Guild Wars Nightfall Reviews

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Guild Wars Nightfallx$16.89

(58 reviews)

Best Price: $39.99 $16.89

Guild Wars: Nightfall takes you to the continent of Elona, for epic role-playing and fantasy adventure! Elona is a land of wealth and power, protected by its champions, the Order of the Sunspears. In Guild Wars Nightfall, Elona has fallen under the shadow of an evil, outcast god. Against the encroaching desolation of an infernal realm, the people of Elona will need more than a hero to save them, they will need a hero to lead them... For nightfall is at hand. MPN: 100722 - UPC: 875646000161



Customer Reviews

  • A Fantastic Addition to the Guild Wars Universe


    By A76P6QCZP2LDI on 2006-11-01
    This game, like its predecessors Guild Wars: Prophecies and Guild Wars: Factions, is designed for players who--

    (1) Enjoy a great story and playing a part in that story
    (2) Appreciate fine graphics, stunning landscapes, and strikingly rendered monsters and battle effects
    (3) Enjoy small group/solo adventuring
    (4) Enjoy strategizing, exploring, and questing
    (5) Can sometimes play for long stretches at a time ... but can often only play in smaller blocks of 30-60 minutes and still want to have fun and get stuff done
    (6) Might have to pause mid-quest to do something else (wash dishes, go for a walk, take out the garbage, answer the phone...) and come back later (Guild Wars, I find, is much more "forgiving" for players who have lives, where World of Warcraft is not, since Guild Wars more or less "holds your place" if you are called away temporarily to do other things)

    Nightfall adds new story content, new professions (the paragon [kind of a spear-wielding paladin] and the dervish [a whirling, spinning slice and dicer]), a bucketload of nifty innovations, and ABOVE ALL, HEROES. The heroes are customizable, controllable henchmen that add a whole new dimension to the game--not only to Nightfall but to the two previous editions of Guild Wars as well.

    I have to say I am pleased and greatly impressed with Nightfall. I took a character or two over from the previous campaigns and nabbed a few heroes and now those characters are back playing through the Prophecies and Factions missions and quests with their Heroes. I love this!

    NCSoft has, in effect, upped the ante and enriched and deepened the playability of ALL of their games at once, although I hasten to add that you must purchase Nightfall to access the new regions (i.e., the beautiful, African-themed Elona), the new missions, and--best of all--the new Heroes.

    I have nearly completed the Nightfall campaign (with a dervish and a monk), and all I can say is that it's been great fun. The Guild Wars series just continues to get better, richer, deeper, and more fun to play. Best of all, unlike that other online game behemoth (World of Warcraft), Guild Wars is very casual/solo player friendly, both time-wise and group-wise. You can complete virtually any quest or mission in this campaign ALONE (with henchmen), if that is your playing style. It is difficult to do (I *like* difficult, heh), but it can be done. I know this because that is how I have played all three Guild Wars campaigns.

    People familiar with the first two campaigns and looking for something "totally new" will not find it here but that, in my opinion, is a good thing. Nightfall builds upon and enhances the successful gameplay formula established by Prophecies and Factions, retaining all of the aspects of previous campaigns that players appreciated and yet incorporating new bells and whistles that make the basic story-centered structure better and even more enjoyable.

    Whether performing a wide variety of quests and killing countless hosts of monsters and enemies is "grinding" and "boring" or "great fun" really depends on your perspective, I suppose. I think it's great fun. I just completed a quest in this campaign yesterday wherein you must help a herdsman get his cows to safe pasture past mobs of brigands. I found the assignment difficult, creative, and funny all at the same time, with the herd mooing and stampeding every which way and the brigands attacking in waves and cows dying all along the way. Now, that's entertainment! And that was but one quest among ... zillions.

    In short, Nightfall is a solid and enjoyable addition to the fine Guild Wars series. I highly recommend it.

    ____________

    [edit (11/14/07): The excellent Guild Wars series ends with its Eye of the North Expansion Pack. Guild Wars 2, a sort of "reinvention" of the game, is due out in 2009 [hopefully!].)

  • Easily the BEST Chapter in the series!


    By A2YA4BTWI8SW6C on 2006-11-02
    You've probably already read the gaming reviews on this, so you know the stats: new Hero system, new items, new classes, no monthly fee, etc.

