 4.5/5
    Gameplay: 5/5
    Length: 5/5
    Overall: 5/5


  • It is a great game, don't get me wrong...
    By A8XWJ03SY7WW9 on 2007-06-18
    I had ALOT of fun playing this game. I would highly reccomend it to anyone. There are some real issues though. It would be great for anyone to play, but it really is too easy and not all that satisfying to hardcore Zelda fans (like me.) Well let me break it down for you.


    Pros:

    It's Zelda. In my opinion, it just doesn't get any better. The exploration and fighting and epic storylines are just not matched. If you want a solid game that is worth your money, you can always count on Zelda (or almost any other Nintendo product for that matter.)
    The controls are really good and they work even better on the Wii than they ever have before. If you want to shoot an enemy over there with your bow you just point and shoot. You don't need to hold your arm out or wave your arms around like a lunatic to play TP. A simple wrist motion can do anything you need to do for this game. It is a lot more fun if you get into it though. At one point I stood up in a dark room with my big widescreen TV and I was doing a horseback fighting scene. I swung like I actually meant it and everything. It was one of the most memorable moments of my life, as pathetic as that sounds.
    The music, story, art and characters all come together to create one of the best, if not THE best connection with the game that you'll ever have. If you really like Zelda, certain points in the music will just send chills down your spine. You find yourself liking the characters and forming opinions on them just like you would in the real world based on their emotions and looks (some characters are just plain cute, for lack of a better word lol.)


    Cons:

    Way too easy! This game took me, according to the main menu counter, about 40 hours. but it was not 40 hours of scratching my head and trying tough enemies over and over. With the exception of the start, where they didn't tell you at all what to do, and there were a couple frustrating things you had to totally take a shot in the dark to figure out what to do. Throughout the entire game, they told you more or less exactly what to do, and that can totally suck the fun out for someone like me. Also, It didn't seem at all like 40 hours. obviously I was having fun, but I was left wanting more, and there weren't enough side quests to keep me happy. I'm sure part of it was my high expectations, but that can only go so far.
    There wasn't enough variety either. sure, there were some new weapons, but some weren't even really used beyond their respective dungeons, for instance: Gale Boomerang, Slingshot, Ball and chain, Spinner, Dominion rod, just to name a few. And once you got the clawshot, you were using it 80% of the time. It hogged the spotlight. And just when you think it couldn't be used any more you are proven to be dead wrong (if you've played it you know what I mean.)
    Usually finding all the heart pieces is a right pain the butt, in a good way. Not here. I found most of them just along the journey as I played the game. The remaining few I was able to find in a couple hours playtime.
    Overall, I was left with a feeling of slight disappointment and not perfectly satisfied when the game was over. For that, I give it three stars overall.


    Interesting:

    There was no magic meter on this game. that makes it the only game since the first Zelda to not have a magic meter, if memory serves.
    This isn't the game's fault, but when the screen goes dark, I noticed the blue LED on the Wii-Mote tends to be a little bright for my liking in the dark. Sometimes I would cover it up.
    If you don't like the pointing, you can turn it off in the options. I think this makes the game much harder, but if you prefer that, it is an option.
    Supposedly, this game fits into the Zelda timeline right before Wind Waker.
    The Wii version is completely flipped around from the Gamecube version, so what is left on GC is right on Wii.

    There are many Zelda games better than this game, and also many worse, but they're all good, and I would hate to know that I discouraged someone from buying any Zelda game. But If you are a serious Zelda fan, and still haven't got this game, and somehow come across my review, I have one thing to say to you: Don't get your expectations TOO high, like I so unfortunately did.

  • Ocarina On Steroids
    By A3W4NG95JHEGHR on 2006-12-05
    There isn't really a whole lot to say about this game. It's Ocarina of Time (believed by many to be the best video game ever made) but bigger and better. If you liked OoT you'll love this game. If you somehow didn't like OoT you'll hate this game. And you should get your head checked because you might be a retard.

  • Evil co-joined twin game ruins all fun.
    By AOLQ22OA3HHHK on 2007-05-11
    They took the coolest game ever and they make you stop playing and force you to play THE WORST GAME EVER to be able to get back to the cool game! I swear they must have had a deadline on the Wii Zelda so they pulled some abandoned stupid 'magic imp / wolf' game, sitting on the shelf and interleaved it to extend the playing time of Zelda. Tell me you haven't thought that!

    I won't go back and play it. Awful. "Tee hee hee, jump here, tee hee hee." Gawd! Oh for a shotgun from Quake. No, wait, I'm a wolf I can't hold it, I can only bite and sniff... oh and dig, so I'll just dig my own grave here, somebody shoot me and get me out of this miserable stupid game!

  • Sure it's good, but it could have been great.
    By A1QXGV8CYX7I24 on 2006-12-02
    There are a lot of good aspects and a lot of bad aspects of this highly anticipated launch title for the Nintendo Wii. I'll start with the good and end with the bad and my reasons for only giving this game 4 stars.

    The Good:
    --The game is HUGE. Once, just for fun, I decided to walk Link at a relaxed gait from one end of the game to the other in order to see how long it would take. I gave up it took so long.
    --I'm very glad that Nintendo decided to put a lot of creative energy into the art and look of the game, given the graphical limitations of the Wii. The game is absolutely gorgeous with creative characters and mysterious temples. It's worth it to waste an hour or two and just ride your horse around Hyrule and look at everything.
    --Great cinema scenes.
    --Wii remote works and is responsive, and really does enhance the experience. But....

    The Bad:
    --The way the player swings the remote has no bearing on what kind of swing Link does.
    --Sword combat with the remote is too easy. It doesn't require a lot of skill. I would say any novice could pick up the remote, Z-lock onto an enemy, start shaking the remote back and forth and defeat a lot of the enemies in the game. After you whack some enemies, they just stand there and sway back and forth, waiting you to whack them some more.
    --Along the same lines, bosses are too easy. Very fun and impressive, but too easy.
    --Overall, the game feels like an Ocarina of Time on steroids. A lot of parallels to the N64 classic, like places, characters, weapons, dungeons (you have to use Iron Boots and walk at the bottom of a lake to get to the Water Temple again), etc. Some find these parallels nostalgic and cool, but I think they're kinda lame.

    What would have made this game the classic that everyone was expecting? In my opinion, Nintendo should have coordinated the movements of the remote with Link's sword swings better--when I slash right, Link slashes right, when I tomahawk swing downward, Link does the same. Ocarina of Time revolutionized video game combat with its Z-Targeting system, and it would have been great if Twilight Princess had a similar breakthrough. Legend of Zelda sword combat has always been very precise, but with this new game, we're left waving the remote willy nilly back and forth, hoping to hit something. An even more immersive sword combat experience would have justified the hype and 5 stars for this game.

    Conclusion:
    Even though I've emphasized the negatives more than the positives in this review (I'm a pessimist), Twilight Princess is a great gaming experience. Every Wii and Gamecube owner should check it out.

  • lather, rinse, repeat
    By A1S1BT5I1VVO7D on 2007-10-18
    I remember finally beating Ocarina of Time on N64 thinking, "Another. When is there going to be another..." A few years later, behold! Majora's Mask! Not the sequal I wanted, but hope remained when word came of another Legend of Zelda game on a NEW Nintendo console was to be released! O happy day, surely Wind Waker is the sequal I've dreamed of! Wait, no, that DEFINATELY wasn't what I wanted (though the Ocarina of Time/Master Quest Gamecube disc my copy came with was great). But what's this? Yet another Zelda game for Gamecube AND the new Wii system?! YES!!

    THIS was the game I had been waiting for since Ocarina of Time. THIS was the game that was going to raise the bar even further. Majora's Mask? Wind Waker? PSHAW! THIS game was to be unparalelled in graphics, story, gameplay, and so much more.

    Twilight Princess was a good game. It wasn't AWESOME, it wasn't AMAZING, it wasn't OBV THE BEST ZELDA GAME EVR. It was ok, it was decent. The graphics were tolerabe, but they definately could have been better (come on, you know the Wii can do better). The Wii's motion sensor Remote/Nunchuck were put to good use, but for the most part in expected ways (swing the Remote like a sword!). My only real complaint is the repetition.

    It feels like you're doing the same thing over and over in different places with the story going nowhere for long periods of time. It seems like most of the game was running all over Hyrule to collect the broken pieces of such-and-such to get to ______. Sometimes it would turn out that such-and-such didn't end up working, other times you'd come find out that you need to get the broken and scattered pieces of this-and-that first and THEN find all of such-and-such. It got old pretty fast. Also, Colin is creepy and annoying.