    One of the most important new additions to the game series is the Hero system, where you can customize and have much greater control over your Heroes (upgraded henchmen). I tend to solo a lot, since I rarely have blocks of time or have the patience to deal with other players, so this lets me get an often more competent (you customize their skills) team together. The beauty of this latest Chapter is that it enhances all previous Chapters (Prophecies and Factions): you can use your Heroes in the prior Chapters. This backwards compatibility was quite the bonus to my prior investment, and rewarding loyal players is EXACTLY the right thing to do.

    Every Chapter, ArenaNet has upgraded the graphics engine, and Nightfall continues that trend. I know, I know, gameplay > graphics, but this scores on both counts. Graphically, it has spoiled me for many other games, and the art direction and creativity is nothing short of astounding.

    As for cons, it isn't quite as casual gamer-friendly as some of the other titles out there, such as City of Heroes. You do need to learn about how skills work, and sometimes you get item drops (there is loot!) that you don't know what to do with. However, if you know how to read, you can just look it up on the 'net.

    I've found this latest release to actually be their best one yet, and I'm still debating whether to recommend new players pick up Chapter One (Prophecies) for the storyline or this one for sheer features and streamlined gameply and story. They've truly learned from the previous two Chapters and incorporated the lessons into Nightfall.

  • Another great chapter for the Guild Wars franchise


    By A1QD7EBSOADZ25 on 2006-10-31
    First, please ignore "A Kid's Review". He doens't know what he's talking about. Guild Wars is not an mmorpg, first of all. It's an online coop games. There are a few RPG elements to it, but it's not classified as MMORPG. Second, Nightfall is not just slightly different from the previous two chapters, a lot of things changes have been brought to nightfall. The most significant change is the addition of a Hero's system. In the previous two campaigns, you could hire Henchmen, or computer controller NPC that aid you in battle, but you have no direct control over them. In Nightfall, you have Heros that are highly customizable. You can change the weapons, the skill sets on your Hero, and have a lot more control over what your heroes do. And believe me when I tell you that a properly controlled/equipped Hero can sometimes surpass a human teammate. And with the Hero addition, comes another competetive Hero vs Hero mode, where you lead a group of Hero's and fight against another human player with his/her group of Hero's. There are many new tweaks to the existing guild wars system that, depending on your preference, improve the gameplay of the entire guild war series.

    The best part I love about this game is that you're rewarded for your skills, not how much time you spent on the game. The character levels are capped at 20, and it's easily achieved in 2-3 days. But that's not all there is to it. The real fun begins after level 20, when you start focusing on your build (skill set), as different area/enemies usually require a different build. And doing missions/quests/farming with a group of people is always fun. For those who are competitive, there are player vs player, guild vs guild, hero vs hero, and other game modes for your to fight against each other. Strategy and planning play a huge role and is extremely fun.

    The online gameplay is completely free, and the developers do a great job patching the game regularly to fix any bugs there might be. I own all three campaigns, and enjoy them all! Highly recommended.

  • Casual Gaming Girl Prefers Guild Wars to World of Warcraft


    By A3CC6TSUF7VFVA on 2007-01-06
    I abandoned WOW for Guild Wars.

    When diving into the Guild Wars sage, I began with Nightfall. I recommend Nightfall to new Guild Wars players. Heros taught me about other classes and were always available when I needed help.

    Although my Radeon 9200 video card was sufficient in WOW, it lags a little in GW. I like GW so much, I plan to upgrade when I can.

    I was a casual WOW player in WOW for 6 months, only leveling to 48. After playing Guild Wars a few weeks, I gave up my WOW subscription. I have continued playing Guild Wars when I can and love it. Here's why:

    1) The missions (main quests) in Guild Wars taken while I level my characters impact the environment as a whole. I feel like what I'm doing is meaningful. And they begin as soon as a new character is made. The "Collect 10 bear pelts" type quests in WOW felt silly. Nothing in the WOW environment ever changes for more than a moment or two.