    You can't NOT play this game though. Legend of Zelda + Wii = good time hands down. Don't pay $50 for it though. Buy it used. Rent it. Borrow it. Wait for it to go on sale. This game could have been so much better...

  • One of the Best Zelda Games out there
    By A21DY17WLRMVZR on 2008-09-09
    I love this game, its truely one of the best zelda games out there. Its a bit challengeing so I wouldn't recomend it for young children, but other wise this game is great. I really enjoyed this game, and you don't have to be a zelda fan or have previous zelda game history to love this game.

  • As good as any Zelda yet, maybe better
    By A2NKT6LTP6BKJ2 on 2006-11-25
    Ocarina of Time is my favorite game of all time, but this one seems like it is a front runner to take it's spot- it's got the depth and complexity of Ocarina, with better graphics though, and it also took some of the better features from the Wind Waker.

    I read a review on here that said the controls are awkward and have a slow response time with the Wii controller, but that person is full of it. I haven't had any problems at all. The only reason I can imagine them saying that is maybe they set up their sensor bar wrong, or their sensitivity is off. I find it is amazingly comfortable to have the split controller set up.

  • Fantastic Zelda experience
    By A10FHA5E7VEDTW on 2006-12-01
    With the Wii and the new controller, and Nintendo's new ideas about bringing in non-gamers, it's refreshing to see that Nintendo still wants to please the long-time gamers. People that have been fans of this classic franchise should do what they can to get a copy of this game. It proves that Nintendo still has the hardcore gamer in mind, and is still willing to put time and effort into games that will please us.

    If you are new to gaming and the Wii is the first console you ever bought, you may find this title to be a pretty intense experience compared to Wii Sports. You may find it to be a little too much for you, though I suggest you give it a try eventually. If you're a hardcore gamer, and better yet a longtime Zelda fan, the game is everything you want.

    As far as the Zelda experience goes, as in exploring caves and dungeons and towns and finding numrous items and weapons, Twilight Princess has it all. Lots of things from previous games have been improved upon. There are plenty more dungeons than Wind Waker, and now you can swing your sword while riding your horse, which you couldn't do in Ocarina of Time and Majora's Mask.

    Much can be said about the story presentation in Twilight Princess. There's definitely been a lot of effort put into the story of Twilight Princess. The graphics are only at a GameCube level, but they look good. Some have reported that it is the darkest and most serious Zelda story made. Personally, I don't think it's that much darker and serious than Majora's Mask. A cloud of twilight overcoming Hyrule, a giant moon crashing into Termina, one does not seem more apocalyptic than the other.

    I said the Zelda experience is great in Twilight Princess, but there are also elements to Twilight Princess that are new to the Zelda franchise. The wolf is one. For portions of the game you control Link as a wolf. While I prefer Link in his regular Hylian form, there are cool things about being a wolf. With wolf Link's sense of smell, you can locate and dig up items such as hearts and rupees in the ground. If you're low on either, become a wolf and do some sniffing. Combat is a little clumsy with the wolf, though. Link certainly has less power in his attacks as a wolf than as a Hylian, especially when you obtain more powerful weapons.

    There's also the Wii remote control. The Wii remote is great with the projectile weapons and other such aiming devices, like the arrows and the clawshot. It's great to just point at the screen where you want to fire your arrows and take down an enemy. For sword slashing, you swing the remote like you would a sword. The sword controls are the weakest part of the game, as they could have been more immersive. You swing the remote to swing your sword. It doesn't matter how you swing the remote. Whether you swing it left, right, up, or down, Link will always swing in the same combinations. To make a stabbing motion with your sword, you hold forward on the nunchuck control while Z-targetting and swing the remote. You don't actually stab forward with the remote, which makes perfect sense to me, and, in fact, was what I was trying to do for a while. I wasn't expecting the sword control to be 1:1, but they could have made it a little more intuitive than it was. In the end, it would have been easier to just press a button to swing the sword.

    The sword is my biggest complaint. A few other minor complaints include the lack of a magic meter and thus any magical attacks, the lack of Octoroks, one of the mainstays of the Zelda franchise, and the battle mechanics, which are kind of a step backward from Wind Waker. I might be in the minority with my opinion here, but Wind Waker's timed parries have been done away with, and I liked how the timing brought in an extra level of concentration. For Twilight Princess, all the parry moves from Wind Waker can be done manually, so long as you learn them. Some gamers may like that they can do those moves whenever they want, but personally I miss the concentration on timing that was involved. Also, in Twilight Princess you cannot pick up enemies' weapons, which was one of my favorite things about Wind Waker.

    Overall, the things that make Zelda what it is are all here and in top form. There are plenty of dungeons, challenging puzzles, lots of items and weapons, cool boss fights, and a gigantic overworld to explore.

    I also really like Midna. I wondered whether or not it was a good idea to bring a new character into the franchise. We all know how Navi and Tingle turned out, and I was afraid we were seeing the next Tingle in all those trailers. But you don't need to worry about Midna. She is a cool character, and I like the way she develops. She starts out as kind of a punk, who just seems to be using Link for her own purposes, but as the game goes on we see a softer side to her.

    I subtract one star from the overall score because I am convinced the sword controls could have been much more immersive than they were, but I had a blast playing this game and it was just a straight run-through, without paying much attention to sidequests and minigames. It took me about forty hours to finish the main quest, so if you play this game totally, you'll have a lot of playing to do. Whether you get this Wii version or the GameCube version is up to you. You may just prefer pressing a button to randomly swinging the remote, but you may feel that the more precise aiming with the pointer makes the Wii version better. It's your choice. But I do recommend you get one or the other.

  • The Best Zelda...Words from a Longtime Fan
    By A2EWT82XH4BY0K on 2006-12-12
    I have been guiding the little man in the green hat (Link) through adventures since 1987, when I was five years old. I've played most of the games - the two NES titles, LttP, Ocarina, and Link's Awakening. I didn't bother with Majora's Mask or any of the other gameboy titles, and I only got about 25% into Wind Waker before becoming bored.

    I am the only carbon-based life form that didn't absolutely LOVE Ocarina.

    Why didn't I love it? The N64 was an imperfect machine. It's limitations were such that Hyrule in Ocarina of Time felt to me like a day at Disneyland - all of these wonderful lands connected via a central hub - complete with cinderella's castle! It took less than 4 minutes to walk from one end of the "hyrule field" to the other. Remembering fondly the days in which walking across Hyrule was a TREK, a serious journey and not a galavant through a simple-polygon filled world, all I could do was play on. It was a great game, no doubt, but I felt the N64 did not have the ability to sustain a world large enough to be worthy of the Zelda moniker.

    Friends...welcome to Hyrule.

    Twilight Princess is the best, because it combines the absolute BEST things about two of the best Zelda games. It has all of the greatest gameplay aspects of Ocarina - the innovative control, the daunting 3D puzzles, the wonder of seeing Link in a 3D universe - and everything that made A Link to the Past amazing - a SUPERB storyline, and the feeling of sheer VASTNESS...my lord. Hyrule was NEVER this big. Without revealing too much, Lake Hylia is simply IMMENSE. You can see death mountain (a very oddly-shaped death mountain...) from a great distance before ever even being CLOSE to near it. Clearly, the sheer size of Hyrule allowed the creators to simply go bonkers cramming every nook and cranny with secrets, to the tune of 45 pieces of heart to locate, among many many other things.

    People like to complain about the Wii version's graphics - do they understand that this is a port of a gamecube game? Doubtful. These people have been spoiled by their saccarine HD 1080i world. The graphics in twilight princess look stunning enough that the occasional muddy texture can easily be overlooked. If you don't like it, try playing 8-bit NES zelda for awhile.

    One thing - The Wii controls DO seem a bit tacked-on, but they're fun anyway, and add a dash of novelty. Fishing is great, and I'm sorry, but I LOVE the fact that you aim things (bow, reel, hookshot, etc) with the remote. It's roughly 40 billion times easier than trying to manage it with a joystick, and SO many times now I've thanked the lord for the advent of having a handy remote to use - nothing between the game and my own excellent hand-eye coordination.

    The breadth and scope of this game is unparalleled. In my OPINION, it is better than link to the past, and definitely Ocarina. It has everything those games have, only all problems have been eradicated and EVERYTHING has been improved.

    If you disagree with me, I don't care, because I'm right.

  • Don't get me wrong... it's an excellent game
    By A1DB351WVDZFBF on 2006-11-21
    The Legend of Zelda: Twilight Princess is, no doubt, an excellent game. In regards to all of the glowing positive reviews, I'd like to say "what they said," and add a 'but...'.