    2) When I quest in GWs, I am not interupted by other players. Only my party members can chat with me, and they are involved on the same quests I am. In WOW, I was constantly interupted. Players begged, nagged, and sometimes made unneccessary negative comments. The chat was constant. I played on a PVP server so getting "ganked" or killed by powerful other players was a constant possibility and seemed to happen right when I was about to complete tasks. That was a drag.

    3) I dreaded end game material in WOW and am excited about end gaming in Guild Wars. My husband did WOW end game instances for the minimum 15-20 hours a week necessary for his guild, and he was considered to be "casual." Hello, I have a life. That's too much for me. Plus it got really boring, he said. Instances in WOW are difficult, but they never change. Players must memorize what needs to be done and do exactly that. There's little room for innovation or reason for it. Players do the same 4 - 12 hour instances over and over again for loot. It reminds me of hacking at a penata for candy. Once you get started, little thought is involved. In Guild Wars, end game is all about PVP. An innovative mind is an asset. There are lots of PVP games to choose from and groups are rated for how well they play together. I wouldn't have to mindlessly click for hours for a possible good drop. I get to show how well I play and how well I adapt to changes. I can customize my character to do what's best for my playing style and the situations I will be in. I feel motivated to study and practice so that I will play well. Guild Wars end game is a sport. WOW end game is an addiction.

    4) The environment in Guild Wars is more realistic and beautiful.

    5) Guild Wars has no monthly payments.

    Guild Wars isn't perfect. Waiting for loads when entering/leaving cities, having no auction house, and only having perfect Barbie and Ken - like characters to choose from are just some things I wish were different. But it's my favorite and I love playing it.

  • Gorgeous. Immersive. Diverse.


    By A1P19BMQKUMYST on 2007-03-26
    Just got a new Vista-based computer a couple of weeks ago and found myself surfing the net, checking out reviews on some of the newer RPGs out there to see what looked interesting. (And compatible.) I came across the usual suspects like Neverwinter Nights 2 and Elder Scrolls IV: Oblivion, but it was the three versions of Guild Wars that kept catching my eye, particularly this one, Nightfall. I'd never heard of the game before, nor its developer Arenanet, and was initially put off because it seemed to be one of those of MMORPGs I have no interest in losing my personal life to, but it lingered in my peripheral vision, practically demanding I give it a closer look.

    So I did...and wow! I was up until 1:30am last night playing and am absolutely hooked.

    There's a bit of a learning curve that I'm still getting the hang of, and it took a while to get used to the online aspect being such an integral part of the game -- I actually logged off the first time someone asked me to join a guild because I thought I'd wandered somewhere I wasn't supposed to be! -- but so far, I love everything about this game, including the beautifully produced rulebook that could easily be mistaken for a Wizards of the Coast supplement.

    I've started off playing a Mesmer, the closest thing to a D&D Bard, and I love the fact that the design of the game is such that you can play what is usually more of a support character, though that could simply be due to the early stages of the game being designed as something of a tutorial with consequences. We'll see about that, I guess.

    This morning, I was checking out a few of the Guild Wars fansites and was glad to see there's a huge community behind the game that seems reasonably welcoming to newbies. One of the sites, [...], had a great article, "For the new player on a budget: Which Guild Wars Should You Buy?" that not only confirmed I'd made the right choice in Nightfall over Prophecies or Factions, but also shed light on why it kept catching my eye: "Nightfall is a mix of North Africa, Egypt, Middle East, and Greek elements."

    While I enjoy the typical fantasy settings of medieval Europe and the whole Lord of the Rings vibe, I've always preferred alternative settings based on other cultures. Nightfall had continually caught my eye partly due to the number of characters of color prominently featured on the box, the Web site and the various screenshots I'd seen in different places. Coupled with the great reviews its received, it's no wonder it was the game I ultimately bought.

    The character generation system also features a diverse range of facial features that allows you to create more representative characters with wider noses and fuller lips, as opposed to simply being able to change the skin tone. My Mesmer, Damien de Vellis, looks a lot closer to me than I've ever been able to get in any other game, a subtle but highly effective means of maximizing one's sense of immersion.

    Highly recommended!