    I was a little disappointed in using the remote as a sword when playing Zelda. Sure, I no longer have to make my thumbs sore with button-smashing; I can now tire out my entire arms. Granted: I like the fact that my wife and I can control Link in tandem (she uses the nunchuk, as I use the remote), and swinging is a tad more fun than using thumbs when it comes to that, but Link's on-screen response to my swing does not match the motion of my arm like I fantasized it would. Instead, I have as much control with the sword by swinging the remote around as I do with my thumbs on the Gamecube controller. I was hoping for and expecting directional control of his sword swinging, but all I got was control over the duration and speed of his directionally pre-programmed slicery.

  • Oh Zelda !
    By A2IDFS5JBVQX77 on 2006-11-25
    Haven't played all the way through this game (I'm on my way to the first temple, enough said) I couldn't disagree more with some reviews I've read which say the Gamecube version is better. Haven't played (nor thinking about buying that version) but the Wii version is spectacular...Visuals look great, the storyline so far is also pretty good (although it begins with the "standard" dumb activities, but these ones are better than windwaker, ocarina of time and majora's mask).

    You may be wondering, well how does it work with the Wii-mote? Truthfully, its pretty good, although (first game I've played haven't played Wii Sports) the controls are very intuitive and really EASY to get a grip on...it gets a little not complicated, lets say confusing (for the first 5secs) with the sword, because it requires you to shake it first to wield it, and again to attack.

    Another thing that could've been better is when using items, you can only equip one (lantern or slingshot for example) and in order to switch you'll have to access the in-game menu to switch...

    Other than that, controls are great. Fishing....! oh my god fishing!!! seriously in previews game i'd rather buy the fish, than catch the fish, very early on the game, you have to fish, and let me tell you, so far so good (can't wait for the bow and arrow).....

    This is Zelda, so you have to know for sure, that its a great game, and if just the Wii alone hasn't convinced you to buy the system (although on itself it should) Wii's Twilight Princess should be the reason, the control helps you get more involved in the game (and no, your arms don't get tired)....

    Exceptional game, congrats nintendo.

  • Absorbed in Twilight
    By A29BQ6B90Y1R5F on 2006-11-26
    The Legend of Zelda is one of the most popular games of all time. When a new Zelda game marches forth, the fans are always there. Now, after spending years in development, with delay after delay and ultimately being pushed onto the Nintendo Wii, The Legend of Zelda: Twilight Princess is finally here.

    Twilight Princess is by far one of the most instantly absorbing in the series. The game begins with you as Link in the village of Ordan. Things are going well for Link and his friends until a band of monsters riding a boar come and kidnap two of his friends. When Link awakens, he's suddenly thrust into a twilight realm where he meets a creature named Midna, who decides to aid Link on his quest. From the get go, The Legend of Zelda Twilight Princess is instantly absorbing. The storyline is by far one of the best in the series and is very engrossing and absorbing.

    The control scheme is not so bad at all. You'll control Link using the remote and nunchuck attachment. Swinging the remote makes Link swing his sword. It doesn't take a lot of work to do it either. A simple flick of the wrist is all it takes to make Link swing his sword. In addition, shaking the nunchuck causes him to do his famous spin-slash attack. The controls are surprisingly fluent and very well responsive. Its an interesting way to play Zelda, and there's no steep learning curve to it.

    The heart of the challenge from the game mainly comes from the puzzles rather than the actual dungeon crawl itself. Simply because once you do get used to the Wii remote and controls you'll have a pretty easy time getting through the dungeons. The game provides a targeting system for you, and so you'll find it really easy. Using projectiles like the slingshot is also made easier with the Wii remote. You simply aim at objects and fire. If you miss its entirely your own fault.

    A unique twist to the gameplay of Zelda is that Link not only goes around in his normal form, but can become a wolf as well. As a wolf the controls are virtually the same with the exception of Link being able to use senses and dig. You'll also be forced to solve puzzles in wolf form as well, and it does indeed add some variety to the game. As you progress in wolf form, Midna sits on your back and is there to offer advice for you. Gameplay wise, Twilight Princess knows how to keep you immersed in the game.