  • Another Repeat, but fun
    By on 2006-10-28
    Are you an mmorpg fan? if you are, you will enjoy the guild wars series. Do you have guild wars 1 and/or 2 and u are looking forward to a new refreshed different gaming style? if yes, then u might wanna put down your wallet and just play the first 2 games. The guildwars games all are very alike and barely change with each sequel...the only point in buying each one is so that you can access new features like proffesions, character slots, new items, ect. The same thing happens with every game in the series: with each game you get 2 new proffesions, 2 more character slots, and a couple of extra features in each campaign. Nightfall isnt any different than its other brothers in the series: same style gameplay, identical graphics, same style of leveling up and doing quests (and a 20 level cap just as we have all seen in the previous games), and party options and style is organized the way its always been.

    So basicaly, if your looking for a new, different game in the GW series (gw stands for guildwars, not george washington) then u might want to save your money for other mmorpgs coming out(of course, if your like me and your looking for a free online game with no monthly fee like the gw games and this seems to be the only free one out there, then thats a good reason not to buy WoW). If u loved the other guildwars series and you just want some new features, then go ahead, this is for you.

  • Game of the year!
    By A1RNZ9KAFYSHOL on 2006-10-31
    The other 2 campaigns in the GuildWars series were both great in their own way, but this one is even better. It combines all the great features of the first two and adds a whole lot more. Hero's have been added to the mix and they take the game to a new level. You can equip them with skills and weapons and even change their secondary profession. The world is larger and more beautiful, and the two new professions are both nicely balanced and really fun to play. Considering there is still no monthly fee, this could possibly be the PC game of the year.

  • Same game different name
    By A1RMGCJY22YIMZ on 2006-11-17
    The thing I notice quickly about the entire series is that it remains the same no matter how many expansions they do. It's just another hack n slash, but, the worst thing about it is there is no improvement on equipment. Weapons, Armor, Runes, magical items, shields, etc. all remain the same as in the origional. That +15% weapon you got in Prophecies is still as good as the +15% weapon you get in Nightfall and/or Factions. Without player/character improvements this series is destine for boredom much faster with each rendition.

    Once you have leveled up at least one character to level 20 the repitition is tedious and boring to say the least since it requires going thru the same content over and over and just hacking and slashing your way thru it. It's an experience grind, but, there's no other reason to level up since there isn't any improved equipment to be had.

    I grew bored playing Faction and were it not for the Alliance battles and the fort battles I would have quit playing the series a long time ago. Adding Heroes to the game does nothing for me except add more ignorant Ai performance during battles although it does allow me to keep them in place while I pull....about the only improvement worth Nightfall purchase.

    Bottom Line if you have the others and only if you play the non-pvp portion of the game will you really get anything of value out of this expansion. My suggestion is just wait until the price falls as it already has by $10 I see. It's just not the mmorpg that it should be. If they would separate pvp from non-pvp and allow players to progress in higher levels and equipment this by far would be an outstanding non pay to play game. Chances of that happening are nill to none, but, we can hope soon someone will pickup on this idea that that is what single player players want.

  • nightfall is actually way less fun than the original
    By A2YOZBCF6NUX2Z on 2006-11-26
    I was surprised to find that they had actually made this expansion much more limiting as to what you can do without help from others, whether it be npc's or pc's. and for some reason(probably people are getting just as sick of this game as I am) I find there are a whole lot less people playing the game now then when it first came out and for a good while thereafter.

    and worst part is, like the other reviewer noted, there is still a lot of bickering and rude behavior in the game. unfortunately, many of those are still playing the game, while the more decent player seems to have, to a very large degree, simply quit playing the game. and this makes for a very frustrating gaming experience.

    I would recommend other ventures or avenues of entertainment. if it's gaming you desire, I'd look elsewhere. there is very little effort put into keeping the players in line. with the game being designed for teens, I'd think they should do something about that. who wants their kids at recess with nobody present at all to keep them in line?

  • Best MMO for the price
    By A101U519ERXF26 on 2007-02-08
    Reasons this is the best:
    1) Buy the game, no monthly fees
    2) Graphics are very, very nice. They are far less "cartoony" than WoW
    3) Gameplay:
    - PvE is great (especially with the advent of Hero companions). The world is huge. Quests are fun and challenging. Playing together with others is fun as well. Being in an "instance" when questing is nice because you do not have issues with kill stealers, annoying people, etc. Player customization is greatly varied.
    - PvP is fun and you do not have to play 25 hours a day for 2 years to be able to compete with that guy who has a Godly-Sword-of-Never-Missing-Instant-Death-Induction like in WoW. The Skill system makes PvP play well ballanced and constantly changing.