    Visually its hard to judge Twilight Princess. Its a pretty game, but as you probably expected it pretty much looks like a late Gamecube release. This may be because Twilight Princess wasn't intended for the Wii in the first place, but the Gamecube. To the games credit though, it has a lot of detail going for it. Link has never looked better. The land of Hyrule has never looked better. Your enemies and some of the cinematics also sport some awesome detail. So while it does look like a late generation Gamecube game, keep in mind that it still looks good and that it probably even looks smoother and runs better on the Wii. Load times are virtually non-existant here.

    The music still sounds pretty good. A lot of tunes you'll recognize from previous Zelda adventures, but the new stuff sounds pretty good too. There's no voice acting, though, and that still bothers me about Zelda to this day. The Windwaker could've used voice acting and so could Twilight Princess. The story is so absorbing, and it probably would've been better had they added voices to it. Link grunts and such and from time to time one of the NPC characters might yell something, but there's really no spoken dialogue throughout the game. It would've been really exciting to see some of the cinematics brought to life through fantastic voice acting. In the long run this probably won't bother anyone, and its a small price to pay for a game that's as fantastic as this.

    For what its worth, The Legend of Zelda: Twilight Princess is very good. Its by far the most absorbing story in the entire series, and its gameplay is unmatched. Fans who have followed Zelda since its days on the NES will be pleased at just how far the series has come with Twilight Princess. Its one of the best in the series.

    The Good

    +Absorbing story
    +Fantastic Gameplay
    +There's a lot of great detail given to the game
    +The puzzles are quite challenging
    +The game still sounds good

    The Bad

    -Graphicwise, its really pretty, but you can't help but admit its just a late Gamecube game
    -All this time and the series still lacks voice acting

  • Hate the Zelda series but love this game
    By A2VBTXRD8X2TY2 on 2007-08-29
    This game is breathtaking but more importantly A LOT of fun. Isn't that what its all about? Remember fun? This game is fun. It is also challenging but can be enjoyed by children and adults of all ages.

    It was worth the money just so my 3 year old could run around with Epona (Links Horse), try fishing, swim, swing the sword, or just run around town opening doors.

    I recommend you put down the Wii Bowling and Tennis check this game out.




  • Yeah.... it's definitely Zelda... meh
    By A2SQLCJY81ZDMZ on 2007-09-08
    If you own a Wii, you sort of have to get this game. It's an unwritten contract that you sign the moment that you buy the console. Chances are, you'll have some fun with this game. If you're a child, you'll probably adore this game. I guess I can't really recommend against buying this, but I am disappointed in it.

    This was an amazing game, when it was first released. It was, honestly, the greatest game I'd ever played at the time. It was innovative, epic, and the perfect 3D translation of the Zelda series that I knew and loved. It was the perfect game when it was released in 1998, as Ocarina of Time.

    After the cell shaded, Kevin Costner's Waterworld-esque tragedy of Wind Waker, I was so excited to get a new Zelda game. I started playing, and found that the graphics don't look any better than Ocarina of Time's did. That's OK, graphics don't really matter. What matters is that the game is fun to play. Imagine my surprise when I found myself getting bored with this game, quickly. There were many times when I found myself forcing myself to go on, even though I actually started thinking I'd rather just watch a Seinfeld rerun. Seinfeld trumping Zelda is never something that should happen. It's just wrong. I was also pretty upset with the fact that the characters all look the same as the Ocarina of Time characters, including the enemies. Twilight Princess has the same boss fights, the same Zora and Goron stages, and the same everything in general as Ocarina of Time. Was I just wrong in expecting something new from Nintendo after 9 years? Apparently I was.

    This isn't a bad game. If this was released 9 years ago instead of Ocarina of Time, I would have loved it. In 2007 though, on the most innovative console ever released, I just expected something new.

    Oh, and for goodness sakes, put some voice acting in the game! I am so sick of hearing "whaaaaaaah", "whoop?", and "yeeeooow" while reading rediculous text.

  • Wii And Link
    By A3W4D8XOGLWUN5 on 2006-12-24
    Nintendo has had many franchises that have really delivered in the world of video games. Although the most popular one is Mario, there are ones who continued to be as surprising. The Legend Of Zelda is no acception. The epic game series featuring Link has redefined what epic games should be. Although that also could be said with new video game systems as well. For Nintendo, they wanted to break it wide open with their new console, the Wii. But, with a new system, can Link and his new quest deliver on the Wii, the same way Zelda games have thrived before like Ocarina Of Time delivered? Here is the review.