    If you are buying a version Guild Wars, this is definately the one to get. In fact, if you are getting an MMORPG, this is the one to get.

    No, I do not work for the makers of the game.


  • GW Continues
    By A3CPWY0Y1QZJR4 on 2006-12-15
    I own all three Prophecies/Factions/Nightfall and am primarily a PvE type player, couple of points for people who aren't familiar with the series

    1. Online play is free forever with game purchase
    2. Game seperates PvP from PvE (other players cannot "kill" you in PvE mode)
    3. Each chapter can be played seperate or combined with previous
    4. Level cap is low, so no need to spend months trying to Level
    5. People who think weapons and armor make you effective in this game don't understand it, skills are what make builds useful, with hundreds of skills and only eight useable at any one time, it allows for a lot of possibilities.
    6. New chapters come out every 6-8 months.

    Overall a great/fun game that has avoided a lot of the dreary/cheasy traps of other online RPG based games, not perfect, but improves with updates and new chapters.

  • Nice comeback for PvE, PvP made better (addictive)
    By AG0IIOR7WX3GO on 2006-12-18
    I own all three campaigns, and played all PvE and PvP as well, skills with this third release are good.

    Downsides: Playing in PvE is definitely dieing, as people are now spreaded in 3 different continents, so trying to form a party even in last missions of Nightfall is hard, however, PvP is more promising, and you can always find ppl to play with, just for PvP.

    For players who doesn't own yet a campaign, I highly suggest you start with this edition, (remember all three editions/campaigns are stand alone)just to not getting bored, but still prophecies is the best campaign.

    I remember when I first bought GW Prophecies, it was the only campaign yet released, outposts were full of ppl, now you hardly find 3 or 4.

    Still, GW is the best MMORPG outside, with excellent user interface, I highly suggest you use this game with voice chat, 2 popular are Team Speak and Ventrilo.

  • Best Guild Wars yet!
    By A2JYCZG6KMLNIG on 2007-01-16
    If you are looking for a non-monthly fee online game that is loads of fun and can keep your interest, this is it. I've played all 3 versions of Guild Wars and I like this one the best. I'll always enjoy the original Guild Wars, but the improvements they have made to Nightfall make it the best yet. Improvements include: the "Heroes" (customizable computer allies), weapon inscriptions and armor insignias (ways to upgrade armor and weapons), a good tutorial, an easy to follow story line, and earning promotion points for advancement.

    With the tutorial the game is easy to learn and things that took me weeks to figure out in the original GW are explained right at the beginning of the game in the tutorial. Making a characters is half the fun (up to 4 characters at a time). Whether the character is the aggressive warrior in the front lines of battle, the monk who stays in the background healing those in need, the sorcerer who controls undead minions, the magician shooting spells of flame, the game has it all. The titles you can earn you can proudly display while in towns or outposts. The game can be played and be enjoyable playing only a couple hours a week. If you are like me you'll end up playing much more than that. Whatever your playing style is you can have fun.

    Nightfall can be played by yourself (and computer allies), with a group of people (from all over the world), or a combination of both. Playing with computer allies allows the freedom to learn before teaming up with people. Playing with people can be very instructive and rewarding. How you choose to play is up to you, but remember, "You never fight alone."

  • Night falls, stars rise.
    By ATZ5EDRMYEBW8 on 2007-02-03
    I really liked this game from the start ever since I started play Guild Wars: Philosphy. Every aspect of the game awes me to the fullest and there are more and more surprises around each corner. The sounds are great and fit in with the enviroment. The enivroment itself is oustanding proving how wonderful Guild Wars truly is. In Nightfall obatining a title is so much easier and obatainable at a low level even for new players. The graphic design and the fact that it runs very well on my slow computer shows to what great lengths Guild Wars goes to help every one out. I may never truly like another game the being free online is the biggest plus of all. For people like me who have a life and don't spend all their time on the computer you can just buy the game and play whenever you feel like it or have the time to. This game is one of a kind and I highly recommend buying it for any age.