    The Legend Of Zelda: Twilight Princess for the Nintendo Wii, is a wild and outrageous epic that shines brighter than any Nintendo game released in a long time. The objective of the game is simple, Link is back and he is learning his way through another quest, when during one split second, he is transformed into a wild wolf. Along the way, he has to battle shadow demons and reclaim the light that once thrived in Hyrule which was stolen by the vile Ganondorf. The graphics for the game are breathtaking, just like the edition for the Gamecube, and the feeling of the music thives with each portion of the game from the Forest Temple to the Baron Woods. The control is a bit tricky for new Wii gamers, but it is very simple to pick up, after a bit of practice, especially with the shooting with the slingshot, and the way you move the Wii controller.

    All in all, I was very impressed with The Legend Of Zelda: Twilight Princess. It is definitely one of the most outrageous games ever released in a long while, but for anybody who is a die hard fan of the series, it is definitely worth it. I definitely recommened this for anyone who has the Wii, or wants the new Nintendo system. It is worth the money, and the tri-force that is with you.

    Graphics: A

    Sound: A

    Control: B

    Fun & Enjoyment: B+

    Overall: B+

  • The Zelda series needs to change it's formula.
    By A2OQC5ADZJR94M on 2007-01-24
    To start off, I'm going to be blunt: The Zelda series needs help. I haven't gotten completely through this game, but after going through 6 of the dungeons, I don't think any gameplay is going to drastically change.

    Graphics: Now this title certainly doesn't push any folds of visual eye candy, but seeing how this is a Gamecube game port I'll give it the benefit of the doubt. The characters look fantastic and the animations are pretty fluid throughout. The environments on the other hand can look pretty muddy, and the trees leaves can look like flat pieces of paper. I would've prefered Wind Waker cel-shading because at least it seemed to use the power of the system.

    Sound: Probably one of the biggest downers of the game. No voice overs, you have to read what everyone says, with only one character with anything remotely similar to actual voice acting. In this day and age, reading what people are saying with no actual voices feels dated... and it is. The music being of poor quality isn't good either. Nintendo really could've upped the production value and have at least a few of the songs or pieces in there fully orchestrated.

    Oh yeah, and the Wii-Remotes' speaker tends to make some of the noises sound scrunchy, which is weird seeing how the game Wii Sports sounds from the li'l speaker is pretty good.

    Controls: Now this is where things get a bit more fun than just a normal controller. Aiming with the wii-remote is a lot more accurate and fun, and while it isn't a direct replica of your movements, swinging the remote to swing Link's sword is pretty nifty. If I were to have played the GC version, I wouldn't have gotten as far as I had in the game.

    Overall, the game just feels dated. Not just in sound, and in some instances graphics, but in how the game plays. It just feels like you roam around Dungeon to Dungeon, solving puzzles and fighting enemies that require no skill to actually defeat. It's terribly linear and there really isn't much challenge to it. Video games are fun when they're challenging. If they can't provide that challenge, there's no point in playing. The formula needs to change or else every Zelda will end up being the same boring game with beefier graphics.

    If you're a big Zelda fan, you'll most likely love this game. If you're anyone else, steer clear. I'm actually having more fun with Super Swing Golf, a golf game with big eyed kids and weird plots, than I did with Zelda.

  • I think I fell asleep at the switch
    By APYTEBHJXFT18 on 2007-01-24
    if you're not the adventure type, don't buy this game. I am a new gamer, and was expecting some fun sword-playing and fishing as the other reviewers mentioned. I also like little puzzles. The game is NOT like that. I herded sheep, and then jumped over a fence for about another hour. I personally don't mind these little tasks-I expected them in fact-but the controller! what a bad use of the "wii system"!!! You end up using the nunchuck and it gets pretty frustrating trying to get him just to move forward. ARGH.

  • Great follow up in the Zelda saga, minor complains
    By A1HUJ5EEYUM3GM on 2007-03-14
    Good points:
    - Great game *IF* you like this type of game, else you might run out of patience or find it slow and boring.
    - Nice storyline. Well written.
    - Nice animations.
    - Nice music/sounds.
    - Nice use of the controller.
    - One of the nicest Zelda games ever.