  • I Need a Hero!
    By A5PN726QGV9EG on 2007-07-31
    Guild Wars: Nightfall is the third chapter of the Guild Wars saga, and a welcome relief to those who weren't happy with Factions. There are some tweaks that incorporate some of the second outing, but offers its own twist to the gameplay.

    This particular world (Elona) is set in an African-esque setting, and introduces the player to two new classes to the eight previous. The Dervish, a melee fighter that also incorporates a bit of spellcasting, and the Paragon, a spellcaster that incorporates a bit of ranged fighting. Those who have played either of the first two chapters (or crazed individuals like my husband and myself, both campaigns) will find the setup familiar-- PvP (Player vs Player), GvG (Guild vs Guild) or PvE (the player follows a storyline that involves completion of the smaller quests and larger missions).

    Like Factions, the storyline will branch off at set points, and have the completion catagories of Standard, Expert, and Masters. Unlike Factions, most of the missions aren't based only on time-- you have the primary mission objective (good enough for the Standard award and you can go forward with the storyline) and special bonus objectives (depending on how much you've completed gives you the Expert or the Masters award). This alone we found as a great improvement, as we found the timed missions sometimes very hard to get the Masters rating.

    One of the best features is the addition of Heros (with many apologies to Bonnie Tyler, how I came up with the title of this review). Heros are aquired through quests, and are NPCs that you can control. That means that you can set the levels of their different attributes, give them really cool weapons, tweak their armor, and give them skills that can help you complete quests much easier then relying on the henchmen that you can still get in the towns/outposts. You can get a wide variety of professions, and twice you get a choice between two heros-- the one you choose can affect your gameplay in PvE, so choose wisely. Another feature to Nightfall is the use of inscriptions for weapons, and insignias for armor.

    The only real problem I've had with the game is that there's a bit more grinding (going into the explorable areas over and over again to kill monsters) then I thought I had to do in either game, which slows down the storyline for me. But it's a small quibble, as I've found the game enjoyable overall, and wouldn't hesitate to recommend this game to anyone who enjoys RPing online.

  • Good game, Buy it play it for 3 years
    By on 2006-12-08
    This new edition of guild wars is better then the origionall prophecies game in my opinion. there are all new powers to controll and all new monsters to kill, there are also two new prophesions for you to master. My favorite new prophecion is the Deverish, they are definantly better, the paragons are sorta lame; right when you start you paragon looks really stupid. The other thing i don't like about the paragon is thier spears but on the other hand the have equiped the Dervirish with the awsome syths (if your a diverish make your second prophcion a monk)

    The other things i love about this game is the henchamns and the hero's. right after the first toutorial mission you get your first hero koss. I also enjoyed the fact that if you still wanted to be one of the oringional 6 prophecions they have upgrades for them and brand new starting of armour. This game is very addicting and i must admit some of the players can be rather harsh sometimes, but then don't talk to them and they won't talk to you. if you don't enjoy the chatting part of guild wars then i would suggest that you don't join a guild, most guilds are just giant chat rooms about the game (but if you do chat sometimes guilds could help you with my ranger account they game me a rather excellent bow)

    The whole african lanscape in the begining is the one thing i didn't really enjoy. Not to be mean but i don' like the fact that in the Jahari plains its always sunset,the monster that live in the area look sortof ood too i dont really like attacking plant like creatures during a high action game. the missions can be challenging you definantly want to bring a healer henchman with you on some of the misions. I suggest that you train as much as you can and do most of the missions you can on the first island and don't just do the main missions to get off the islands and play with the really good players, take your time on the totourial islands and you'll do just fine.


    I suggest being the deverish, monk or ranger propecion they are the best ones to start out as and if your a first time player i suggest that you are one a the basic 6 prophecions these prophecions are Warrior,Ranger,Elementalist,Monk,Necromancer, and last and LEAST Mesmer
    i have played evry guild wars games except for factions but so far i think that this one takes the cake (i have even played the collectors editions) So in a nutshell im going to sum it up

    Good Game, Buy it play it for 3 years

  • With this release, GW becomes truly "massive"
    By A1KXKNCW1C1PO7 on 2007-01-13
    Guild Wars has been a beautiful, non-demanding environment for casual and intense gameplay from the outset. But with this latest release, the game becomes truly massive both in terms of how you approach the game and how much there is to do. The non-subscription fee model remains stress-free. Play at your own pace, and enjoy it.