    Bad points:
    - Looks like a PlayStation 2 game (actually, some PS2 games look much better).
    - Graphics often times "blurry" (reminds me of the Nintendo 64), however this is not a Wii issue as other games don't show that blurry effect. I think it's probably because of the use of low-resolution textures in the game.

    Overall: If you like this type of game you'll like this game. If you like Zelda you will love this game. The graphics leave a lot to be desired for this being a next-gen console.

  • Very good, but the formula is beginning to show its age...
    By A2RDXI9XDNYB2H on 2007-06-10
    My biggest complaint about TP is that it's waaaaaay too easy. It seems like it was designed with preschoolers in mind. Most of the puzzles were simple to figure out (most of the time, simple in a good way. Sometimes simple in a bad way). The bosses are also fairly predictable, though there were a couple that took me a minute or two to figure out how to hit their weak point. I began thinking about what made it all so predictable, and then I realized it: it was because I've done all this crap before. My first Zelda was OoT and since then I have played every Zelda that has come out on Gameboy and GC. I now know without even thinking that if there's a gigantic boss with a huge eye, it's pretty obvious what its weak point is. Nintendo needs to mix things up a bit with the next installment. Make it seem like the boss' eyes are the weak point, but they're really not.

    The level design is absolutely amazing, as with all Zelda games. A couple of the items seem like they were just thrown in so you could have something to kill the dungeon boss with, though. Like the ball and chain, which you use to defeat the boss of the dungeon you get it in and then it just sits in your inventory for the rest of the game.

    If Nintendo doesn't start mixing up the formula pretty soon, I'm not sure how much longer I can hang with the Zelda series.

  • Gripping
    By A1OX6RI2WWFBG2 on 2007-10-22
    I hadn't owned a video game system since super nintendo. I bought Twilight Princess with my Wii, and like a child, I became completely engrossed in the game (wife at my side) for almost a week straight. We had so much fun that we barely slept or ate.

    I felt the universe was beautifully designed and very well illustrated. It made for a lot of fun exploring and testing.

    Definitely what I was hoping for when I bought it.

  • You will not be disappointed!
    By ABITXD95HJRK2 on 2006-11-20
    This game is simply amazing. The graphics may not be top notch, but the gameplay is excellent and the controller puts you right in the game.


The Legend of Zelda: Twilight Princess Accessories

You may also be interested in...

Search

Product Features
  • Combines the amazing new interface features of the Wii with the Zelda franchise
  • Amazing new horseback combat system
  • Attacks, moves, and even fishing, are controlled with the Wii Remote
  • Link transforms into different creatures as part of his quest


 
A few of the items recently found with Dhoogle:
dv4217cl hm630u garmin vista superfeet roadtrip
koss portapro mp350 love puppy 10401401 breast
we were young nec 19 lcd sonya isaacss px 200 korpiklaani
xbox 360 ipod 80 dv6226uscom 4gb loox n100
dell 7180 capitals dhoom steamfast
pirates ppirates dhoom2 inkjetmart inkjet mart
sirpvk1 core exercise book cx5900 epson cx5900
nikon games skills games canon lbp2900 canon lbp3000
camedia reader turion mk36 magellan gps dibussi mt3418
cheeky dog athlon 64 amd 4800 4800 939
nec psp 418 psp417 nhacviet u150
falcon40 beast belgium pudak anime heymanyo
hanners shinji ikari buy falcon40 z5500 saitek ps33
add url sexy bedding 5100 fibre
nail polish tshirt adidas adidas shoes nokia mobile
blah topseoorg topseo targetseo ram
best buy bestbuy sirius wind dvd
sercius dhoogle tomtom go 510 garmin 360 apple
dingy notepal redhat testing richard pryor
richard pryot 801061014728 yellow sonic impact dinosaur
biology dinosaurs maxim magazine dog beast
barbie sdfsdf pc playstation cycle beads
beads cookie pentium gps tracker sas
mattress air nint lov lo
e brother goat ipod speakers agatha
jesus shawshank boogie ice cream megaphone
braun shaver air mattress om t-shirt shot glasses t-shirt
polish yahoo epson c88 saturn gateway mt3418
amd turion psp dv6226us ipaq 5915 gateway
edge om fibre2fashion wii shoes
nike bestbuycom sega nintendo epson
athlon 64 x2 logen atari aatma tshirt maxim
gps ps3 canon playstation 3 ipod
love