    Prophesies provided 6 character types and about 50 cities (300 waypoints to visit over all characters). Factions added 2 character types and another 50 cities (~800 waypoints overall). Nightfall adds another 2 character types and another 50 or so cities (~1500 waypoints overall).

    But the really big "expansion" in Nightfall is the introduction of heroes. Each character has about 10 customizable companions they can bring along for the ride 3 at a time. Where the original game and first expansion limited you to 8 skills any time you went exploring, heroes require you to pick 8 skills each for yourself and three of your heroes (32 overall). This becomes exponentially more interesting as you add skill sets and profession types. You can build a whole team around spiking, knockdown, four dire pets attacking at once, interruption, dazing, degeneration, life-stealing, fire damage, protection from cold, whatever you like.

    Equipping your heroes makes things much more interesting: it is no longer easy to jump to the best armor and nearly-best weapons in the game after about 20 hours of game play; you can do that for your main character, but investing time, resources and skills in your heroes is rewarding at the outset and stays fun for the long haul. Constantly refining your approach is fun without being demanding--if you always like the same 3 heroes, you can always play with those 3.

    The new paragon profession is more powerful and useful as its party grows bigger and bigger, a really neat dynamic for approaching a large task with 8-16 characters, their pets, minions, and allies. This works with henchmen and heroes as well as with fellow players.

    The new dervish profession is a finesse build, tricky but rewarding to play, a bit like the original mesmer class in its complexity, though it is more like a cross between an axe warrior, earth elementalist and smiting monk in terms of its deployment. Much of the power of the profession comes from when enchantments *end*, so constantly renewing an enchantment before it runs out is not as effective.

    Where the first two chapters were fun, a player felt like he/she had "figured out" the roleplaying game after a while, leaving only PvP to pique the interest. With Nightfall, the roleplaying campaign just became so dynamic, complex and varied that GW for the first time truly deserves to be called "massive."

    More and more game commands have moved to keyboard shortcuts in the game, a nice improvement. Hopefully the next expansion will make the game "mouse optional," which would be easier on the wrists and hands.

  • guildwars nightfall
    By A344MDMFHOTRWQ on 2007-01-29
    this is a game that makes you think, use strategy,and teaches you how to focus. it's great for someone with a.d.d. or a.d.h.d. it definatly helps you to focus your attention, and helps with hyperactivaty disorders at the same time.

  • Best of the lot so far
    By A12TLPNN8F2QWJ on 2007-02-02
    Great for anyone who is interest in an RPG and really doesn't know if they want to play one. No monthly cost, better then the previous two. Really glad I bought it. Less of a cartoon style then WoW and just as additive. Great people having a great time. I am really glad I bought this one considering I was thinking about skipping out on the rest of them after the first one.

  • Great Time in the Night
    By A237YTQG4XETOE on 2007-02-06
    This is a great game and this is what 2nd installment of Guild Wars should have been. This has everything and even more that a true addition to such game like Guild Wars should contain. Interesting story line, many new towns, skills, competitive areas and addition armors.

  • definitely addictive, but great game!
    By on 2006-12-01
    This game is awesome. The graphics are pretty sweet,and it has a good storyline. If you don't want to do the RPG part of the game, there's always PvP which is always a blast. The new Paragon and Dervish professions are pretty cool too.

  • same old - same old
    By A1S2OC1120HOZM on 2006-12-30
    Very disappointed. Paid alot for the same old game. If you enjoyed it so much you want to do GW over again, go ahead and buy it. Not enough innovation to justify the money.

  • Great Nightfall
    By A32TD9MLWE33 on 2006-12-30
    Pro: Great Stories, Great Missions, and Great Skills.

    Con: Professions are not much interesting.

    Although I recomend you to buy GW: Prophecies 1st and install it 1st just for taking all features of adding other 2 chapters to the original, you should be difinitely looking into GW: Nightfall.

    The last couple of missions are very challenging. At some points, you might get frustrated. However, once you completed them, it gives you a tremendous satisfaction. You probably feel a lot connection with people you went through those tough missions like I did.

    The story is awesome. The story in Prophecies was somewhat confusing, and the last boss was I thought rediculous. Hwoever, this 3rd chapter is very touching. And the ending is satisfactory.

    This chapter also adds some nice skills such as rampage as one, and searing flame.

    No significantly overpwered weapons are added for this chapter, which I think it's good. Having overpowered weapons unbalance the game systems for other players from other chapters. Remember this is also a part of a great pvp system. So if only Nightfall players have ever gotten overpowered weapons, it becomes unfair to Prophecies and Faction players unless ArenaNet is thinking a big skam

    I dont understand that there are people who are anti-hack and slash games. I think hack and slash games are not much different from shooting games (bang and flash games). So stop complaining.

    If you like action based games with some RPG setting, this is it. Go for it.

  • Nightfall is a great expansion for Guild Wars
    By A3I9HK00G89UIG on 2007-01-04
    Nightfall has a great story Arch and excellent professions to choose from. The whole game is quite streamlined and keeps you interested. The end game is one of the better end games of any MMO I've played including WoW. There's really no need to grind in this game and you make enough money to get the necessary items you need right off the bat. I'd recommend this as both a standalone game and an addition to regular guild wars.

  • Love this game
    By A1OJI83MACBH6C on 2007-01-25
    I've been playing Guild wars for a year or so now. Played Prophecies and Factions. I have been loving nightfall, I have really been getting into the story like I did back in Prophecies.

  • sweet stuff
    By A3NKBRUMWHAY1B on 2007-01-25
    If you enjoy Guild Wars than you will love this one just as much as when you played the first one. If you've never played Guild Wars this game is a good one to start you into the series because the story is enthralling and it's the current issue of Guild Wars.

  • Best of the series, and you can't beat the price!
    By A24OSYLUO3ZH1G on 2007-01-25
    For an MMORPG, nothing competes with Nightfall. I have all the installments of Guild Wars, and Nightfall is the best by far. The heroes addition makes the amount of customization finally achieve what true gamers had always hoped for. The makers always plan fun events for both role-playing types and Player-vs-Player fans. It's a fun community, but more importantly an addictive game. You can play for 15 minutes or 4 hours, and you'll always want to come back for more.

  • Hours of Fun!
    By AX4ZQQLCZ3DDS on 2007-06-13
    I started playing Guild Wars in January and bought Nightfall in May. I've enjoyed all three Guild wars games, but Nightfall is my favorite. The best feature is obtaining and training Heroes which I've then used to help me in quests and missions in the first two editions of Guild Wars. Like all Guild Wars games, there is no fee for online play. I've averaged about 10 - 20 hours a week since I first stated playing, so not having to pay for online access is a huge plus for me. I highly recommend this game. You will get hours and hours of fun out of it!

  • Nightfall is incredible!
    By A10W2QTBTVV6RQ on 2007-08-29
    Nightfall seems to do everything right. The biggest addition to this stand alone campaign are Heroes. Heroes are computer controlled sidekicks. But unlike the other henchmen from before, you get to customize them with skills you have unlocked through each campaign as well as equip them with weapons. They are versatile and probably one of the biggest reasons to pick up this great title.

    The story is great as well. It starts fairly small and ends up taking you across all of Elona.

    Lots of different weapon types, customization, and great gameplay, this game is a must have for any fan of prior Guild Wars campaigns or anyone who enjoyed the Diablo games or just want something fun to play thats action and an RPG with plenty of Player Versus Player opportunities.

  • Chapter 3 is a Blast
    By AGBZJNYGDNS4A on 2007-09-26
    If you liked GuildWars, you'll love NightFall. If you hated "Factions", you'll REALLY love NightFall. It's a fun play, and adds a number of "oh my god I love this" elements such as "heroes" (think Henchmen you can control, give weapons to, etc.).


Guild Wars Nightfall Accessories

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Product Features
  • Two new professions - The Dervish, a scythe-wielding holy warrior and The Paragon, the guardian angels of the Elonian people
  • 4 new guild halls
  • 300 new skills
  • Peerless online RPG action with no monthly fees


 
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